2026-08-21 09:27 UTC · Community Announcements · admin
NewGame Modes. The new world flow opens with a Game Mode screen. Pick one preset and the game sets fuel usage, raid frequency and size, roadblocks, puzzle difficulty, resource gathering, day length and more in a single click.Default — The Survival Machine experience as designed. A balanced mix of building, fighting, exploring and puzzles.Machinist — Scarce fuel, wearing parts and raids that test your defenses. Plan every tile of the deck and keep the Machine running.Pathfinder — Long days and a quiet road. The hardest riddles guard the best blueprints. Leave the deck and go find them.Warpath —
2026-06-30 11:36 UTC · Community Announcements · Berdol
Hi Survivors!We’ve just released a hotfix addressing several issues reported by the community after the latest update. Thank you for your continued support and for taking the time to report bugs—it really helps us improve Survival Machine.FixedFixed an issue where players could get stuck during the "Fix the Bridge" mission because Subtask 3 did not progress correctly.Fixed an issue that caused parts of player-built structures to disappear after the latest update.Fixed an issue introduced during the migration to Unity 6, where Machine Skins that replace vehicle meshes stopped applying correctly
2026-06-19 09:49 UTC · Community Announcements · Berdol
Hi Survivors!We've noticed a growing number of reviews and comments claiming that Survival Machine uses AI-generated content — art, dialogue, or voices. We've been answering this one by one, but since it keeps coming up, we wanted to address it properly, in one place.So let's say it plainly: we do not use AI-generated art, dialogue, or voices in the game itself. Every character, environment asset, weapon, UI element, and piece of concept art was created by our in-house 2D and 3D artists — real people sketching, modeling, texturing, and lighting everything you see on screen. Every line of dialo
2026-06-18 19:03 UTC · Community Announcements · Berdol
Hi Survivors!We've just rolled out a new hotfix with fixes for quests, achievements, and building-related issues.Fixed an issue where the text for the Hit the Road quest would not appearFixed an issue preventing co-op clients from unlocking the Eyes in the Sky achievementFixed the Heart of the Machine achievement not unlocking correctlyFixed an issue where Radio Receiver floor connections could become disconnected after restarting the game when an upper floor connected to a wall belowDzięki! Berdol
2026-06-16 14:27 UTC · Community Announcements · Berdol
Hi Survivors!Introducing Hotfix 1.3, featuring:FixesFixed Zombieburg getting stuck / freezing during gameplayFixed Ultrawide FOV issue causing camera shift Fixed quest showing incorrect description and wrong progressFixed coroutine error (“continue failure”) in logs causing potential runtime interruptionFixed achievements not tracking correctly:“Kick Pavel” achievement not registering“Eyes in the Sky” achievement not registeringFixed nuclear fuel - removed unnecessary machine upgrade Fixed infinite / long loading issuesFixed movement issue where holding Shift caused walking instead of runningF
2026-06-15 18:55 UTC · Community Announcements · Berdol
Hi Survivors!We've just released another hotfix focused on improving the co-op experience, Alpine Biome progression, quests, and overall game stability.Gameplay & ProgressionRemoved the requirement to build the starting Ballista in a specific location, preventing progression blockers.Fixed an issue where players loading an existing Frontier save and traveling to the Alpine Biome could immediately receive the wrong Roadblock quest.Fixed an issue where interacting with the wrong Alpine Biome Communication Tower could prevent quest progression.Co-opFixed several issues preventing clients from joi
2026-06-13 21:16 UTC · Community Announcements · Berdol
Quick FYI: Our demo has just been updated and now better represents the experience you’ll find in the full version of the game. So what you play now is a much more accurate taste of the complete experience.Enjoy the game, and have fun to everyone who wants to jump in and try Survival Machine! Dzięki! Berdol
2026-06-13 17:31 UTC · Community Announcements · Berdol
Hi Survivors! We've just released a new hotfix addressing several issues reported by the community, along with a few gameplay improvements.Changes & FixesAdded ambient wind and rain sounds to improve immersion.Buffed the starting pistol to make the early game feel more balanced.Fixed an issue where a quiet resource node destruction sound would continue looping after a rock was destroyed.Fixed a bug where consumables repeatedly triggered their sound effect while their effect was active.Fixed an Out of Memory exception that could cause crashes in certain situations.Fixed an issue preventing game
2026-06-12 17:02 UTC · Community Announcements · Berdol
Hi Survivors!There's no other way to say it - 1.0 is here!!!Today, we're putting the full version of Survival Machine into your hands — the result of several years of hard work, passion, and dedication!We truly hope you'll enjoy the complete Survival Machine experience and have a great time exploring everything the game has to offer.If you're new here, be sure to check out the 1.0 Devlog, where I go into detail about all the features and content included in the game.Have fun, and thank you for being part of this journey! See you on our Discord and in the comments and reviews section!
2026-06-08 10:52 UTC · Community Announcements · Berdol
🧟Hi Survivors!🧟 🚨Survival Machine 1.0 goes live on June 12th! If you're new — this post explains everything. If you've been here since the start — welcome back! There's a lot waiting for you.🚨 🗺️ EXPLORATION - The world changes with every pass. There's always more to find. 🚂 At the heart of Survival Machine is a world built around a single moving fortress — the Machine. It travels through the world in a continuous loop, but the pace is yours to control: slow down, stop to explore, push forward when you're ready. No area runs dry. The world reshapes itself with every pass — loot moves, Po
2026-06-01 12:30 UTC · Community Announcements · Berdol
Hey Survivors!Zombiestein started recalibrating the Zombieburg again — so the crew spent this week chasing loot that wasn't landing right, syncing up the boss exits, and giving the Machine's economy a proper tuning pass. Loot that drops where it shouldMechanical Parts — rare components like Carbon Fiber, Homing Sensors, and Nuclear Fuel — were coming from the wrong sources across several biomes. A substantial fix corrects the drop logic, and we rebuilt the loot reference system from scratch alongside it. The Loot V2 system — rarity tiers and signature drops per enemy type — now has a proper ra
2026-05-25 10:26 UTC · Community Announcements · Berdol
Hey Survivors! Zombiestein's been suspiciously quiet, which usually means the crew on the Machine is fixing things before the next attack. Health Potions join the Machine's medicine cabinetThree Health Potions are now craftable for the first time — Small (restores 20 HP), Standard (30 HP), and Large (40 HP). Each shares a 10-second cooldown, so you can't chug through a zombie wave. Hotbar slot 0 is now the dedicated potion slot. All 16 launch languages have potion descriptions ready. Tesla weapons: calibrated, then buffedThe Tesla electric weapons — the Chain Lightning line that arcs voltage b
2026-05-18 10:56 UTC · Community Announcements · Berdol
Hey Survivors! Pavel barely put his wrench down this week — the loot pipeline was having opinions, crafting stations needed labels, and Zombiestein apparently upgraded his missile guidance. Progress on all fronts. Loot V2 — every enemy class has its own tableThe Loot V2 system — rebuilt loot with rarity tiers and signature drops per enemy type — has its full cascade pipeline live. Day-run enemies, night-wave spawns, and each zombie class now each route through their own aggregate drop tables, with distinct quantities and rarity weights per trigger type. The importer is end-to-end verified: eve
2026-05-11 11:09 UTC · Community Announcements · Berdol
Hey Survivors! Pavel put down his wrench just long enough to send this — the Machine's been making noise in all the right ways. Big week. Zombiestein found his microphoneZombiestein's got a lot more to say. A round of fresh voice lines landed — Ice Missile taunts, Rocket Barrage barks, FloorIsLava callbacks, and several lines for when the Survivors finally knock the Zombieburg out of the sky. Pavel is reportedly unmoved. "He is my brother after all, for better or worse..." The kitchen got reorganizedConsumables took a hard design call this week. The rule change: Apples and Apple Shake now give
2026-05-06 08:48 UTC · Community Announcements · Berdol
Hey Survivors! Pavel finally found the balance sheet Zombiestein tried to steal — turns out it was buried under wrench grease the whole time. This week the crew on the Machine spent more time with numbers than night hordes: consumable timings, crafting costs, and the Zombieburg's spawn window all got passes until the friction stopped working against us. The countdown to launch is on! Here are a few more changes coming on June 12. Buffs that finally feel like buffsCarrot Juice, Mushroom Salad, and the Sprint Potion had their effect durations pulled wide open — Carrot Juice went from 2 minutes t
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