Let's Gamble!
40% off until July 11! https://store.steampowered.com/app/1577460/Gamble_Tower/ {STEAM_CLAN_IMAGE}/40212108/6d9449d731eafe0264fc52ec6a56be038121622c.png
Embark on a high-stakes journey in our roguelite deckbuilder! A place where every decision is a gamble, risk and reward intertwine to shape your odds. Delve into a dark fantasy world brought to life through mesmerizing 2D hand-painted art, where wacky characters and unpredictable challenges await.
| App ID | 1577460 |
|---|---|
| App type | Game |
| Developer | Indiebuild |
| Publisher | Indiebuild |
| Homepage | https://store.steampowered.com/dev/indiebuild |
| Release date | 2023-09-01 23:59 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1577460 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Gamble Tower.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:24 UTC | $9.48 | $9.48 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13015105 | 2023-12-20 23:26 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1577461 | windows · 64 · english | 1.32 GB | 503.97 MB | 2767509330340760068 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 13015105 | public | 2023-12-20 23:26 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
40% off until July 11! https://store.steampowered.com/app/1577460/Gamble_Tower/ {STEAM_CLAN_IMAGE}/40212108/6d9449d731eafe0264fc52ec6a56be038121622c.png
Gamble Tower has joined the #TurnBasedThursdayFest! Now it's your turn to check out Gamble Tower and some other amazing Turn-based games. The event ends on April 8th. Buy Gamble Tower: https://store.steampowered.com/app/1577460/Gamble_Tower/ {STEAM_CLAN_IMAGE}/40212108/6d9449d731eafe0264fc52ec6a56be038121622c.png
Balancing “Extra Life” and “Turns To Die” can no longer appear in effects that apply random ailments, buffs or debuffs. Bugfixes Functionality Fixed an issue where Wheel’s Curse would persist in between expeditions, and never leave your save file. (Thanks Xærys) Fixed an issue where you could lose Rewards if you were to open Loot Boxes before the other rewards showed up. Input during the animation is now blocked, but the animation plays much faster. (Thanks Coel) UI and HUD Fixed an issue where the Reward Board UI would not fit all items from a Level (Thanks Arkuktor) Improved the visibility o
Small patch with some noteworthy fixes. Bugfixes Functionality Fixed softlock that could happen with characters that have the “Hypnotic” skill. (Thanks Jaqueta) Fixed Wildcard having just 1 Extra Life instead of 20. (Thanks Jaqueta and Coel) Fixed issue where orb effects that would usually break your weapon (Human Sword, Improvised Spear) weren’t breaking it. (Thanks Arkuktor) Localization Fixed typo on Options menu. (Thanks Arkuktor) Fixed wrong language on Artifact Modification menu. (Thanks Arkuktor)
Hey everyone! Quick Hotfix. This fixes a softlock when a single summon dies on the enemy's turn. This should also fix Crystal Specialist's tooltip at the Inn. See you!
Hello everyone! It is finally here! Not much else to say, just a lot of patch notes to unravel. Go play it now! Just download the latest update and you'll be set! :) Just some more info: I don't remember everything we added, so there will be a lot that you won't see on the patch notes, go play it to find out new stuff! We'll keep patching the game with bugfixes, QOL and more! If you find any bugs, crashes or have any suggestions please report it to us on our Discord or through Steam Discussions. While I don't guarantee new content we really want to modify and have some new Traits (and new Achi
Hey everyone! I hope you are doing well. It has been almost one month since we announced the All In Expansion/Update. I am here to talk a bit about the release and reveal some more details while we are at it. (You can read more here) Release Plan https://i.imgur.com/H9XyN91.gif (Our new characters also want to know about that!) As discussed in the previous post, we planned two releases: Unstable Version - Late November (which is already up for our Discord members) Stable Version - Early December A brief recap to explain the version differences: Unstable is a buggy and unstable version of the u
Hello everyone! I hope you are doing fantastic! I come here today to proudly announce the All In Expansion for Gamble Tower! What is the All In Expansion? https://i.imgur.com/CTkiiXB.png You can call it the All In Expansion, All In Update or just 1.1. This is the final name for the update that we were previously naming 1.1. What does it add? https://i.imgur.com/WXKL6Rw.gif (What a full Inn!) We are adding a lot of content, doubling a lot of the existing variety of content currently in the game. So this includes things such as: 18 new Upgrade Crystals 16 new Artifacts 6 new Clan Loadouts (2 for
Hello everyone! Now that September is over, we are finally able to focus on the brand new update for Gamble Tower: 1.1! As promised, here is a sneak peek of some of the features that are going to be present in this new content patch, please remember that everything you see is still a big W.I.P! Before the sneak peek We got a developer page! Please follow us! :) https://store.steampowered.com/dev/indiebuild If you want frequent updates, we have several secondary platforms where we post Gamble Tower content that you may wish to follow or join, based on frequency: Discord (very frequent updates)
Hotfix frequency will be reduced from now on, but we'll be able to focus on the big update now! QOL We now have a new skybox that is not a video, so it will run better on several computers. (Thanks Jaqueta) Bugfixes Most Important Fixes Regenerate Orb is no longer Strict nor Overpowered. (sorry for that, it wasn’t intentional.) Artifact Liberation menu should no longer softlocks you when you try to return. (Thanks Coel) Functionality Gacha Addict now saves how much money you spend per intersection so it will load the proper data upon saving and reloading the save file (thanks Binho) UI and UX
QOL Summon’s abilities (Tank, Backstab) should now appear on the orb tooltip. Bugfixes Most Important Fixes Fixed a softlock that happened on Boss Lootbox and Chest Rewards if your UI scale were above 100% (Thanks Arkuktor) Fixed a softlock that would happen when effects that targeted random characters could not execute because there were no possible targets to execute the effect. (Thanks Coel) Potentially fixed a softlock that happened when moving invalid characters. Functionality Fixed issue where effects that drew orbs at the same time that Magnetic orbs would be added to hand could draw th
This fixes an issue where Loadout and Rename Button didn't work.
This fixes an issue where Dark Coin costed 10 mana. (and had "Strict" and "Overpowered" tags)
This adds plenty of QOL and fixes. But also adds new Gambles, Capturable Orbs and one new unlockable. We hope you enjoy it! Balancing and Revamps Enemies Mimics no longer steal 5 GC per attack. Drakobolds no longer steal 5 GC per attack. Pumpkin Lord Eskyuven now has 100 AP instead of 50. Pumpkin Lord Eskyuven now has 2 DEF instead of 1. Pumpkin Lord Eskyuven now receives 2 stacks of each buff instead of 1 upon triggering Latent Rage. Added more orbs that Orbot Galter can potentially generate. Tricksters now have 25 HP instead of 20. Banshee now has 25 ATK instead of 20. Orbs Some Capturable O
This one fixes plenty of annoying issues. Now we'll start working on weekly hotfixes and some more QOL, here are the notes: Most Important Fixes Fixed softlock that would happen if “Pumpkin Pile” or “Pumpkin Pile of Two” died before being able to act and was the last character to act. (This would block you from pressing End Turn.) (Thanks Wolf) Fixed softlock that would happen when a Pumpkin enemy that transformed from Pumpkin Pile or Pile of Two while trying to attack, tried to attack. (Thanks Wolf) Fixed an issue where using Tokens would be blocked if you had less Clan Tokens than the total
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1577460/raw.
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