Very tiny visual update
Doors on fuel station have some decoration, but aluminum parts somehow turned to wood on export. Some new bugs from main Main game vere fixed,
Space Worthy is a survival game focused on building spaceships. You start on a primitive planet, with acient technology, and craft your way into stars! Dig in the ground, smelt metals, build machines, houses, vehicles and spaceships!
| App ID | 1599910 |
|---|---|
| App type | Game |
| Developer | GenreStorm Studio |
| Publisher | GenreStorm Studio |
| Release date | 2022-06-07 07:58 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/1599910 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Space_Worthy.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:44 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24866873 | 2026-08-21 17:34 UTC | ||
| beta | 24866873 | beta | 2026-08-21 16:54 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 1599911 | 2.31 GB | 672.84 MB | 9011383471065216879 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24866873 | public | 2026-08-21 17:34 UTC | 6 hours ago |
| 24866873 | beta | 2026-08-21 16:54 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Doors on fuel station have some decoration, but aluminum parts somehow turned to wood on export. Some new bugs from main Main game vere fixed,
New ItemsNew Ramp Door, your expedition vehicle could exit ships hangar before, now they can also get back into hangar! (it was installed into the expedition Ship on test map. This door uses temporary physics object similar to landing gears, so the flight is still totally smooth when closed.)Added curved railing! (Default railing design , Radius 100,200,300, IN and OUT versions) its not used anywhere yet, but you can use it in editor.New Features:You can change camera smoothing in Settings (Some extreme values are used only by me when making trailers)Improvements:Player cursor was improved to
I was actually able to build some things in the editor. I built bathroom and some other small stuff in the new builds showcase area.I also expanded what can be achieved with decor shapes: better workflow, expanded system, and simply having more shapes to work withNew ItemsNew type of parts added: "decoratioinal" machines, like washing machine, oven, dishwasher, they are register by type in games logic, so I could easily add functionality if it becomes priority or I simply feel like it. (These machines are experimntal, built only from decorational parts( downside is that if they were craftable,
Improvements:Auto Climb Step feature now filters out furniture (there was too many unintended climbs when walking in living rooms and bed rooms)Suggestion: close Equipment by same button as open itMop cleaning has better animation and also has attack animationMopped Liquid smoothly disappears (used to be instantly gone)Repeatable Job can offer multiple quantity of an item, and the quantity increases with job repetitionEditor:Selected object now shows connected lines to its Referenced objects (and line color is the same as button color!)When you hover over valid Reference button, the line will
Editor:"Test/Play" button was added. When you click on it, the Map is saved to separate temporary working file, where you can have non-destructive workflow with blueprints (keeping them in preview, because testing should apply blueprints and other editor objkects). Testing is ended in Main Menu, where you can click "Back to Editor"."Save Editor" button was added, it saves editor working file. (Test play doesnt overwrite it)You can load or change maps name and settings in new tab "Map Settings"Creating your own quests should work now!Dialog creation and editing was added!New Editor test map was
Improvements:Save games now have screenshot taken from your game. Its visible on each "Load game UI panel". (first the game must be saved after this update)Parked vehicle is no longer saved in main Blueprint folder, its now saved in current savegame folder. ( blueprint folder was filled with junk "SptBp" files)Editor:You can spawn blueprints (ships, building sections, furniture) and also make your own in the Editor, When you rewrite blueprint that is used on the map, it updates. Its useful when you build wall designs, you edit one and all copies are rewriten too,( when the original is edited a
New Features:Decorational lights can be attached to electronic devices and are controlled with their value. For example ship will light up when control panel unlocks. It was hard to do, it worked in my dev environment for a few months, but never in the build (There intentionaly no cables, because systems are complicated enough already. There are no means for the player to create them or attach them yet. They do not illuminate anything, but are really cheap at performance)Characters capsule goes physical when vehicle, or other physics objects hit them. After their physics calms a bit, they try
Improvements:Vehicle now saves whether it was on planet terrain and it saves traced distance, Vehicles saved resting on terrain are never awaken by wheels.(must add exception for terrain edit)Vehicles resting on other surface doesn´t wake the vehicle until traced distance is different, than the saved one.Logos and credits now only show at start and are there longer. Quitting game to menu doesnt show them( is faster because of that)Bugs Fixed:Vehicle you are sitting in was able to make physics sleeping when you were not moving for a second, making un-neccesary stutter. Now it cannot rest when p
New ItemsI am excited to inform you about this new part called Parking spot, Now you can safely park ships and vehicles on your bigger ship without crazy physics or draggy flight.When parking spot is activated, it scans space above it, when there is a ship or a vehicle, it saves it on your computer and preview of that ship is spawned on its place instead.In theory, you can have big mothership with large hangar full of many ships, And performence could be great. (As long as the mothership is made mostly using large parts)It was very easy to do at this point, because it uses my functions from fr
New Features:Info Service added to Fuel station! Should help new player to know their options and overal goals in current place. Answers are not hardcoded, the nearest dialog object called Info is usedTest map has few more items, Room with Builder command tests. Discontined parts are under the stairsNew ItemsIndentifying Glass added! Shows the same object descriptions that crafting stations do. Just look at the object while equipped.Emergency battery recharge added! Similar to compressed fuel, but for batteries.Selector added! Analog part that helps with selecting array index, or other forms o
New Features:You can get your ship instantly refueled as a service, just talk to the man in the store at the Fuel StationAdded test map with ships (4 ships) parked close to each other and ready to fly. There are also free shop stands with items, I added shop stands with most of the technical parts, few of them were never used in the game yet, or even announced. (unfortunetly, some of the parts have the same mesh as others, so only the name matters, there is also no documentation of parts and what they do, It would be fruitful for me to, I keep forgeting what I made and how).Improvements:Cyclin
Improvements:When LMB or MMB is held while piloting, keys Q and E now adjust ship's roll.Prologue quest teaches you to "store all" garbage in the bin.Changes:Simple left and right stearing now also work in first person pilot view, Q is used for both views, instead of E.(The reason is the need to use E for interaction) In third person view, E cycles desired ship side directions Bugs Fixed:Entering ladder auto uncrouches you (but ladders are not yet fully prepared for crouch spaces)When ladder was exitted naturaly, it left you with wrong camera rotation (last camera look you had on ladder)Build
New Features:You can get your ship instantly repaired at "Repairs by Bob". Just talk to the man in the office (repaired parts often look broken after repair, but work)Now you can climb on 1 meter obstacles, without actually jumping, useful when gravity is strong. Its mainly useful because it also auto crouches, when climbing into shaft, or from trapdoorWhen spacewalking, autoclimb is always active, so it's easier to get into ship or dockJournal has new sub tab where visited sectors are listedSmall 3d Nebulas were added, (Nebula added to Old timer's station sector) They are unfortunetly perform
New Features:Output UI was added, so you can see the radar, text screen and pointer values when in third person view. Similar to Inputs UI, it depends on the ship, (there is no method for the player to customize it yet.)Improvements:Quest about delivering repaired cargo ship was changed, it now starts at Cargo Storage station, because people who are not interested in delivery job might miss it, and it's reward is importantI added battery charge indicator to 3 main shipsChanges:Old Truck no longer has 4 independent tanks, now it has two tanks working as one, so the fuel indicator can work. Bugs
New Features:Handgun devices installed to slots are now displayd in the inventory, and can be equipped or unequiped as other inventory tools. They can be also uninstalled by "Q", same as extra storagesImprovements:When player attempts to space travel, autosave saves the game before travel beginsDiferent tools have diferent attack power, some are weaker than fists, some are stronger (the damage number is not visible yet)Space travel UI now automatically reduces time multiplier when goal reachedVelocity indicator added. it's not realistic but necessary for player to know ships velocity and direc
Full appinfo as delivered by Steam PICS, changenumber 38226340. Also at /api/app/1599910/raw.
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