Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-04-08 18:56 UTC · Community Announcements · Máté
Today I accidentally stumbled upon a weird glitch I probably caused months ago when prepared the previous patch: all ashtray models were missing from the game (so cigarette butts were flying slightly above desks). No idea exactly how and when (or... why?!) it happened... but now it's fixed. Also: fragments (basically the unlockable endings) are now saved in a folder named "Fragments" next to "Save" - instead in the Windows registry. The technical reason behind that is if anyone has some problems with them (the registry keys misteriously got deleted, or something like that), fixing it will be m
2023-01-04 17:47 UTC · Community Announcements · Máté
I've finally decided to publish the store page of Fragmented City - the only downside is the public demo is not ready yet. The main reason I hit the button is I know a lot of time has passed since Through The Fragmentation, so some of you might have been wondering whether or not the sequel successor is still happening. It is, don't worry - I just happen to have a slow and idiotically detail-oriented working method (and some of my focus has to go into my studies). Ah, by the way, there is a very-very dumbed down proof-of-concept demo here.
2022-11-27 20:22 UTC · Community Announcements · Máté
So, this is very awkward, but you gotta admit what you gotta admit... As it turned out, (probably) last time I updated the game, I accidentally caused a minor audio problem (the volume glitched whenever any of the "Fragment unlocked" screens opened). It seemed, no one was bothered by that, but since I put a lot of effort into the audio, I thought fixing the glitch would be good. I also fixed a small occlusion culling glitch one of the Discord server members drew my attention to (thanks, Kea). Well, let's hope this time I didn't cause any new problems...
2022-09-20 17:41 UTC · Community Announcements · Máté
A few times I've mentioned that I've been already working on the third Fragmentation game (if you haven't played the first one, you can download it from here). It's not a sequel, nor a prequel - just a next installment. Bad news: it's still not finished, needs a lot of work. Good news: I can share a few details (and two screenshots) related to the game. This time the game will focus on exploring the City - which is divided into small districts. The City has multiple factions (a hobo community, fanatic cultists, outcast fragmented people, etc), the story and the objectives will focus on them. T
2022-05-14 16:03 UTC · Community Announcements · Máté
Through The Fragmentation is one year old! Originally I wanted to add the previous Fragmentation game as a free, standalone DLC for this occasion - but as it turned out, the moderators at Valve perhaps do not wish to allow that - so I dropped the idea and updated the game on GameJolt and Itch.io. The game is fairly short and simple - especially compared to Through The Fragmentation -, but I'm sure some will enjoy checking it out (or re-visiting it perhaps). {STEAM_CLAN_IMAGE}/40103279/21cddacf9584ae085a01286b7506ed7df7a7061c.png I was wondering what else I could come up with to make this occas
2022-02-10 16:07 UTC · Community Announcements · Máté
Photosensitivity warning added to both the game and the store page. While the majority of the visuals are chill, I admit the game does have a few parts which can be problematic to those who have at least a mild photosensitivity. Something else: Sadly, I had to temporarily pause the development of the "sequel", but I'll have a pretty exciting news for you soon (not exactly anything you would probably expect though).
2021-10-30 17:32 UTC · Community Announcements · Máté
While this current update doesn't really add too much new compared to the previous version - I felt that it was time to hit the 1.1.0 mark. On one hand the current version has quite some improvements and fixes compared to the first released one, and on the other hand I feel like it's really time to let the game go and focus completely on the "sequel" (which I've been actively working on since the release of Through The Fragmentation). Here is the more or less complete list of all the changes and fixes I've been implementing since the release: Changes: separate options for vertical syncronizati
2021-10-14 14:58 UTC · Community Announcements · Máté
Today I - almost entirely came from nowhere - realized that there had been a quite serious design issue in Through The Fragmentation all along. Without going into any spoilers: players could have accidentally get into a situation from where the game would turn out to be un-finishable. Thankfully no one has reported this issue (no wonder, since triggering it needed a specific scenario), but that fact didn't stop me from fixing the problem. Besides that, I've fixed a small typo in the opening area that was mentioned in one of the bug reports I got through a Google Form - and also by a member of
2021-05-31 15:25 UTC · Community Announcements · Máté
List of changes: Fix: - One relatively minor grammar error on a note Addition: - camera FOV slider in the settings panel (default value is 65) {STEAM_CLAN_IMAGE}/40103279/919986f6b13860e78bc20f62255046b2519d105a.png Thanks to flomino for the grammar error report.
2021-05-20 12:58 UTC · Community Announcements · Máté
{STEAM_CLAN_IMAGE}/40103279/800b33cab14f4029af3adfdda62234ef396d93a2.png List of changes: Fixes: - Missing wall colliders in one level - NPC gives uncompletable task instead of note Addition: - vertical sync option in the settings menu (set to on as default)
2021-05-18 23:38 UTC · Community Announcements · Máté
{STEAM_CLAN_IMAGE}/40103279/453aaef350da2b2b8bf0ab879b27e3d8f50fa4bf.png As a fellow developer, Zuurix explained it to me, Steam tends to burry games, unless they have at least 10 reviews (it's worth to mention that Steam ignores reviews posted by users who recieved the game for free). Through The Fragmentation has 8 reviews so far - and since the launch wasn't even a week ago, I think the situation is pretty promising right now. If you've already played and enjoyed the game, please feel free to grab your keyboard and share your thoughts in a review. Of course, constructive criticism is also w
2021-05-16 22:49 UTC · Community Announcements · Máté
{STEAM_CLAN_IMAGE}/40103279/87ea01b77e1d1bbbaa0d36e5b535672f1e1f738a.png Thanks to the very enthusiastic community on Discord I was able to fix a good couple of grammar and spelling errors, and one quite weird bug related to an item in the game. Also, I noticed in a playthrough video that placeholder text tend to appear on the task panel in one of the secret areas of the game. All of these should be fixed now. Thanks to Yorski for the grammar/spelling error reports, and suggestions. Thanks to maurimo for reporting the bug related to the data disc.
2021-05-13 17:21 UTC · Community Announcements · Máté
Well... it was an incredibly long (and not always pleasant) journey, but it seems the game is finally completed and released! I hope you'll enjoy it and all my efforth was worth it. I'll be open to discuss any of your thoughts and opinions - here, or in the Crow Bar Discord server.
2021-04-05 17:51 UTC · Community Announcements · Máté
{STEAM_CLAN_IMAGE}/40103279/87ea01b77e1d1bbbaa0d36e5b535672f1e1f738a.png It's only a small album with 5 tracks - at least for now -, but I thought it might worth the effort, since lots of players enjoyed the radio song from the demo. 3 of the tracks are completely new though (except if you are participating in the beta testing) and I'm thinking about expanding the album with two more tracks later on (one would be the original edit of Carmen). Meanwhile I'm still working on the upcoming version with a ton of exciting additions, so stay tuned!
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1572040/raw.
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