Patch Notes v1.5.8
Patch Notes v1.5.8PUP should pass through fence holes easily! - regression bug fix.
Innovative genre mashup (first-person immersive sim puzzler FPS RPG) with emphasis on problem-solving and creativity. Unique vibes and original mechanics that you won't have experienced before. One of the best games of 2022 according to various credible sources!
| App ID | 1571940 |
|---|---|
| App type | Game |
| Developer | MindThunk |
| Publisher | MindThunk |
| Homepage | https://www.mindthunk.com |
| Release date | 2022-07-22 00:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1571940 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Ctrl Alt Ego.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:12 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22614084 | 2026-04-02 06:14 UTC | ||
| public-beta | 23925650 | public beta test branch | 2026-06-26 05:46 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1571941 | 16.24 GB | 4.55 GB | 5358800709689025435 | branches: public-beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23925650 | public-beta | 2026-06-26 05:46 UTC | 3 hours ago |
| 22614084 | public | 2026-04-02 06:14 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Patch Notes v1.5.8PUP should pass through fence holes easily! - regression bug fix.
Patch Notes v1.5.7Valve reviewed the game on Steam Deck and (correctly) judged it to have fallen short of fully verified status. There were only a few small issues in their report... so I did this patch to fix them up in the hope I'd be able to get the fully verified badge. But then they came back to me with more issues... so rather than get stuck in an endless loop, I decided to accept the PLAYABLE badge. Good enough. But i may as well publish this patch regardless, so that's what this is.PLAYABLE is best description anyway really, since it's supposed to feel like a 'classic' PC game - I real
Patch Notes v1.5.6 Patch: Arbitrary Code Execution vulnerability in the Unity Runtime (CVE-2025-59489)It had been sitting there undiscovered for 10+ years apparently!
Patch Notes v1.5.5Fixed broken portcullis doors in the undeleted chapterSome localization fixes from the Russian translator
Patch Notes v1.5.4The Brightness Display setting now adds more brightness by boosting the gammaUpgraded a few legacy Matey Boy bots in the (un)deleted mission level
Patch Notes v1.5.3Fix (affects 'The Deleted Chapter' only): Locked interactive things aren't locked if you're DAD and DAD has the keyChange (affects NewGame+ only): Added a MUM to The Cloud level for reasons that are obvious once you see where she is.
To mark the 3 year launch anniversary of Ctrl Alt Ego, I've undeleted a deleted chapter, available in the latest patch on Steam.The Good:HugeWildSome interesting set-piecesThe Bad:HugeWildSome frustrating set-piecesThe Ugly:Yes The idea during development around 2018/2019 was that after visiting The Cloud location you would fly down to the planet-formerly-known-as-Earth for a really free/open level to let rip with your full ability set.In the end I sacked it when The Cloud level seemed to offer all of that already, the pacing didn't fit the story, it was going to be a lot of work to polish and
Patch Notes v1.4.18 bugfix: it was possible to get the VaQ program in a kind of stuck-state while unequipped, so that it was forever processing un-sucked-up things bugfix: on load save, ego fragments were scaling wrongly. Hilariously too big in fact. Think I broke this fairly recently so hopefully only one person noticed. DORs: Any ego door that you can ctrl and open, you can now also close. There were some inconsistent DORs out there. Keyboard: More keys can now be re-bound (Fn keys, Tab key) Selection Wheels: (EgoMode Filter and Bug Program Selector) can now be set to toggle on/off rather th
Patch Notes v1.4.17 Physics change: Prior to this patch, the physics performance was adapting to the framerate. I've come to understand this is really not a good idea - physics needs to work at a constant/fixed rate for the simulation to give consistent results. So this update sacks the whole adaptive physics 'feature'. Improved physics collider for the cylindrical vent/pipe windowed sections - after a player demonstrated Bug22 could not only be seen through the window glass but the bug could also fall through the window if left unattended! Added Unidentified and Pacifist status to the Load Ga
Patch Notes v1.4.16 Bug tool selection Wheel UI and Ego Mode Filter Wheel weren't scaling properly at 4K resolution
Patch Notes v1.4.15 Bug Fix for badbug getting stick inside CRS Engineering lift/elevator. Was happening if you went down to CRS Engineering from CRS Lobby using the stairs. Got broken as part of major update 1.4.0 - a physics thing for this 'special' badbug that I missed at that time. Patch Size: 10 MB
Patch Notes v1.4.14 Fix issue where HOPping from CRS Corporate level back to Bug 0 in CRS Science level was failing under certain specific conditions because Bug 0 was deciding to disappear. Patch Size: 12 MB
Patch Notes v1.4.13 Happy Holidays and all that. What's this... A Christmas day patch!? A few minor issues have come up recently and I feel compelled to fix them before they become forever postponed. Don't drop the currently grabbed thing when pause + resume game Quite funny history here: About 2 years ago there there was a bug that meant the currently grabbed thing travelled with you to the pause menu. In a parallel universe that could even be an interesting feature. I fixed that bug a bit lazily (I now realise) by just forcing the thing to be dropped when game is paused. But then as a player
Patch Notes v1.4.12 Controller icons were appearing in the wrong place while in ctrl of a Juice Vending Machine Patch Size: 7 MB
Patch Notes v1.4.11 PUP was supposed to have been rechargeable while inside their cage all this time, pretty sure it was working at one point, Well now it's certainly working. Patch Size: 7 MB
Full appinfo as delivered by Steam PICS, changenumber 38473936. Also at /api/app/1571940/raw.
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