Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-03-16 17:23 UTC · Community Announcements · stove
It's official! Anode Heart is getting a mainline sequel! ːsteamhappyː Wishlist: https://store.steampowered.com/app/3568570/Anode_Heart_2/ The spinoff I'm currently working on, Layer Null, will still take development priority, but once that's wrapped up, I'm committing myself 100% to AH:2. Like the first game, the sequel will be a monster tamer game, and it will be set a bit further into the future, after certain.. world-changing events. Battles will be expanded into a 3v3/4v4 system, with influences from tactics RPGs and classic monster taming games. You can expect at least a 120+ new Tama, an
2024-08-17 12:15 UTC · Community Announcements · stove
Hello everyone, I've been working on this for about 4 months now and I can finally officially announce it. is the next game in the Anode Heart Universe! Wishlist on Steam: https://store.steampowered.com/app/3068670/Anode_Heart_Layer_Null/ is a standalone card battler RPG, based on the card minigame from the first Anode Heart game. It's set in the same universe, but on a completely new Layer of the A:H world, with new maps, mechanics, story, characters and villains. This game will serve as a bridge to the Sequel, that will take place on the far side of Zearth, shortly after the ending of the fi
2024-06-27 17:49 UTC · Community Announcements · stove
Hello everyone, A tiny tweaks and improvements patch, v1.1.3 is up and running. Let me know if you encounter any issues. Patch notes: - Added sorting options for owned cards - Tweaked quests that require Tama to look at both active and benched parties - Added a hint in Connor's dialogue to visit the Control Room - Added a more accessible bank terminal in the Mansion As outlined in the previous patch notes, I'm now developing a (semi-)sequel card game Anode Heart project. It's on the verge of becoming a presentable entity, so I'm planning on publishing a Steam page for it towards the end of Jul
2024-05-12 17:20 UTC · Community Announcements · stove
Hello everyone, Aside from a few smaller bug fixes, v1.1.2 brings a new Gameplay Settings tab with options for Wild Tama/Trainers/Bosses level scaling and a new "Auto-Potential" option, which auto-converts any Potential you get on level up or evolution into Stat points. https://i.imgur.com/XLv5VOJ.gif With v1.1.2 done, I will continue to focus on the next project, the Tama card game! (and Spanish translation for Anode Heart in parallel) The card game will be a shorter project - a side game to play while the Sequel is developed. I'm building the card game with PvP support in mind, so online pla
2024-03-19 15:44 UTC · Community Announcements · stove
A tiny patch for v1.1 Changelog: * Fixed the reboot screen bug * Changed Devibom to evolve via an item instead of by level Devibom item can be found in Memory Meadow and Bugman shops (post Rain City). If the item is not there, wait an in-game day for shops to refresh.
2024-03-14 17:20 UTC · Community Announcements · stove
Hello everyone, The Mythicals Update (v1.1) is here! This is a (free) content expansion update that brings new (postgame) maps, quests, Tama to catch, new evolutions, items and more! Full Changelog: * 14 new Tama -> 9 new evolutions -> 4 mythicals -> 1 piglet * 4 new postgame (Mythicals) Quests -> 4 new maps and characters * 10 new upgrade items -> 6 new crafting recipes * new card set (Booster 07) -> automation cards and new card effects -> (unlocked by talking to Sirio on the 2nd floor of Mr. J's School) To start the postgame Mythicals Quests, you will need to have the following Sentients re
2024-01-21 14:32 UTC · Community Announcements · stove
Hello everyone, I've implemented a few more quality of life improvements and tweaks this week. I hope you'll find them useful! As always, if you notice any bugs or have any suggestions, comment below or let me know in the Discord! v1.0.6.9 Changelog: Features/QoL: * New item storage screen, complete redesign * Added Level Cap game mode option* * Added Level Indicator toggle machines (one in Binary Forest, Circuit Shore, Cliffs and Meadow) * Added reboots/souls EXP bonus boost and HUD indicator (in Tama Stats menu) * Picked up items will automatically go to Bank if your inventory is full * Fast
2024-01-14 18:09 UTC · Community Announcements · stove
Hello everyone, I decided to take one more week to focus on improvements, before tackling Mythicals. This patch brings some new features and tweaks that might help fix some of the gripes with the game's mechanics. I hope these changes will make the overall experience better. If you have any feedback, please let me know. Changelog: * Redesigned new Tama storage interface * Raised reboot limit by 1 extra reboot * World Map is now obtainable immediately from Mr. Shishi (old save files that don't have the World Map will also have it now by default) * Wild Overworld Tama level indicators * EXP curv
2024-01-07 12:14 UTC · Community Announcements · stove
Changelog: (This is also a changelog for version v1.0.6.1 that was already out) * Evolution requirements are now visible by default * Added a cross-character quest in Kernel Dump (Tami/Rika) to give more in-game info about breeding Tama * Gifting favorite items now has a chance to set Tama's capture chance to 100% immediately * Increased elemental resistance upgrades to 30% resistance * Honeybee Passive tweak (more Beebee on the team = more Honey) * Expanded Fowlhoo's level-up techset * Fixed Overworld Tama shadow sprites * Flatland visual tweaks * Serpehyr Wisdom affinity set to 90% * French
2023-12-24 15:24 UTC · Community Announcements · stove
Happy holidays everyone! The two most important things in this patch are French (beta for now, so if you switch to French and notice any bugs, pls report them in the Discord. Thank you!) And - Offline PvP battles / Remote Play. You can export your Tama party and send it to your friend (as a file) and they can play against it in the Arena! Full changelog: * Added French language (beta) * Added Offline PvP / Remote Play battles (talk to the new NPC in the Arena, after clearing Rain City quests) * Fixed ambush calculations * Random Memory upgrade gives 2 random power ups now, and can be found in
2023-12-15 15:31 UTC · Community Announcements · stove
Changelog: * Added a new type of (weaker) ASM (Errow.ASM) that can spawn instead of Dark.ASM * Shishi now takes a small percentage of your Bits on respawn instead of 2000 bits flat * Game pausing mechanics refactor // walking around while being in the Menu should not happen anymore * Fixed egg tech inheritance (when breeding) * Fixed 'Sticky' status * Added more directions and landmarks in the DIVE area * Added two NPCs that give evolution hints (Peripheral Cliffs and Memory Meadow) * Kobalth evo requirements tweaked again to make them make more sense (high requirement = min. 40, low requireme
2023-12-08 18:41 UTC · Community Announcements · stove
Hello everyone, This patch brings a lot of QoL tweaks and bugfixes, but it also introduces one new Tama that you can fish for (first spot is in Kernel Dump!) Catching this Tama will silently register it in your dex, but it won't show up in the actual dex yet. The Mythicals Expansion] will bring a batch of new Tama with it, so just consider Cardee to be an early preview of one of those new Tama. If you've played DW3, you'll know exactly what Cardee is a reference to! ;) Changelog: * New (fishing) Tama; Cardee (and new fishing spots in Rainlands and Scorching Sands) * Sewers Bugman shop upgrades
2023-11-30 19:42 UTC · Community Announcements · stove
Changelog: * All active techs on a Tama are transferred when rebooting (or breeding) * Regular NPC trainers no longer have force ambush - instead they just have increased chance to ambush you * Weight % transfer after rebooting * Arena daily battle limit increased to 4 * Fixed upgrade items' element restriction check * Tweaks to 's Passive (set max number of unique statuses to 3) * 'Lucky' status affecting stealing chance * Add innate (Lv.1) techs to dex after rebooting * Brewhyr Wisdom affinity increased to 70% * Hexou affinities buffs * Rainee level 2 move set to Waterball * Yukii magic affi
2023-11-26 21:18 UTC · Community Announcements · stove
Important: Reboot potential formula changed a bit with this patch - there was a bug with unspent potential affecting reboot potential way more than it was supposed to. It has been tested, but since this is a big base formula change, if you notice any weirdness in stats/game progression now, please let me know right away. Changelog: * Inventory sort is now by item type * Arena final medals check fix * Crafting an item at Shaman's place with a full inventory will send the item to bank now * "Cascade" card fix (won't go through Firewall now) * Fix enemies pushing the player and potentially softlo
2023-11-24 19:55 UTC · Community Announcements · stove
Changelog: * Battle surrender option (same buttons as card game - E / Enter / Option) * Inventory item move/swap fix and sorting option (via E / Enter / Option) * Raised all techs that inflict No Heal(1) to No Heal(2) * Fixed "cancel" card effects * NPC movement fixes * Enemy card deck tweaks (slight nerfs to Benny and Memory Meadow boss) * Rain City sewers entrance is blocked off if you don't have the debugger * Added item discard confirmation to prevent accidents * "Unique artifacts" cannot be discarded now * Kylfou (tunnel bat) set to flying movement * Nyarn's sprite update (scaled it down
Full appinfo as delivered by Steam PICS, changenumber 38606648. Also at /api/app/1592750/raw.
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