Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-12-26 22:11 UTC · Community Announcements · olblue
Following a six‑month phase of tooling and ideation, the game charts a predictable, player‑first roadmap: new stories, new areas, expanded interactions, free add‑ons for owners, and a public Test version.A 2026 Cadence Built for MomentumThe Wickie is resuming development with a clear promise: a monthly release schedule through 2026. The goal is to pair creative progress with transparency, shipping updates that are both meaningful and predictable. Each cycle will prioritize narrative beats, fresh spaces to explore, and interaction improvements that bring the world to life.Free Add‑Ons for All O
2025-05-21 10:18 UTC · Community Announcements · olblue
AI CHASER STABILITY FIX (CRITICAL PATCH) Replaced Event Tick with Timer-Based FakeTick in the AI Controller to reduce unnecessary CPU load and ensure consistent behavior across all hardware. Added IsValid safety checks throughout the AI Controller and Behavior Tree Tasks: Player references and pawn targets are now validated before access. Prevents Accessed None crashes caused by perception of destroyed or unloaded actors. Removed deprecated Trace by Channel damage logic, which was improperly targeting outdated damage interfaces and causing sporadic crashes on certain systems. Cleaned up MoveTo
2025-05-20 00:33 UTC · Community Announcements · olblue
This update contains minor fixes requested by players or noticed by testers and is released with thanks to those who took the time to point them out. Changes include - New Neville animated model replaces previous model. - Reintegration of walkway to Asylum Rock for people that have more time than common sense. - Holes discovered by tester LadyCakePops are removed for common sense purposes. - Integreation of FSR support at 3.01 C.
2025-05-16 19:04 UTC · Community Announcements · olblue
🕯️ The Wickie 2.0 Has Arrived – Rebuilt. Revoiced. Reawakened. Now Steam Deck compatible. DLSS / FSR / Native Upscaling supported. "Pandora’s Rock is not what it was. The salt is deeper in the stone. The machines have begun to speak again, and the ghosts now come with names." After months of intense rebuilding, Version 2.0 of The Wickie is here—and it's not just a patch. It's a full resurrection. What was once a mysterious curiosity has now become a fully voiced, fully 3D narrative horror experience with vast new areas, fresh systems, reworked environments, and a deeply atmospheric story flow
2025-05-11 21:14 UTC · Community Announcements · olblue
The light is calling. Today we launched the official trailer for The Wickie 2.0 — a massive free update coming on May 16. If you haven't seen it yet, take a moment to meet Captain Malin and the newly voiced, fully animated crew of Pandora’s Rock: 🎬 Watch the trailer now: This is just the first of many changes coming in Version 2.0 — and we’ll be posting daily updates from now until launch. Expect deeper looks into: The new environments and puzzles Changes to the story flow Creeping threats lurking in familiar places... Already own The Wickie? Your game will update automatically on May 16. Jus
2025-05-08 22:21 UTC · Community Announcements · olblue
🕯️ From Cardboard Cutouts to Living Souls — The Wickie 2.0 is Coming We’ve completely overhauled every major character in The Wickie. Where once you met two-dimensional cutouts — silent, static figures — now you’ll encounter fully animated, fully voiced 3D characters with unique personalities, voice actors, and interactions. Captain Malin, the sailors, the scientists, the strange residents of Pandora’s Rock — they’re alive now. And they’re waiting to meet you. {STEAM_CLAN_IMAGE}/40176918/c6fc8a7caa2099c677d76bae5afb8b8f62b9badb.png 🎭 Every voice is real. 🧍 Every character now moves and exis
2025-03-16 21:22 UTC · Community Announcements · olblue
This patch is to address CTD caused by moving from mapzones to main mapzones where there is no interval map.
2025-03-16 18:52 UTC · Community Announcements · olblue
This is a small fix for navigation issues for AI pathing effected by the previous main release update.
2025-03-15 12:56 UTC · Community Announcements · olblue
CHANGES. ========= MAP ----- New Feature - The Main Map. You can now see where you are in the world by opening the Map (currently pressing M which is remappable to a game console button!). You can view where you are and where to go on the main islands - Gondola, Asylum Rock and Pandora's Rock now and the map dynamically switches between each. MAP MARKERS ---------------- NPCs and interesting items and things are now marked on your main map and also on the new minimap for you. Some items and markers will ONLY appear on the minimap so that you can locate hard to find items when you are near them
2025-03-12 22:11 UTC · Community Announcements · olblue
This is a minor update to fix issues regarding the loading screen not appearing when you are playing the game. This is a cosmetic fix aimed towards players who needed to be aware that the game was loading and not crashed.
2025-03-11 19:07 UTC · Community Announcements · olblue
This patch addresses issues from streamer Octopink that due to accessibility issues, she was having problems with the large walkway from the upper engine room to the pliades pillars and up to the black gate. This also adds some fixes to the lever system for the black gate not working properly. There are also 100% more creepy strange bones.
2025-03-09 18:46 UTC · Community Announcements · olblue
This addresses a minor fix (one variable) for the previous version
2025-03-09 17:31 UTC · Community Announcements · olblue
PATCH NOTES. ============ This patch addresses serious issues when in conversation with Neville at the quay on Day 1 where a cyclical reference caused a CTD for some players. This issue was investigated and the conversation tree modified in order to fix the dependency loop. Thanks to player Zelmire for reporting the issue! IN ADDITION. =========== Streamer Octopink raised concerns that the upper walkways are difficult to navigate for some players with limited mobility or who are not good at timing jumps etc. Because of this there are now some MAJOR changes to the Day 1 gameplay second half pip
2025-03-05 18:43 UTC · Community Announcements · olblue
HOTFIX NOTES ============ This patch fixes bugs discovered by CindyK_JA (With many thanks) and fixes the following issues; Alt-Use of any item that had physics applied would cause a softlock. This has now been resolved with the alt-use system being written. There is still a minor visual issue caused by the narrative system which is reverting to its original key layout but this will be fixed by the next regular patch fingers crossed and the softlock issue is now solved. Again thanks to the player who took the time to point this out. CONTENT ADDITIONS. ================== Troy Malin's Mechanical
2025-03-03 19:37 UTC · Community Announcements · olblue
Hotfix. ------- Fixes the duration of dialogue.
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1577510/raw.
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