Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-04-27 07:46 UTC · Community Announcements · Simflare
v3.0.12 - Several bug fixes - Snow had stopped falling on snow levels: now fixed - There was a bug that sometimes if you pressed R, the character turned Red: now fixed - There was a bug where the character turned semi transparent sometimes in the "Movement Speed" menu: now fixed.
2025-04-15 12:00 UTC · Community Announcements · Simflare
There was a bug with the level music. The levels theme song is supposed to play, then swap to the ambient track, then back to the theme song. This wasn't happening. The theme track was stuck on loop. Now fixed.
2024-11-23 10:21 UTC · Community Announcements · Simflare
v3.0.10 There have been changes to how the credits work, various bug fixes and the icons for L and R on the game controllers have now been updated to L1 and R1. Full Notes There was a bug where sometimes the credits wouldn't responded to "pressing any key" and instead waited for the music to finish. This is now fixed Credits have been added back as a selectable option on the main menu Credits will no longer be triggered by finishing puzzle modes. Finishing all Puzzle Modes will show a brief message you are entering the next puzzle mode, then play will continue (except for Christmas Puzzles, wh
2024-11-06 05:17 UTC · Community Announcements · Simflare
v3.0.9 1 more level added to the demo - Classic World 2, level 2 The new, updated UI has also been added to the demo (previously just in the full release) Fixed some issues with the PS5 DualSense controller not behaving properly in some situations on certain distributions of Linux Fixed issue where "Undo" was not working on PS5 controllers Other minor fixes and optimizations
2024-10-26 06:50 UTC · Community Announcements · Simflare
v3.0.8 - UI Layout Update It has been noted that some players were not seeing the "Undo" function and just using "Restart" every time they made a mistake, restarting the entire level, which led to some frustration. The in-game UI has now been updated to try and make things clearer, as follows: Reworded "Undo" to "Undo Step", to show that it is just one step / move that is being undone Reworded "Restart" to "Restart Level", to show that the entire level will be restarted Changed positioning of "Undo Step" and "Restart Level", with "Undo Step" at the top near the movement arrows, in the hope mor
2024-09-08 08:07 UTC · Community Announcements · Simflare
A bug had crept in where, at the title screen, it says "press any key", but only certain keys worked. That is now fixed.
2024-08-26 15:13 UTC · Community Announcements · Simflare
v3.0.6 Further improvements made to controller support. New PS5 and PS4 controller icons. PS3 Still uses PS4 icons, will update that in the future. Updating PS controller compatibility caused inadvertent issues with some other controller compatibilities, this now appears to be fixed - the game should now be back to having a very wide range of controller support, however, many gamepads will use generic icons, except for Xbox, PS and Atari VCS controllers. The game better recognizes now if multiple controllers of different types are plugged in, responding between the different inputs and changin
2024-07-31 02:16 UTC · Community Announcements · Simflare
v3.0.5 - I've just updated the list of official controllers supported. With the software package I use, the majority of game pads should work, however, only a few have official support with the icons. Now added: Full Xbox One and Xbox 360 controller support (using Xbox One Icons only at this time) Full PS4 and PS5 controller support (using PS4 Icons only at this time. PS2 and PS3 controllers should also work, but with PS4 icons) Will work on updating icons more in a future update but this now adds improved support for XBox and Playstation controllers.
2024-07-25 13:03 UTC · Community Announcements · Simflare
Steam Deck compatibility has been confirmed by multiple users, and is now running the latest Linux build. In addition to this, cross-platform cloud saves are now in, so you can continue the journey between Mac, Linux and Windows. This means you can play on your PC, then take the journey with you on your Steam Deck! The demo now also has a standalone store page here, where you can leave reviews on the demo specifically. If you want to support the demo, leaving a review will help with Steam's algorithm. In addition, the Steam Demo has now been downloaded over 3,500 times! Thanks to everyone for
2024-07-22 11:20 UTC · Community Announcements · Simflare
v3.0.4 There was a bug in both the the demo and the full game where the music theme for each world would play on loop, rather than switch to the alternate track, and then back. That is now fixed.
2024-07-19 08:12 UTC · Community Announcements · Simflare
The free demo has finally launched! In addition, Mac and Linux versions are finally available! I will be around all weekend in case anyone has any issues to report about the new Mac & Linux builds. Windows cloud saves exist, but cross-platform cloud saves are not yet active. That will be coming soon though. If you would like to read the full press release, see it here. Hope everyone enjoys playing!
2024-07-17 09:57 UTC · Community Announcements · Simflare
Minor update to how finishing a world works. Finishing the beginner puzzles will acknowledge your completion with a brief message, then automatically start the Classic Puzzles Finishing the classic puzzles will acknowledge your completion with a brief message, then automatically start the Christmas Puzzles Finishing the Christmas puzzles shows the credits. I may make further changes in the future, but I think this makes a tighter first play through experience.
2024-07-14 03:18 UTC · Community Announcements · Simflare
Summary New Mac & Linux versions are releasing on Steam next Friday, July 19 A new demo is launching on the same for all 3 platforms - Windows, Linux and Mac Ambience bug fixes New Platforms + Demo New Mac & Linux version of Puzzledorf will be coming next Friday! I am working this week on trying to make cloud saves cross-platform; that will be coming soon too. In addition to this, the new demo will also be launching at the same time on all 3 platforms. The demo will include all of the Beginner Puzzles, and up to the start of World 2 of the Classic Puzzles. That's quite a bit of content to tria
2024-07-13 04:10 UTC · Community Announcements · Simflare
v3.0.2 Fixed bug with ambient nature sounds Updated colour blind previews in the settings menu I hope people have been enjoying the new graphics. I was made aware, however, that a mistake was made for existing players - the "ambient nature sounds" volume would default to 0 for existing saves, whereas new saves were correctly at 100. This means no nice bird sounds for current fans. It is now fixed. If you haven't heard them yet, I suggest booting up the game now. It makes for a much more pleasant experience having the nature sounds on top of everything else. This also means that for all players
2024-07-06 05:06 UTC · Community Announcements · Simflare
v3.0.1 A couple of bugs crept in to the new graphics update. Fixed a couple of incorrect level preview images Fixed an issue with the save file that crept in from managing the Xbox version. All fixed now Hope people are enjoying the new graphics update!
Full appinfo as delivered by Steam PICS, changenumber 37312313. Also at /api/app/1580560/raw.
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