2026-09-10 15:26 UTC · Community Announcements · jillianster
Howdy folks, my name is Paul Kiesling, or if you’re on the discord Lord_set, and I’m the Art Director for this DLC. Today I’m going to walk through the exhaustive process the team and I used to design the Eidolon; and the decisions behind their anatomy and technology. We wanted to create a faction that felt distinctly different from the TEC, Advent, and Vasari. Anatomy and technology are critically important to understanding a faction and making them feel real. We as a team drew inspiration from a number of different science fiction universes as inspiration behind the character and unit design
2026-09-07 17:30 UTC · Community Announcements · wasabi_md
Up to 70% off Sins of a Solar Empire titles during the 2026 Publisher SaleView Entire SaleNewly Released:Sins of a Solar Empire II deals:Other Sins of a Solar Empire deals:View Entire Sale
2026-09-04 18:26 UTC · Community Announcements · Yarlen
Corruption Decay delay value changed to 60 seconds. Corruption Decay value changed to 0.001 (1 Corruption decays every 10 seconds) Azithel Mote Void Missile cooldown increased from 15s to 20s. Azithel Mote Corrupt Recursion Phase Echo duration reduced from 30s to 15s. Eidolon Very Light Void Missile (Azithel Mote, Amalgam Bomber) Armor Points removed, Hull reduced from 5 to 1. Eidolon Void Blast Charge Missile (Sythren Onslaught) Armor Points reduced from 10 to 5, Armor Strength reduced from 25 to 20, Hull reduced from 5 to 1. Eidolon Light Void Missile (Akeniel Geist, Lakhaziel Archon) Armor
2026-09-03 14:02 UTC · Community Announcements · jillianster
Sins of a Solar Empire II: Harbinger Arrives with the Deadly Eidolon FactionAfter 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more.Get the Harbinger Expansion | Get Sins IIThe EidolonFighting for planets, trade routes, culture, or wealth is not the Eidolon way. Working behind the scenes, the Eidolon spread corruption wherever they go. Their technology shrouds entire worlds to fuel their advance, and they strike from the shadows with cloaked fleets, forcing every other empire to fight for survival on unfamiliar terms
2026-08-29 00:00 UTC · Community Announcements · jillianster
It's time to take a close look at the Frigate class Ships available to the Eidolon, the dark and sinister new fourth faction added in Sins of a Solar Empire II: Harbinger.We'll examine the Nethril Husk Heavy Frigate, the Kaziel Shade Cloak Frigate, Sythren Onslaught Missile Frigate, Ithasaz Invader Colony Frigate and the Azgerin Suppressor Point-Defence Frigate.Eidolon Ships all generate Corruption as they fight, increasing their damage output as they do, while suffering gradual damage to their own rather low Hull Point pools once maximum Corruption levels are reached. Many have active use abi
2026-08-27 17:00 UTC · Community Announcements · wasabi_md
Join us on Sept 3 for a release day livestream on the new expansion for Sins of a Solar Empire II, Harbinger!The team will also dive into the new features brought to the game in the free v2.0 update.📅 Thursday, Sept 3, 2026 at 1:00 PM EST📍Location: Sins of a Solar Empire II Steam PageWhat to Expect:Planetary Transformation: The Eidolon spread corruption across the galaxy to empower themselves and their worlds. As populations fall under the Eidolon’s influence, their planets gain corruption over time. Once a world has fully fallen, it can be shrouded, greatly expanding the upgrades that plane
2026-08-20 19:00 UTC · Community Announcements · wasabi_md
Join us on August 27th for a Reddit AMA on the upcoming expansion for Sins of a Solar Empire II, HarbingerJoin the SubredditTune into r/SinsofaSolarEmpire for an exclusive Reddit AMA on the new expansion for Sins of a Solar Empire II, Harbinger.📍 r/SinsofaSolarEmpire🗓️ August 27, 2026 - 3:00PM to 4:30PM ET
2026-08-06 14:05 UTC · Community Announcements · wasabi_md
The Fourth Faction for Sins of a Solar Empire II Releasing September 3rd, 2026After 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more. Wishlist the Harbinger ExpansionThe Vasari have spent generations running, and they have warned anyone who would listen about what was behind them. On September 3, 2026, their time runs out and players will finally discover the greatest threat they’ve ever faced: the Eidolon. Fighting for planets, trade routes, culture, or wealth is not the Eidolon way. Working behind the scenes, the
2026-07-10 15:25 UTC · Community Announcements · Yarlen
A small update today to add a quality-of-life improvement, balance adjustments for missiles and point-defense and other items.Added visual range circles for defense structures during placement.Fixed bug that prevented missiles from retargeting (still requires requisite tech unlock).TECGarda Flak Frigate: increased each turret’s pitch/yaw firing tolerance by 150% to better track enemy missiles/strikecraft. This will greatly improve their ability to engage off-axis missiles such as those fired by the Tempest, as well as improving their ability to target missiles that are very close to the Garda.
2026-06-24 14:30 UTC · Community Announcements · jillianster
In this video developer journal BATTLEMODE explains the reasoning and method behind the recent balance adjustment to the Vasari, to tone them down a little and bring them back into line with the Advent and TEC.
2026-06-19 15:49 UTC · Community Announcements · Yarlen
More than a hotfix, but we’re calling it one anyway! NEW - Texture Quality SettingWe’ve added a new setting to Settings → Graphics → Rendering Device to adjust the texture quality of units in the game. Adjust this if you’re on a laptop or on Steam Deck, as those systems use Shared Memory for graphics and will crash if you run out of it. This is the #1 cause of crashes for players on these systems.Custom PortraitsUpdated default custom portrait directory for the legacy AI artwork so users can select pictures from previous versions. Made various custom portrait bug fixes (e.g., garbage elements
2026-06-11 14:31 UTC · Community Announcements · [SD] redskittlesonly
Sins of a Solar Empire II v1.61 is LiveView ChangelogWe've switched gears for our June update. The ARES AI overhaul still needs more time in the oven, so rather than rush it, we're holding it in the opt-in build and shipping a smaller, focused v1.61 in the meantime.This one is about making the AI a sharper opponent. AI players now survey the planets they own based on difficulty, and we've adjusted their bonus modifiers to clear up situations where they used to get stuck (the classic "AI runs out of exotic refineries and stalls" problem). A new AI loadouts system lets them make smarter choices
2026-06-10 17:00 UTC · Community Announcements · jillianster
In this interview, Sins of a Solar Empire II's game designer, Conor "Sovereign Echo" Harris, joins BATTLEMODE to discuss the role of static defensive structures in Sins of a Solar Empire II, and his work to clarify and improve defensive play by adding in new abilities for each. He also shares information on the Pirates and the new Pirate Galleon added to the game a few months back.
2026-06-03 17:16 UTC · Community Announcements · jillianster
Avast ye scurvy dogs! Today I thought we could share pretty pictures of the concepting process for the Galleon, the Pirate’s newest unit featured in Pirate Incursions!Players have been asking to see the beautiful concept art created by resident concept artist Mike Doscher for this plundering beast and now seemed like a great time to share.“We want to introduce a more formidable unit for the pirates, a commander type unit. We're thinking a retrofit Akkan colony ship seems like a fun idea. The TEC colony capital ship is currently the weakest capital ship in the TEC fleet, so flipping that on its
2026-05-22 15:09 UTC · Community Announcements · Yarlen
UI tweak to player setup window to add a button that goes to the full faction selection window. Also, updated behavior on clicking the full player faction button to be a quick dropdown selector as an alternate.
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