Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
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2022-12-22 08:51 UTC · Community Announcements · StaticWild
Hey all! Happy holidays! As I've been snowed in for the past month, I've been able to put in a good sized update. Without further ado, this release has: Online mode has arrived - Yes, the promised online mode (early version) has come! Switch to online mode in the main menu and you can play against others playing in VR or PC (cross platform), join their rooms, play a variety of modes. This is an early beta, so keep in mind there are some unique issues for a solo dev to fix when it comes to online. So I'll work on it as we go, but I'm super excited to play some VR basketball against some of you!
2022-08-10 07:53 UTC · Community Announcements · StaticWild
It's time for a new update! Vignette Improvements: The new vignette mode has reportedly made the crazy gameplay of Jam Gods more comfortable for a lot of players, so I expanded it. Now the vignette mode can be applied to locomotion movement as well and has an intensity option that is completely adjustable. Upgrade Notification More Dynamic: The upgrade notification now will only show up when players can actually purchase an upgrade rather than when they have points. Use Walls For Passes: I added new animations and sounds for when the ball bounces off the invisible barrier around the court to e
2022-07-26 07:37 UTC · Community Announcements · StaticWild
Hey all! Got a fresh new patch here for ya. Here's what this one contains: Passing made easier / smoother - Some feedback was given by a few players that they were having fun with the game but found passing too hard. I improved this by removing the requirement to flick your wrist to activate the passing motion control (now that only applies to shooting). Also, left hand mode works with left hand passing (as it should have before). As always, these motion controls will continue to need fine-tuning to fit everyone's preference, so keep the feedback coming. Fixed issue with shot motion being inte
2022-07-24 01:03 UTC · Community Announcements · StaticWild
Put in another batch of changes/fixes! Here's today's build notes: Seated Mode Issue - There were some reporting that an experimental, unfinished feature for seated mode was being turned on for Quest headsets. I went through and made this no longer possible until the feature is done. Reset Settings / Reset Ball Improved - The Reset Settings option has been made more comprehensive and will likely resolve quite a few issues if used. A 'Reset Ball' option has been added to the game menu to debug potential issues where the disappears (which has been rare so far). Shooting Made Easier - The last pa
2022-07-21 21:51 UTC · Community Announcements · StaticWild
Hey all! I went through some feedback and here are the first batch of fixes and improvements. More to come constantly! SHOT RELEASE IMPROVEMENT: Shot release mechanics tightened up a bit. Previously, players were reporting shooting happening too early or when they weren't wanting to shoot. So now, the motion controls for the shot expect 1. the shooting hand to be higher above eye level to release 2. more angular velocity coming from wrist flick 3. only set shooting hand can trigger a shot release (previously both hands could). This will need continual refinement as everyone has a different sho
2022-07-18 09:35 UTC · Community Announcements · StaticWild
Hey all, I am excited to finally release the EARLY ALPHA of this project I've been working on, my competitive arcade basketball VR game, released to celebrate the Steam VR Fest! This has been a few years in the making. Through my crazy life the past few years, I worked on this game a bit each day. Some days were fun, some days were therapeutic, some days were rough. I've come to recognize why a game like this hasn't been made for VR, let alone by a solo indie dev like myself... it's a challenging type of game to make for VR! But I wanted it to be a thing, so I willed it into existence as best
2021-12-08 06:09 UTC · Community Announcements · StaticWild
I'm really excited to announce that the release is coming very very soon! The latest build is just under review, and once it is reviewed by steam it'll go live. I thought I'd update since we are pushing a bit past when we wanted to release, but it should be out in the next few days. I will just say making a VR / desktop hybrid basketball game as a solo dev was extremely fun and extremely challenging. I've been making sure that what is there for the early access is a fun representation of its final form. Keep in mind that the VR and desktop modes of the game are really different. While the VR i
Full appinfo as delivered by Steam PICS, changenumber 34864404. Also at /api/app/1571890/raw.
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