Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2025-01-12 13:26 UTC · Community Announcements · VrystaatMan
Hey guys Changelog: Attempted to fix default FOV bug, it should be 90 now Attempted to fix resolution reset bug, it should remember your choice Sorry for any inconvenience these bugs may have caused. I think it's fixed now, not sure exactly what went wrong or how I "fixed" it. Again, apologies, I'm a massive moron. You could say as dumb as five morons put together. A Maroon 5 even. Hope your year is looking good ːsteamthumbsupː
2024-10-13 22:45 UTC · Community Announcements · VrystaatMan
Hey friends! Been another while since I last posted. I promised an update of sorts, and figured now might be a good time to do so. I am releasing a new game very soon, like either the end of October or beginning of November (if all goes well). Ultra Cop https://store.steampowered.com/app/3274790/Ultra_Cop/?beta=0 Yes it's called Ultra Cop lol. It's a Y2K style game set in the not too distant future where you control an advanced police officer equipped with a Mech, Riot car and destructive guns. It's a first/third person shooter, it's violent and very 1999. The idea was to make a game that feel
2024-10-13 22:42 UTC · Community Announcements · VrystaatMan
Hey friends! Been another while since I last posted. I promised an update of sorts, and figured now might be a good time to do so. I am releasing a new game very soon, like either the end of October or beginning of November (if all goes well). Ultra Cop https://store.steampowered.com/app/3274790/Ultra_Cop/?beta=0 Yes it's called Ultra Cop lol. It's a Y2K style game set in the not too distant future where you control an advanced police officer equipped with a Mech, Riot car and destructive guns. It's a first/third person shooter, it's violent and very 1999. The idea was to make a game that feel
2024-08-19 18:38 UTC · Community Announcements · VrystaatMan
Hey friends! It has been quite some time since I posted anything, hope you are all doing well. This announcement is not related to anything I do, rather it's about a huge step in the ongoing battle for games preservation. This is a call to European Union citizens. I don't have a huge audience, but if some of my EU homies could help out, we'd all very much appreciate it! Here is a link with instructions: Stop Killing Games Here is a link to the Frequently Asked Questions: FAQ I am not an expert, so please feel free to watch or read the above posted links! What's This About? If you haven't heard
2023-10-02 10:23 UTC · Community Announcements · VrystaatMan
Changelog: Added more invisible walls around levels to keep players from getting stuck out of bounds Reduced the Fish Monster enemies health even more, it used to have 500hp now it only has 250hp. Reverted some collision settings with regards to how the player could jump on enemies, might still be weird at times, much liek the game itself. Yeah Have a good day lads! https://www.youtube.com/watch?v=PCsGRCf8T9Y
2023-09-28 22:22 UTC · Community Announcements · VrystaatMan
Hey friends! It's been a while! Just wanted to share some progress news. PAGAN has been going through some major changes, and some things needed to be put on hold. Don't worry though, the game is still coming along, just not the way it used to. Doing this whole change wasn't easy, in fact it was extremely demoralizing. Current Situation The version I have been sharing with you guys through the updates earlier this year has been "cancelled", and I'll soon be showing the final version in the not too distant future. I'll go into the details below for those interested. But like I said, not to worr
2023-05-18 12:36 UTC · Community Announcements · VrystaatMan
Hey friends! This is a small update to "fix" an issue with the menu screen being broken with regards to aspect ratio/resolution changes. This is possibly only an issue that comes up if you are using an ultrawide monitor, where if you change from the default game resolution to your native resolution, and then back again, the menu screen will dissapear. I tried replicating it inside Unity with specific resolutions, and I still cannot for the life of me figure out why the engine straight up deletes the entire menu when this happens. Like Unity completely yeets it from existence and throws an erro
2023-04-09 14:04 UTC · Community Announcements · VrystaatMan
Hey friends! I would feel remiss if I didn't at least acknowledge CARNAL's second year since release. Thanks for giving this obscure and silly game the time of day in the first place. As many of you already know, this was not a professionally developed game XD That being said, I know from feedback that many of you had fun with it, and that's all that matters! I truly appreciate all of the interactions we've had over these past two years, and please know that the game improved because of your input and advice! I wish you guys all the best, and may you always have a steady supply of toilet burge
2023-03-13 17:11 UTC · Community Announcements · VrystaatMan
Hey guys Quick update to show how things are progressing. The past month has been spent on a Carnival area and smaller details in gameplay. Here is a video to summarize: This one took way longer than I initially thought it would, mostly because of real-world electrical issues and the need for an ASSLOAD of unique assets that are only for the Carnival area. I had an enjoyable-ish time making it though, so no harm no foul. When I eventually get to designing the missions for each area, I'll need to make even more assets, so this is nowhere near finished, but it should give an idea. Here are some
2023-03-01 10:39 UTC · Community Announcements · VrystaatMan
Hey guys This is an update simply to announce that I have been given the opportunity to partner with a boutique indie publisher, Tendokore. They're based in Poland, and they have published games on both Steam and consoles. Here is a link to their socials: https://www.tendokore.com/ https://twitter.com/tendokore Everything will be the same as it always has been, the difference being that Tendokore will handle all publishing aspects as well as marketing going forward. I believe this will give CARNAL a much better chance at exposure, and the wonderful people at Tendokore are highly experienced re
2023-01-29 23:38 UTC · Community Announcements · VrystaatMan
Hey dudes! It's about that time again, i guess? If these updates seem all over the place I apologize, I might be on some sort of spectrum. First off: Ideas and Suggestions Keeping in mind my terrible track record and complete lack of professionalism, what sort of stuff would you guys like to see in PAGAN? I'm not fully sure what type of content the game will have, but I'm thinking of going places that CARNAL didn't. As a matter of fact, I'm thinking of adding things in the game that other boomer shooters don't have. Thinking of leaning into the horror aspect of the story, and while it will sti
2023-01-02 22:09 UTC · Community Announcements · VrystaatMan
Hey friends Remember when I said the previous update would probably be the last? {STEAM_CLAN_IMAGE}/40172688/08889300b940bce48db39f62a6bdff897c5f476e.gif Anyways this update serves as a way to show quick screenshots and video, and to let you all know that I suffocated my intense feelings of cringe and managed to make a developer profile on Twitter. I still don't know how it works but I'm going to start posting development updates there on a semi-regular basis as well. MercySoft Twitter One of CARNAL's biggest problems is the fact that it had pretty much no marketing, and remains one of the mos
2022-11-26 11:46 UTC · Community Announcements · VrystaatMan
Hey guys It's been a few months since the last update, hope you are all doing well! What's life like to you guys these days? The end of the year looming over the horizon is always a huge relief to a lot of folks, but at the same time a huge stress inducer cause things need to get finished before then as well lol. Hope you guys can each find the space and time to gradually relax and find closure on a very hectic year. For some reason this year in particular has gone by super fast for me personally, as if there isn't enough time in the day like there used to be. I promised to only give you guys
2022-08-28 15:13 UTC · Community Announcements · VrystaatMan
Changelog: Updated the game's Unity version from 2019 to 2021 I mentioned earlier the idea of updating the game for performance gains, and I had a lame Sunday afternoon, so I did just that. I wanted to kind of "finalize" the game, and thought this might be an adequate way to do it. There may be some rendering artifacts and weird colour differences, and maybe there are things that got broken again, so please feel free to let me know if you come across anything out of the ordinary. Then again nothing's ordinary with this game lol. That's that my friends! I'll still check in every once in a while
2022-08-24 23:04 UTC · Community Announcements · VrystaatMan
Heyo friendo's Changelog: Fixed the level timer. I pray it's fixed now! Fixed some missing textures The timer has been broken for quite some time, and I kept forgetting about it. It's hopefully in working order, even showing the miliseconds in like 3 digits for anyone in the speed department ːsteamthumbsupː I mentioned earlier this year that I want to do one final thing for the game, like finalizing it in a way, and one of the ideas I had was to update the game's engine from Unity 2019 to 2021, as the newer versions just run WAY faster and have less engine-related hiccups. Not sure how that wo
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1586290/raw.
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