Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
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2024-12-31 16:32 UTC · Community Announcements · Rich
Hello everyone. Rich here. It's been a tough year for the studio. I have made a video explaining whats gone on. Why updates slowed down and what we are doing in the future. I have tried to cover all the topics that have caused issues this year and moving on into 2025 we hope to rectify these. 2024 as you all know has been one of the toughest years in the games industry that I can personally remember. Thousands of jobs have gone and hundreds of studios have closed. We have also been badly effected by the changing games market/industry and we've had to do everything we could over the last year t
2024-07-19 16:54 UTC · Community Announcements · Dimir
Hey guys, Russell here with a progress update on the Monolith 1 Rework. It has been a while & we have been extremely busy behind the scenes at SCT, the video below is a discussion between Rich and I about the current state of JP. A summary of the video We are aiming to deliver everything that we promised to the community in the previous steam announcement, and as such, it takes time to complete everything to the standard we aim to release. Here are the things we have completed so far which are discussed in the video: The spawnpoint has been changed within the game to a new underground location
2024-04-12 16:55 UTC · Community Announcements · Dimir
Hello everyone Russell here and I am announcing that we are moving ahead with a full rework of Monolith 1 in Junkpunk! The video is a talk between Richard and I about the current state of JP and what we believe to be the best course of action for improving the game, which is overhauling Monolith 1. A summary of the video Having completed my playthrough of Junkpunk, It is clear that there are fundamental changes that need to happen in order to improve player experience. Designing and developing a Monolith 3 update which does nothing to solve the root issues will do nothing to benefit gameplay.
2024-02-23 18:00 UTC · Community Announcements · Dimir
Hello everyone, my name is Russell and I am the new game designer at SCT! Rich has brought me into the team to help with exclusive development on Junkpunk for the time being so here I am! The YouTube video is a conversation between rich and I about our envisioned plans for the future of Junkpunk, leading up to the release of the anticipated Monolith 3 update. I have been getting to grips with Junkpunk lately and learning about the game and it's mechanics. I absolutely love the concept and have plenty of ideas and ways to improve the general gameplay and quality of life experience for players.
2023-11-10 15:45 UTC · Community Announcements · Rich
Hey everyone Rich here today I'm dropping a new video with a Junkpunk developer update. Today ill be going over the some of the things we've been working on most importantly ill be discussing a new tech that we have designed which allows us to grow foliage in real time across the entire world and a new UI rework. This will of course all come on top of all the content already coming in the next monolith update. I'm going to drop a video link below for you all to check it out. I am super aware we have pushed back on the release date of Monolith 3. There is a few good reasons for this and I'm hop
2023-08-25 17:00 UTC · Community Announcements · Rich
Hello everyone Rich here, today im releasing a 20 minute video on whats to come with the game over the next few weeks and months. We have been doing a lot of play testing and I've decided to push back the next update slightly because theres more I want to do for it. I have linked below so you can all watch the progression and ideas we are looking into. In short; 1. I really want to fix some more QOL and user experience issues. 2. We really want to improve how the player interacts with certain things such as machines and items in the game. 3. We are looking into everything even the controls to
2023-07-27 18:01 UTC · Community Announcements · Rich
Our new drone A.I, plants, farms and systems are making great progress! Hey everyone Rich here hope you're well. Today i'm releasing a nearly 30 minute video showing all the progress we've made on the next stage of the game. I will do a quick summary here for all of you that want a run down without watching; We have now finished farm, hive and water implementation. This includes manufacturing drones that grow and harvest plants and trees in the world. Plants and trees now grow in our world. When you create a hive and a farm you can start to grow a verity of plants on the planets surface. We ha
2023-05-26 17:00 UTC · Community Announcements · Rich
Enjoy a look at an early preview of Monolith 3's features and mechanics. Hey everyone Rich here! Dev log update 2 is out tonight at 6PM UK time! Some exciting stuff to check out and enjoy! Also whilst you wait we have some more Junkpunk soundtrack to share with you! As always let me know your thoughts and feedback. See you all soon ❤️
2023-04-14 17:00 UTC · Community Announcements · Rich
Hi everyone Rich here hope you're well. We have a major news update for everyone tonight. I have made a video thats going live at 6PM UK time you can see it here; For everyone that wants to see some cool stuff but not the video i'll do a small write up down below explaining what we're doing and how we're doing it. Both Monolith 3 and 4 are in production and we've been using Midjourney to help us with our concepts. I'll show the final 2 concepts were going for then ill go through some of the process. {STEAM_CLAN_IMAGE}/40574942/a5b16a975bfa8972630ff0d2ea4e7fb292a7cfe8.png This was MidJourney's
2023-03-24 17:28 UTC · Community Announcements · Rich
Hey everyone Rich here tonight were releasing a small update to drones, we've made some improvements that should help the drone navigation and understanding what they are doing, weve added a log into the UI to show you exactly what drones are doing. We've also added a splitter that sorts out what you would like to output left and right as that was a heavily requested feature. Changelog: - Made a few improvements and fixes to Drone AI. - Added more information about drones in the Drone Pad UI including distance to Pad, current status as well as a full log of what the drone has been doing. - Add
2023-03-06 20:58 UTC · Community Announcements · Rich
- Fixed a bug with machine inventories where some slots didn't accept any items and didn't behave properly. - Added some preventive measures for exiting vehicles where sometimes the character model wasn't in the correct location. - Fixed a bug where machines didn't give back their inventories. They will now try to drop items in the player's inventory and if full on the ground. - Fixed an issue with the Separator's power socket. - Fixed an issue with lasers and the UI button. - Fixed an issue where development keybinds interfered with shipped game keybinds, for example P was pausing the game. -
2023-03-03 20:22 UTC · Community Announcements · Rich
The player update is here! Well well everyone, its finally done, the player update is complete. There was a few more things i'd like to have touched up however I feel we need to pull the trigger now and polish over the next few weeks because we are falling into a "when is a piece of art finished" hole. {STEAM_CLAN_IMAGE}/40574942/83a34edbd4ed57efc3713b42bdfdb629c5602bf6.png This has been a crazy update to make, so many massive new features I completely ran out of time to do the detailed post that I wanted to. Instead feel free to check out the previous post. I also Got chatGPT to help me write
2023-03-01 17:44 UTC · Community Announcements · Rich
Hey everyone! Rich here! Today im happy to announce that in 48 hours time Player update will go live! We’ve been hard at work as you all know for months and now some massive changes are coming to the game. I will go into way more detail on the day because I want to share with you all what our vision is and what's coming over the next few months and our road to 1.0. So why have we made this update instead of Monolith 3? We have gone back to basics on the game, we’ve gone right from the ground up on how we interact with things what the player lacked in terms of its ability to be animated, add an
2023-02-17 21:02 UTC · Community Announcements · Rich
Hey everyone RIch here hope you're well. Today im happy to announce another super heavily requested feature is coming to the player update on top of everything else! That is placeable real time lights! I've made another video showing how i've made the lighting and whats coming. I'll drop that below. This will be bringing our update to a close ( apart from some final UI improvements ). A massive thank you to all our playtesters its been a great help to us! The player update we feel will be a massive game improvement for new and returning Junkpunks alike! I'll drop the video below so you can all
2023-02-10 19:30 UTC · Community Announcements · Rich
Hey everyone Rich here! Hope you're well, I wanted to hold off on this but I got way too excited. Simply put, Junkpunk can now be played in both 3rd and 1st person. This is an epic addition to the game and i've loved playing it this way. You get the choice on how to play it. It's totally upto you! I've made another video to show you all the demonstration coming in the player update! Again... I think you'll love this.... Best Rich and SCT
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