2025-10-04 04:08 UTC · Community Announcements · [ER] Raven
Hi folks, This hotfix updates the game to Unity 2022.3.62f2, bringing a range of fixes and improvements, along with a critical Unity-related fix. Updating Unity in a finished product is usually a bad idea, but in this case an exception had to be made. If you run into any issues related to the engine update, let me know and I’ll address them right away. The patch also fixes a few minor typos in perks and cards. On a more personal note, I’m happy to share that Erannorth Renaissance will be graduating from Early Access this Monday. If you’ve been curious about what I’ve been working on but didn’t
2025-04-02 17:50 UTC · Community Announcements · [ER] Raven
Hi folks, You can now try Erannorth Renaissance for free with our newly released demo. Dive into deep character customization, tactical turn-based combat, and the rich narrative and sandbox world that define the game. The demo is based on the current live Early Access build, and aside from a few minor restrictions, you can play as much as you like to see if it's a game you'd enjoy. So, what's missing? For one, updates. The demo version won't receive updates and isn't supported in any way. Steam achievements are also disabled, as is the modding toolkit. However, you can still run mods if you in
2024-10-02 09:10 UTC · Community Announcements · [ER] Raven
Hi folks, This minor patch addresses the latest reported issues. Happy gaming! Patch Notes - 02/10 # 1.066.3 Fixed some perk and card typos. Certain perk descriptions listed "proficiency" instead of "affinity" as the benefit, with proficiency being the older, deprecated term for affinities. Removed the malady and cursed status from the Iluvann ally card. Both Iluvann and his Dark Rebirth ability will now ignore synergies. Fixed a typo in the Amulet of Dominance card; it will now correctly create a shapeshift card. Fixed an issue preventing Ophois Chosen's upgrade ability from targeting Adrhrax
2024-07-20 07:34 UTC · Community Announcements · [ER] Raven
Hi folks, I know, I know – this isn't the kind of post you usually see on this page. But bear with me for a moment because I think you might find this interesting. After months of hard work, I'm thrilled to announce that my passion project, Erannorth Renaissance, is finally entering Early Access on July 26th! How does Erannorth Renaissance compare to Chronicles & Reborn? Erannorth Renaissance is a complete overhaul of the original Erannorth engine, offering a deeper, more immersive experience. Unlike Chronicles, which forked off Reborn's code, Renaissance has been rewritten from the ground up,
2024-05-09 15:54 UTC · Community Announcements · [ER] Raven
Hi folks, Today's hotfix addresses several perks whose descriptions didn't quite match their actual effects and a few other issues. Most importantly, it finally came to my attention that various unsupported resolutions have sneaked into the game's resolution list during a Unity engine update, Whatever the culprit version was, the option to select supported aspect ratios disappeared from the Unity project settings, opening the floodgate to every undesirable resolution appearing in the list in every consecutive build. To minimize the need for everyone to change their resolution all over again or
2024-05-07 16:41 UTC · Community Announcements · [ER] Raven
Hi folks, Today's patch fixes a few perks that incorrectly increased enemy resistance to certain debuffs instead of reducing them. It also adds a new event and NPC stories gallery with a spoiler list of all the repeatable and unique events. {STEAM_CLAN_IMAGE}/40271242/40e58d2f19884ef6a56748e6a25fa87df2a6a707.jpg Events and stories you have yet to see will appear dimmer, while those you have seen (as of this patch and after) will be displayed in bright, full color. Most of the game's events contain multiple random branches that lead to entirely different scenarios. {STEAM_CLAN_IMAGE}/40271242/c
2024-04-07 10:52 UTC · Community Announcements · [ER] Raven
Hi folks, Today's patch fixes a few reported issues and adds some improvements to enhance your experience. The most notable addition is a new setting that allows you to scale up all the fonts in the UI. These fonts will dynamically adjust to maintain consistency in layout while increasing in size (if possible). Additionally, I've added a "View All" option in the Crafting UI. This feature will display all available recipes for the facility you're currently in. For example, if you're in the blacksmith, it will show you items you can create there. Similarly, if you're on the road, it will display
2024-03-23 15:49 UTC · Community Announcements · [ER] Raven
Hi folks, Today's hotfix addresses a critical issue where certain enemy spawning effects/tactics were able to summon bosses. If you encounter anything unusual after an enemy is spawned, please let me know. You can find more details in the patch notes below. Patch Notes - 23/03 # 1.065.3 Addressed an issue where certain enemy spawning effects/tactics were able to summon bosses, ie. Prison of Souls. Increased the minimum threshold when generating random enemies to be closer to the maximum value (0.5 -> 0.8). Resolved an issue where the AP tooltip was displaying the current Concentration value wi
2024-03-01 10:15 UTC · Community Announcements · [ER] Raven
Hi folks, This is a minor patch fixing the latest reported issues. You can read more details in the patch notes below. Patch Notes - 01/03 # 1.065.2 Fixed an issue with the game accepting input while not in focus. The Echo icon will be properly removed from cards after adding Multicast or Fury synergy. Updated the Echo entry in the rulebook to include that it can't stack with Multicast or Fury. Updated the Coven & Muster entries in the rulebook for more clarity. Changed the "Add Ally" type description to distinguish between when affecting allies or controlled enemies by the action that control
2024-02-10 18:16 UTC · Community Announcements · [ER] Raven
Hi folks, This is a minor patch fixing the latest reported issues. You can read more details in the patch notes below. Patch Notes - 10/02 # 1.065.1 Fixed a few typos in perks and cards. Enemy tactic cards, in certain cases, wouldn't play back their associated SFX. Changed "AddAllyType" description to make it clear that it only affects allies or controlled enemies. In modes without a MaxConcealment setting, the MaxConcealment was incorrectly displayed as 70 instead of 65. Certain consumables that don't have much merit to show in the backpack (Tower Grimoires, Empty Flasks, and Arco Trollo grim
2024-01-17 17:14 UTC · Community Announcements · [ER] Raven
Hi folks, This patch fixes a few bugs and adds a basic (but fully moddable) Visual Novel system for our modders to peruse and tell their stories in. You can read more details in the patch notes below Patch Notes - 17/01 # 1.065.0 Bug fixes Fixed an issue with Enemy Impact SFX not playing after transitioning to the new feedback system. Fixed an issue with Overworld events triggering while traveling in the sea. Fixed a few typos. Visual Novel system Modders can now create "Visual Novel" style cutscenes with up to 2 actors at a time. Cutscenes can be defined in ModLoaderUser.conf: ie. >> Cutscene
2023-12-12 12:35 UTC · Community Announcements · [ER] Raven
Hi folks, Today, I am thrilled to announce the development of Erannorth Renaissance, a brand-new game in the Erannorth universe. I was holding off on this announcement till the new game's Steam page is ready. I don't like cross-posting much, so if you enjoy what you read below, wishlist the Erannorth Renaissance Steam page. Any further updates will be heading there. What is Erannorth Renaissance? Erannorth Renaissance is a text-driven, turn-based RPG set in a Renaissance-era fantasy world where your choices matter. You can shape your character and their story in your own way. You can play as E
2023-11-12 17:08 UTC · Community Announcements · [ER] Raven
Hi folks, This patch fixes the latest reported issues, along with a few minor tweaks to improve your game experience. You can read more details in the patch notes below. Patch Notes - 12/11 # 1.064.3 Farthing ripple effects will correctly trigger for cards with the "RandomFarthings" keyword. Fixed an issue with the damage projection mispredicting the intense damage. Fixed few minor card typos and several typos in the Activation SFX & Impact SFX of various cards and enemies, preventing their SFX from playing. Empower bonus will no longer wane from Ripple effects. Researching techniques in the C
2023-10-30 09:13 UTC · Community Announcements · [ER] Raven
Hi folks, This is a small hotfix fixing a few typos in various cards and perks, as well as not creating/playing equipment cards during the first turn of NPC quests. 30/10 # 1.064.1 Fixed a few typos in various cards and perks. During NPC quests equipment cards weren't created / played on the first turn.
2023-10-17 09:56 UTC · Community Announcements · [ER] Raven
Hi folks, Today's patch fixes the reported issues, as well as adds a few QoL improvements I was working at the time. You can read more details in the patch notes below. Patch Notes - 17/10 # 1.064.0 Bugfixes Fixed typos in various cards, perks, and events. In Untold Tales and Legends, fixed an issue in the Skull Isle fort's Mercenary Guild upgrades, where the first level upgrade choice was not correctly locked after picking it up, and the next ally upgrade choice wasn't correctly unlocked. Misc Changes/QoL Improvements In the Chest UI, a new section will display the available farthings during
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