Update Notes for Sep 7
Fixed credits scrolling background Fixed credits fading to transparency instead of black
Catalyst Wake is a cinematic visual novel set in a vividly stylized post-apocalyptic world. Discover a thrilling story of assassins, corrupted leaders, and scrap-metal robots, as humanity faces what could be its final hours.
| App ID | 1600470 |
|---|---|
| App type | Game |
| Developer | LockedOn |
| Publisher | LockedOn |
| Homepage | https://www.lockedongames.com/catalyst-wake |
| Release date | 2022-02-10 15:38 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1600470 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | The_Evolving_World_-_Catalyst_Wake.exe | windows | ||
| 1 | The_Evolving_World_-_Catalyst_Wake.app | macos | ||
| 2 | The_Evolving_World_-_Catalyst_Wake.sh | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:49 UTC | $6.99 | $6.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21377191 | 2026-01-04 12:47 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1600471 | 1.90 GB | 1.74 GB | 13606615654044116 | |||
| 1600472 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21377191 | public | 2026-01-04 12:47 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:49 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed credits scrolling background Fixed credits fading to transparency instead of black
Extras menu bugs fixed
Added Steam Achievements to the game!
End credits had a bug where it was not showing character images correctly. This has been fixed
Small update that fixes an issue with Ren'Py's "vpgrid" which was causing an error when looking at the extras and scene selection screens
Typo fix in "Masks"
Fixed Grimalkin's eye colors in the Blackguard flashback scene
Fixed small details in various CGs: - Grimalkin's eye color was blue instead of yellow - Mistslayer had an extra finger (?!!) - Sabbatical's eye colors were wrong
Forgot to update the transition to the new main menu in "RECAP" — now fixed.
{STEAM_CLAN_IMAGE}/40280618/0ad4414389f0504dd97c9b2aab72bf63205714b9.jpg Hello! Catalyst Wake has finally been released on Steam! Hopefully the wait is worth it. To celebrate the occasion, I've changed the main menu — one of the very few things on my list of "potential future updates". I will continue to support Catalyst Wake with bug fixes and additional features after release. Be sure to let me know if you run into any issues. I know some Mac users were having difficulties — my hope was that by upgrading my computer to Catalina, it would fix that issue, and the game runs fine for me, but I d
{STEAM_CLAN_IMAGE}/40280618/d8f8a8cb264fea2d6c9ace5e00f21a3c15c231f1.jpg Catalyst Wake has been finished, and is now available to play on itch.io! It will be coming to Steam on February 10th. Obviously I can't link to the itch page from Steam, since it's against Steam's policies. But I suspect that doesn't matter, since if you're reading this progress update here, you probably prefer to to wait to play it on Steam anyway. Now that The Evolving World and Pageturner are done, it really feels like the proper end to my Scratch era. But I'll be making one final Games Update on Scratch to truly cap
{STEAM_CLAN_IMAGE}/40280618/11e5f0afb2740d18d914faf787b69cfacbacf512.jpg We're one day away from Catalyst Wake's release!! Just in case you didn't know this already, the game will be coming to Steam on February 10th next year, but is releasing on itch.io tomorrow. This is because the end of the year is a bad time to release games on Steam. The past week has been a lot of work. It took me about three full days to compose the music, two full days to do all the sound effects... and I'm still working on putting in the voices. Hoping to finish that up tomorrow morning at the latest. But yes, things
{STEAM_CLAN_IMAGE}/40280618/a65bb7b12db915b6fcdd1f3491a5c8e402bcda2b.jpg I completed 115 CGs this week, bringing the total CGs in Masks to 558. {STEAM_CLAN_IMAGE}/40280618/198414d69fbf6e8141a9ef6d899d0377bad4db6b.jpg And with that, every CG in Catalyst Wake has been completed!! Even though I won't have time to extend the Summit fight sequence, I do want to go back in and revise some CGs I made. And I haven't post-processed or implemented them yet. But I'm planning to finish all of that today. So even though I'm TECHNICALLY still not done with the CGs, I'm like 99.9% done, so good enough, right
{STEAM_CLAN_IMAGE}/40280618/469dec0ea52ee3f0a97108cf69cf875835f2e847.jpg I completed 48 CGs this week, bringing the total CGs in Masks to 399! However, 27 of those CGs were only used on one particular shot. It's so many frames it's practically an animation, and took me about four days to complete. Once the game is out, you'll see why all that effort was needed, but it definitely slowed me down this week. It's why I was calling it the most difficult scene I had left. {STEAM_CLAN_IMAGE}/40280618/c39323b4db6102fbf7b82fe9b9bef3f4da5dcfc5.jpg I don't have much time before my deadline — only 15 days
{STEAM_CLAN_IMAGE}/40280618/4e389250b611c5d6b2acaf42e94d822ed6a38f4a.jpg Ahhh the end is in sight!! I can feel it! This past week, I concentrated on the hardest scenes first. I'm currently halfway through what I've determined is the most difficult scene. I have four scenes left to complete after this one!! I completed 37 CGs this week, bringing the total CGs in Masks to 351. {STEAM_CLAN_IMAGE}/40280618/b86ada583054b9562517cf743c43fdb7511f49c2.jpg I can definitely finish all the CGs this month. The question will be, can I implement the music, sound effects, voices, and extra content in the rema
Full appinfo as delivered by Steam PICS, changenumber 34865701. Also at /api/app/1600470/raw.
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