Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
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2026-07-17 10:02 UTC · Community Announcements · ellaolson50
Do you wanna get rocked?After months of hard work, polishing and testing, the demo for Tactichord: Glam Strategy is finally here! You get to experience the first act of Diane's story with six levels of turn-based strategy, character-based super moves and original songs, all for free. You play as Diane Eason, a teenager who has never found a place where she belongs, until she joins a metal band in need of a bassist. Use each band member's strengths to convert haters to fans as you play through the levels and aim for the highest score. If you love the demo as much as we do, don't forget to wishl
2026-07-14 11:21 UTC · Community Announcements · HeroOfSpielburg
We're not going to sugarcoat it. Backbeat is a difficult game. Only 4% of people have cleared the game on the easiest difficulty setting. There are four achievements NO ONE has ever unlocked. Why?It's a puzzler. It involves four separate threads of casuality that must be interbalanced. Your health is measured in how well you can adjust the flow of music.You're probably thinking, "How does that even manifest itself in a game?"Well, we have you covered there! Here's a video on YouTube showing exactly how that goes down: On the other hand, if you are the type to throw away the instructions as soo
2025-10-23 08:10 UTC · Community Announcements · HeroOfSpielburg
We're not going to sugarcoat it. Backbeat is a difficult game. Only 4% of people have cleared the game on the easiest difficulty setting. There are four achievements NO ONE has ever unlocked. Why?It's a puzzler. It involves four separate threads of casuality that must be interbalanced. Your health is measured in how well you can adjust the flow of music.You're probably thinking, "How does that even manifest itself in a game?"Well, we have you covered there! Here's a video on YouTube showing exactly how that goes down: On the other hand, if you are the type to throw away the instructions as soo
2025-10-23 07:00 UTC · Community Announcements · HeroOfSpielburg
The guitars are tuned and the smoke machine is ready. We're going to do our first private play test starting November 1st. It's time to try out Tactichord: Glam Strategy.What is a play test?A game demo is a complete package to give a taste of what the full retail version of the game is like. A play test is less than a demo in that the content is usually more restricted, and it's much earlier in the development process. It's a way for you to try the game while we're still working on it and tell us what works for you and what doesn't. It has bugs. It may crash. But there are certainly fun things
2025-03-04 14:51 UTC · Community Announcements · Red Ned
Hi there! In case you missed it, last month we announced what we've been working on, our upcoming game: Tactichord: Glam Strategy! It's our biggest project yet and carries on the spirit of our previous games with Ichigoichie's signature blend of music, humour, narrative investment and innovative strategic gameplay. Wishlist it now below! https://store.steampowered.com/app/3389400/Tactichord_Glam_Strategy/ You can keep up with our devlogs on our Discord or by joining our email list at this link. Check out our reveal trailer: There's plenty more to come from us about Tactichord: Glam Strategy so
2025-02-11 18:30 UTC · Community Announcements · Red Ned
Hi there! After keeping it quiet for more than a year, we've just announced what we've been working on, our biggest upcoming game; Tactichord: Glam Strategy! It carries on the spirit of our previous games with our signature blend of music, humour, narrative investment and innovative strategic gameplay. Wishlist it now! https://store.steampowered.com/app/3389400/ To celebrate the announcement, we're holding our deepest ever sale on Backbeat and Hexagroove: Tactical DJ! If you haven't had a chance to check out both, now is the best time to get them. Eagle-eyed players of Backbeat might even spot
2024-05-03 11:56 UTC · Community Announcements · Johannes
Hi! Johannes from Ichigoichie here - developers of Backbeat and Hexagroove. We're eager to get to know YOU better to craft even better games and community content. To that end, we've created a short survey that takes only 3-8 minutes to complete. We would be honored if you would contribute your answers. Please find the questions here: https://forms.gle/Xaun4s6d2QxiRJTw7 Exclusive role on Discord for your answers As a token of our appreciation, we're offering an exclusive role on Discord to those who answer this questionnaire (3-8 min)! Simply add your Discord username in the last question and
2023-11-28 12:31 UTC · Community Announcements · HeroOfSpielburg
Hello! Thanks to support from our players we have identified several problems that impact different users of the game. Firstly, player PRPE7UAL has helped us identify a situation where the game would hang on start with a white screen due to a Unity issue involving certan vsync settings on Nvidia graphics cards. Accordingly we have switched to using the software encoder for movie playback on all Windows builds. This should resolve launch issues you have in these setups. Second, thanks to Yhprum we found an issue where the updated movement UI could cause unsolvable puzzles in a few levels due to
2023-11-15 11:43 UTC · Community Announcements · HeroOfSpielburg
Hello Backbeat fans! This month we have released a quality of life update to all platforms to help improve the game experience and get you on track to knocking out all the achievements. A new How To section is available in the pause menu showing off all the basic mechanics and scoring rules for Backbeat, along with short looping videos to demonstrate the feature. The move previews for each character are now displayed at all times to help with level readability. Tutorial text has also been reworked to explain some of the musical resources. Finally, the dialog system now has a more iconic UI in
2023-06-22 13:37 UTC · Community Announcements · HeroOfSpielburg
Hello Superfans! We have been busy beavers this quarter working on all kinds of fun things in the office and now we can share some of them! First and foremost, we have a new content update in Backbeat, the Gig and Gear Expansion! Update now and you will receive a bevy of fun new things to mess around with, some inspired by feedback from you: Six new chin-scratching time-based environment puzzles and hijinx Classic 4:3 CRT display mode A new master band title and the ultimate guitar effect pedal, OCTAVER Dialogue chatter volume adjustment Interface scale adjustment Six new remix levels take our
2023-06-02 13:49 UTC · Community Announcements · HeroOfSpielburg
Hello funky 151a superfans! Since Backbeat launched on all platforms in March, we have been hard at work at new exciting things to share from the town of Hornsburg. We can't say much now, but suffice it to say there are some awesome new features in development built largely from your feedback! Look for more information in the next couple of weeks. In the meantime, we are proud to announce the launch of our official Backbeat web comic, Garage Band Bites. On Instagram and Tapas you can follow along with some fresh storylines involving our heroine, Watts, and her friends in Powerslyde. Check out
2023-03-15 23:00 UTC · Community Announcements · HeroOfSpielburg
Our sophomore title, the funky sokoban/stealth-strategy mashup Backbeat is now available on Steam! {STEAM_CLAN_IMAGE}/40431174/7e5067ef25c6b343861e549ebae750e48dd4649d.jpg This is our second title launching on Steam and it’s really cool to see how much our company grown since Hexagroove: Tactical DJ in 2020. The first time around was a great experience but there was so much more we wanted make more accessible and inviting. In Backbeat we designed the interface from the ground up for 4K and able to scale across Windows, Mac, and Steam Deck, on monitors boxy and wide. The games we design at Ichi
2023-03-03 15:37 UTC · Community Announcements · HeroOfSpielburg
Hello puzzle/strategy fans! The journey to launch is nearly done! We have been hard at work squashing bugs left and right and polishing Backbeat and now we're in the home stretch. The full version of Backbeat will launch on Steam in two weeks on March 16th! {STEAM_CLAN_IMAGE}/40431174/51bb795cf39f4a73dd519e38ab48e4db13374457.gif The last few months we've gone through the game and taken note of all the little places we can make things smoother and more engaging, and internally we're just finishing up testing on a slew of features that will be ready on day one: * SteamOS / Steam Deck support * m
2022-12-27 14:39 UTC · Community Announcements · HeroOfSpielburg
Happy Holidays from Ichigoichie! After the Steam Next fest in October, we have been in full bug bash mode, but taken the time to sneak a few holiday goodies into our free demo to make the game easier on the eyes and fingers. {STEAM_CLAN_IMAGE}/40431174/6a0b82494b18ba3a9a28e62328ac618a839ebf9f.jpg Dialogue auto-advance We have added an auto-advance feature to the dialogue system so you can enjoy the cutscenes with much less effort. Pressing TAB or the X/Square button during dialogue will cycling between two advance speeds and manual. Your preferences will be retained between gameplay sessions s
2022-10-08 20:00 UTC · Community Announcements · HeroOfSpielburg
Welcome to the REBROADCAST of our Next Fest Stream! The Steam Next Festival is coming and we are thrilled to show you our new Backbeat Demo. Join our livestream to talk about different aspects of the game and production! On the agenda {STEAM_CLAN_IMAGE}/40431174/28142173077efeb721edb700ec2852b7f414b1e2.gif We'll start by giving you an introduction Backbeat, highlighting controls, mechanics, and gameplay in the demo. We'll also talk about the setting, characters and inspirations that went into building 1995 Hornsburg. We'll also provide a glimpse into the full version with some of the more soph
Full appinfo as delivered by Steam PICS, changenumber 37219542. Also at /api/app/1585730/raw.
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