2026-08-10 18:04 UTC · Community Announcements · Riot
Ahoy mateys!We wanted to give you a quick overview on what we've been working on and what you can expect for the next update. Please keep in mind that while we are trying to keep content flowing at a decent rate, our small team (2 people) is currently split between working on the PS5 port of the game and new content for upcoming updates. That being said, the PS5 port is going very well and we hope to have that ready sooner rather than later, although we don't have any official release dates yet. Let me go over what you can expect in the next content update, which is currently planned to hit th
2026-06-22 18:19 UTC · Community Announcements · Pilgrim
This update contains a number of fixes, improvements, and new content. Some new small islands can now be found past the 30 unit mark in any direction. These contain new quests, items, and points of interest. Additionally, the selling price of some crafted items has been rebalanced. These now sell for more than the sum of their components, which makes crafting more profitable than it used to be. Changes Added new islands with additional quests, items, and dungeons. The Nightbloom plant can now spawn on natural islands. Fast traveling now passes the time based on the distance you've traveled. Bl
2026-06-09 18:01 UTC · Community Announcements · Riot
We've just pushed our latest update to the Steam beta branch. If you want to help us test the new content before it goes public, you can find instructions on how to opt into the beta branch here.This update contains a number of fixes, improvements, and some new content. Some new small islands can now be found past the 30 unit mark in any direction. These contain new quests, items, and points of interest. Additionally, the selling price of some crafted items has been rebalanced. These now sell for more than the sum of their components, which makes crafting more profitable than it used to be. Ch
2026-05-12 11:44 UTC · Community Announcements · Riot
Ahoy mateys!We wanted to give you a quick update on what's going on at Lavaboots Studios and what you can expect for the next update for Salt 2. Our current goal is to have the next patch hit the beta branch within the next couple of months. In addition to the new content coming, we are also working hard on a Playstation 5 port for Salt 2. While it's a bit early and hard to say exactly if/when this will be released, we do have a build up and running on the dev kit and are hopeful to have Salt 2 released on the Playstation in the near future. As you may know we are a small team of only two memb
2026-03-10 20:23 UTC · Community Announcements · Pilgrim
New guild - The Treasure Hunters {STEAM_CLAN_IMAGE}/40147341/6e48159872922401c12f0ad20971b812c023c0e3.png A new guild and related quest line can be found within the world. Help the treasure hunters guild search the seas for buried treasure. Delivery Comissions {STEAM_CLAN_IMAGE}/40147341/f6c7ad051a0a50d233db35c688d3c1334942a8a2.png Small post offices can now be found within most seaports. Use them to accept commissions to deliver packages to other nearby post offices. Changes Added the Treasure Hunter Guild quest line. Added post offices to many seaports, allowing you to accept commissions to
2026-02-25 19:09 UTC · Community Announcements · Riot
Our latest update is now available on the Steam beta branch. If you'd like to join the beta branch and help us find bugs before it's available on the default branch, you can find instructions on how to do so here. This update includes brand new content including a new Treasure Hunter Guild known as The Gilded Path with new dungeons, new items, and new lore to uncover. We've also added in a new delivery quest system. You can pick up delivery quests at a post office box in any seaport. Some are longer distances than others and you'll get paid more based on how far you have to travel. This quest
2026-02-03 16:46 UTC · Community Announcements · Riot
Ahoy mateys!Alongside multiple smaller updates released over the past couple of months, we've also been working on new content for a larger, more content-focused update. We're hoping to release this at least on the beta branch within the next couple of weeks but today we just wanted to go over what you can expect from that update. Delivery QuestsOne feature we've seen requested a lot is the ability to take on delivery quests as a way to make money. While we had a few quests similar to that you could get in the game, we didn't have a full blown delivery quest system. With the next update, we ar
2026-01-13 20:53 UTC · Community Announcements · Pilgrim
Changes Fixed an issue when connecting with a player in a different world scene. Fixed leaving a dungeon after leaving a party sometimes sending you to the wrong location. Added "Equipped" filter to sorting options for inventories. Added a clownfish lure item to fishing merchant inventories to make them easier to catch. Increased the value of some higher end refined crafting materials to make them more profitable to craft. Added a "Sell All Junk" button to the merchant sell interface. Fixed a ship at the ship graveyard missing a texture. Fixed moonrock amulet giving you incorrect materials whe
2025-12-15 12:47 UTC · Community Announcements · Pilgrim
Changes Fixed the wrong message being displayed when another party member declines a scene transition. Fixed an error if you try to sell multiple stacks of an item with 0 value. Added the ability to craft multiple items at once. Added an option to adjust the sun shadow quality resolution. Added a brightness slider in the graphics settings. Fixed an issue where buying the Warlord's Token from a merchant would cause a confirmation pop up asking if you wanted to sell the item. Fixed an issue where you couldn't see the diggable grave at some graveyards as part of the "Hunt for the Heirloom" quest.
2025-11-20 19:47 UTC · Community Announcements · Pilgrim
Changes Fixed a problem that would sometimes cause networking errors, such as not being able to see other players and their name in the interface not displaying correctly. Allow more waypoints to be placed on the map. Fixed the Ship Supplier merchant turning towards you without playing the appropriate animation. Fixed the Item Upgrade interface not being localized properly.
2025-11-19 17:17 UTC · Community Announcements · Pilgrim
Changes If one player has the key to a sea fortress, they can now allow all party members to enter. Fixed an issue where you could no longer equip any weapons or other handheld items, if you unequipped certain items while drinking a potion. The map background no longer slows down the gamepad cursor. Fixed getting stuck in combat state if you are in combat when you disconnect from a multiplayer game. Fixed too many footstep sounds playing if a lot of NPCs were spawned, causing some minor performance issues and causing some other sounds to clip. Fixed an issue where the wrong popup message would
2025-11-15 12:10 UTC · Community Announcements · Pilgrim
Changes Fixed an issue that would cause frequent stuttering, in which updates to Steam friend statuses would cause an expensive interface refresh, especially if you had a lot of friends. Fixed an issue where you would continue burning after touching a fire. Added slowdown when gamepad cursor is over something clickable, and an option to adjust this. Added option to adjust gamepad cursor speed. Fixed the name of marauder's crown. Shrunk the collider on chip log slightly. Fixed multiple of the same journal in prison of the damned. Fixed a problem with aspect of eris dialogue. Fixed a bright braz
2025-11-12 15:33 UTC · Community Announcements · Pilgrim
While we are continuing to update the game as always, Salt 2 is now no longer in Early Access. When we entered EA over three years ago, the game was a shell of what it has become today. We want to thank all of you who joined us in this phase as it would not have been possible without your support and continual feedback. As a tiny indie team, your help was absolutely necessary to both find issues and prioritize direction for the world of Salt 2. Throughout Early Access, you have helped us greatly expand the world with content and new features such as cooperative multiplayer, side quests and a m
2025-11-12 15:13 UTC · Community Announcements · Pilgrim
Since Salt 2 entered Early Access a little over three years ago, you all have supported us in the addition of a ton of new content, mechanics, and fixes including cooperative multiplayer, a main quest line, many new points of interest, island types, quests, items, ships, underwater content, skill trees, and so much more. We couldn't have done it without the brave players who took a chance sailing the seas in another Early Access title. We appreciate you all. While we will continue to release updates for the game as always, this one will mark our transition out of Early Access for Salt 2. This
2025-11-04 13:30 UTC · Community Announcements · Riot
Ahoy, mateys! Our next update is now on the Beta Branch. Since Salt 2 entered Early Access a little over three years ago, you all have supported us in the addition of a ton of new content, mechanics, and fixes including cooperative multiplayer, a main quest line, many new points of interest, island types, quests, items, ships, underwater content, skill trees, and so much more. We couldn't have done it without the brave players who took a chance sailing the seas in another Early Access title. We appreciate you all.While we will continue to release updates for the game as always, this update wil
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