Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
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2023-05-01 19:31 UTC · Community Announcements · EdgeMage
Hey Caravan Crew!! We hope you all are as excited for v1.2 as we are. We are so grateful for the community feedback that helped shape these changes. This really feels like the game’s final form, where any major systems added in the future are likely to be DLC expansions as opposed to updates. Community Support We wanted to take some time and thank the existing Sanctuary Saga community for partnering with us. Not only has your feedback been super helpful in improving the game but we’ve enjoyed watching your videos and reading your comments. One way players can help out Indie Developers is to si
2023-04-11 17:33 UTC · Community Announcements · EdgeMage
Hey caravan crew! We’re back with news on Update v1.2, now on the Experimental Branch! We plan to leave this on Experimental for at least a week and see how the community reacts before pushing it to the Live branch. If you want to participate, please see our last blog post on using the Experimental Branch. Without further delay, Patch Info!! Sanctuary Saga v1.2 Patch Notes The v1.2 Build focused on adjustments to early game progression and reworked the Skill progression system. Full patch notes can be found here. We anticipate the Skill rework changes will allow players to ease into the main p
2023-03-28 18:21 UTC · Community Announcements · EdgeMage
Hey caravan mates! Today we have some updates on v1.1 and best practices for using Experimental Branch on Steam. Let’s check it out! Experimental Introduction Experimental Branches on Steam allow developers to provide opportunities for the community to playtest a build before posting them to the Live Branch (the default branch for players). If you’re interested in participating, simply right click on Sanctuary Saga in your Steam Library, select Properties, navigate to the Betas tab, and select “experimental” from the drop down menu. This will force Steam to update Sanctuary Saga to the new bra
2023-03-24 17:46 UTC · Community Announcements · EdgeMage
Howdy, caravan mates! In today’s blog post we’ll be discussing the Road Map for Sanctuary Saga’s development based on the incredible feedback we’ve received from launch week. Thank you so much to everyone who has been playing and participating in the discussion! Without further preamble, let’s dive in! {STEAM_CLAN_IMAGE}/40240076/82f4d607bc90a40dad4aae5bbf2790cdc5e0c99e.png Experimental Branches on Steam We’re going to start here since this is likely going to impact every patch moving forward. We will be creating an Experimental Branch in Steam so we can let the community join the playtesting
2023-03-08 17:23 UTC · Community Announcements · EdgeMage
Welcome to the Wilds, folks! After a more than two year journey through development Sanctuary Saga is finally home with the players. I cannot tell you how excited we are to share this experience with the community. A couple of quick housekeeping notes: in the event of bugs please use our Bug Reporting Form. The more information you provide the better chance our dev team has of replicating (and eradicating) them. Our Discord server will host the most up-to-date information on bugs as they are discovered and the status on each of them. We will also announce any patches before we push them to Liv
2023-03-08 06:04 UTC · Community Announcements · Mr Iron Ham
The time has final come! Join us LIVE as we celebrate our game's launch! It's been a long road to get here... but your adventure has just begun!{STEAM_CLAN_IMAGE}/40240076/77f48fcb9e3bac072fe6cc715f3e4819f8c14972.png
2023-03-02 21:48 UTC · Community Announcements · EdgeMage
Howdy gamers! We’re back with another post to chat about changes we’ve made to Sanctuary Saga thanks to YOUR input from Next Fest, as well as a few other announcements leading into Release Day on March 8th. A lot of the feedback the community gave during Next Fest was positive: art style, the battle system, tinkering with party composition, etc, but a prevailing theme was the Wall-of-Text Tutorial stopping you from gameplay. We completely agree and have not only massively reduced the total tutorial wordcount but we also added the ability to skip it entirely. For any player who wishes to skip t
2023-02-24 19:21 UTC · Community Announcements · EdgeMage
Influencers: be one of the first to try the retail version of Sanctuary Saga before its launch on March 8th! Apply 👉 Here! Even if you aren't an influencer please boost the signal so we can get as much coverage on Sanctuary Saga as we can up to release. You're help is greatly appreciated!!
2023-02-08 21:47 UTC · Community Announcements · Mr Iron Ham
Come check out our live stream as the community plays our newest demo!
2023-02-06 21:41 UTC · Community Announcements · EdgeMage
Greetings travelers! Here’s a quick word from Becca, our PR Account Manager! “We hope those of you who have had the chance to try out Sanctuary Saga so far have enjoyed it. We can’t say enough great things about the positive feedback from the community. And now, if you haven’t been able to dive into the game yourself, you can because we’ve just opened up the demo for the Steam Next Fest! It’s great to have it featured alongside so many incredible upcoming games! As we gear up towards launch on March 8th, we wanted players to get into the game for a taste of what’s in store. Gather up your cara
2023-01-27 22:59 UTC · Community Announcements · EdgeMage
A staple in RPGs is having a force for our heroes to overcome. What use is a story without tension, leading to release? Protagonists without Antagonists? Sanctuary Saga is ABSOLUTELY no exception to the rule and we have monsters, mobs, and bosses aplenty!! It was important to me while designing the general enemies of the Untamed Wilds that I was true to the game’s roots (tropes exist for a reason, people) while also putting my own little spin on them. With the row based combat and argument damage systems this gave me freedom to add more personality to basic monsters through their skills. And j
2023-01-13 18:57 UTC · Community Announcements · EdgeMage
NOTICE: I accidentally posted this to the wrong app. So here's the blog post from two weeks ago! Welcome back to another tour of our little venture called Sanctuary Saga. In this dev blog we’ll be diving deeper into a core system for any good JRPG: Combat! Let’s get to it, shall we? Like many creative projects, we took inspiration from the greats before us and cobbled together our own unique system. When I played Darkest Dungeon, I was blown away by how immersive and strategic the battles were. Not only was skill selection important, but WHERE our actor was positioned mattered a great deal tha
2023-01-13 18:38 UTC · Community Announcements · EdgeMage
I’m not sure about you but one of my favorite things to do when consuming media is analyze Relationships! So, of course, any game I create would bring said relationships to the forefront. For this blog we’re going to dive headlong into the relationship mechanics found throughout Sanctuary Saga! Our first stop will be the one most obvious for players: there’s a Relationship scene in our Main Menu. Here, the player can see all relationship information spelled out. As our Guild Leaders defeat enemies together, when agreeing on which Expeditions to choose, or if the party selects Event options the
2022-12-21 17:44 UTC · Community Announcements · EdgeMage
As we continue our march to launch, we’re going to take a look at the Biomes and how we went about level design in the dungeoneering aspects of Sanctuary Saga. Since I’m not a level designer and Sanctuary Saga was my first crack at a JRPG, I brought in the legendary Deckiller to really bring the maps to life. Deckiller’s credits speak for themselves: a contest-winning indie dev specializing in detailed speed mapping, his projects include Omori, Kingdoms of the Dump, Quartet, official RPG Maker content, and a variety of other commercial and freeware projects. Needless to say, his input has been
2022-12-09 18:07 UTC · Community Announcements · EdgeMage
Hey Sanctuary crew! Today we’re going to take a deeper look at the cast of characters you’ll be joining in the trek through the Untamed Wilds. Buckle in, because we’ve got a lot of ground to cover in a short amount of time (pun intended). The first stop on our journey is visiting the Sylphelvin Guild. Hailing (like the other elvin cultures) from the Triune Isle, the Sylphelves live more in harmony with nature than the others. This makes them naturally adept to serve as explorers and guides for merchant caravans. This particular guild is led by Syrena. Syrena came to lead the guild at a young a
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1582200/raw.
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