Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-27 12:52 UTC · Community Announcements · johan
There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders. General It was not possible to load game over 1000 turns long Fix for potential crash when an enemy is eliminated in network game Fix for network server crash if failing to write a file Fix for some spells (e.g. tangle vines) not being cast sometimes Fix for slightly incorrect popup about enemy army contents Sage guild lost library gold bonus when upgraded Changed powers for the Great Archon AI sail
2026-04-27 12:08 UTC · Community Announcements · johan
This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units will be slightly less effective than before. This has no effect on magic or monster attacks, as they don't have any range penalty. General Fix for game crashing with "Out of space on bg" message Range p
2026-01-23 13:17 UTC · Community Announcements · johan
This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch of bug fixes and improvements. General Spell casters will no longer cast curse on affliction immune enemies Displaced was much too effective, fixed Earthquake didn't work properly Fix for wrong tree type when viewing Elysium from the sky Battle inconsistency fix when altering memorized spells Game could freeze due to n
2025-11-25 13:34 UTC · Community Announcements · johan
This is update fixes a bunch of bugs, e.g. the King in Yellow didn't revive properly in the void when he was slain, this has now been fixed. There was also a bug that could potentially crash the game if it ran over 1000 turns that has been fixed. General Fix immortality for Vastness & King in Yellow Grave robbing now works on mausoleum squares too Earthquake no longer castable on the sea Foretelling can now find all type of greater mines Ice was not inanimate, fixed Network bugfix Pressing 'a' to deselect all troops didn't always work Fix item transfer bug Array out of bounds fix for games ove
2025-08-25 13:21 UTC · Community Announcements · johan
This is mostly a bug fix update. Most importantly it fixes a bug where the game could crash when setting up ship battles. General Ship battles could crash the game, fixed Better at finding good start locations Fix for sage guild's library income bonus not working Upgrading some guilds to level 3 made them lose some recruitment bonuses Apocalyptic Riders weren't able to reform properly Self Proclaimed King was stupider than he should be Too high chance of getting the Arcane Dragons, fixed Stat and typo fixes
2025-06-02 09:58 UTC · Community Announcements · johan
This update mostly fixes some problems from the Guildmaster update, but there is also one new magic item added. General New magic item: Thousand Medicine Bowl Sweep from e.g. Zweihander didn't work Fix for guildmaster not starting at the coast Guildmaster will no longer start with a ship if not on a coast Fix for Pegasus recruitment Fix for Pegasus Rider recruitment message appearing unnecessarily Cloaking a square will now hide name on map also if any Void ships can now only be recruited in ports Arcane Dragons now also spawn boost properly Fix for cultists leaving their gateway Sound effect
2025-05-21 15:21 UTC · Community Announcements · johan
This update brings a new playable class to Elysium, the Guildmaster. By establishing different types of guilds in towns, he will get benefits depending on what type of guild it is. E.g. the shipwrights guild will enable the construction of better ships and the assassins guild will enable assassination contracts. Ships have been tweaked as the guildmaster is a ship using class and it is now much faster to travel by sea than on land. There is also some new stuff for the Demonologist, the Dryad Queen and the Kobold King as well as plenty of bug fixes and tweaks. General New playable class: Guildm
2024-03-22 14:31 UTC · Community Announcements · johan
This is a mostly a modernization update, it fixes some bugs and makes sure the game runs well on modern systems. The largest change is for Macs where new M1+ Macs are now required to run the game by default. Users with older Macs can still run it via wine/crossover or by opting in to the legacy private beta in steam (password: legacylegacy), that will remain on version 5.30. General Oak Golem can now be created in Ancient Forest-like terrains too Fix for empty message window popping up at start of turn Less random pitch for some sound effects Soulless now have item slots Blood Burst is now arm
2023-06-29 09:35 UTC · Community Announcements · johan
This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this could be fatal if a hard hitting unit was attacking someone on a boat and then killed the boat as well. General Spell casters will no longer cast blessing on permanently blessed units Fix for non-area attacks also hitting terrain under target Fix for sound disappearing after pressing 'q' during summoning Pathfinding f
2023-05-15 09:15 UTC · Community Announcements · johan
This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end. General Swamp Soul now destroys swamp on its first incarnation too Floating units on ships no longer displaces ordinary units Decaying units could damage swallower A group of commander could fly up even if only one of them could fly Don't put the Kobold's traps on ice squares Pale One castle battle map had too much grass Support for portrait mode resolutions Fix for battle log sometimes popping
2023-02-23 13:20 UTC · Community Announcements · johan
This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes. General Fix for disguised apes showing their true appearance while moving Sea Dragon couldn't move properly in fights A few more possible independent groups for Elysium Tweaked the defenders of Desert Palace One new magic item Can now passwall diagonally as well Guard tower spawning was not disabled by non-empire independents Fix for statues getting the wrong name Frozen seas on the Primal Plane on
2023-02-04 10:37 UTC · Community Announcements · johan
This fixes a bunch of bugs and adds 2 new magic items to be found. In previous versions a player could sometimes stop getting income if his allied partner was eliminated. This has now been fixed, but the fix might result in one turn with double income for an allied player in an old saved multiplayer game. But it will only happen once and then it should work as normal again. General Two new magic items Fix for Agarthan cave walls looking like tunnels Fix for terrain veils not working when seen from the Sky Plane Mirror Images are no longer affected by damage they are immune to Typo & Stat fixes
2022-11-10 14:24 UTC · Community Announcements · johan
This update consists of mostly bug fixes. Most importantly has some fixes for the new west/east clustering and the gamepad support that was added in the previous version. General The Second Sun didn't return if killed on the sky plane Sinking of a ship no longer spreads to adjacent ships Fix for scrollbar on message screen resetting too often Incorporation can no longer steal HP from vegetation Increased deadzone for joysticks Don't use joysticks until they give a large reading once Fix for Holy Vengeance description Typos fixed Network / Multiplayer Was not possible to return to Random class
2022-10-06 09:54 UTC · Community Announcements · johan
The new team placement option called West/East is meant for games with large teams. Here each team will be placed in one direction, but not as tightly clustered as the standard clustered setup. There are also a few new magic items, some bug fixes and some new features to make gaming on the Steam Deck easier. General New map team placement option: West/East 3 new magic items The auto recruit indicator could sometimes show up on a magic item Reduced CPU usage on the Ritual Screen New input box when entering name Use arrow keys to select next/prev recruitment location Gamepad analogue stick can n
2022-08-24 17:49 UTC · Community Announcements · johan
This update fixes some bugs and minor issues and adds one new command for modders. The Map Editor has also been improved and now shows where the snow usually is as the map is being edited. General Fix for tracer particles showing up on melee weapons Assassination attacks now counts as if made from a range of 1 (awe can now affect assassin) Gold Income overview scrollbar didn't work Can no longer see cloaked squares from the sky plane Immortal Beings can no longer cast the twiceborn ritual Rakshasi is no longer prevented to cast Grand Mastery by Raksharishi Fix for some incorrect ability descri
Full appinfo as delivered by Steam PICS, changenumber 38749302. Also at /api/app/1606340/raw.
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