2.0.0.1 controller fix
Hey there, this should fix Xbox controllers not being detected properly. In case it doesn't, check to see if you have "steam input" enabled and disable it. It should be disabled by default now. Cheers!
Create, remove and push blocks of ice strategically to extinguish all flames in each level. Use various other elements like rocks, crates, pipes and more to your advantage.
| App ID | 1607720 |
|---|---|
| App type | Game |
| Developer | Wackytoaster |
| Publisher | Wackytoaster |
| Release date | 2022-01-03 11:18 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1607720 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Rimebeard.exe | windows | ||
| 1 | Rimebeard | linux | ||
| 2 | Rimebeard.app\Contents\MacOS\nwjs | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:16 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13975154 | 2024-04-06 21:09 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1607721 | windows · 64 | 283.08 MB | 113.55 MB | 1208730167664760772 | ||
| 1607722 | windows · 64 | 283.08 MB | 113.55 MB | 1792252613173677053 | ||
| 1607723 | windows · 32 | 247.45 MB | 107.66 MB | 2464356442237199313 | ||
| 1607724 | macos | 340.69 MB | 121.59 MB | 3945881500424501797 | ||
| 1607725 | linux · 32 | 398.59 MB | 129.08 MB | 8560396070737953422 | ||
| 1607726 | linux · 64 | 395.25 MB | 124.91 MB | 1560197769385264528 | ||
| 1607727 | linux · 64 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 13975154 | public | 2024-04-06 21:09 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hey there, this should fix Xbox controllers not being detected properly. In case it doesn't, check to see if you have "steam input" enabled and disable it. It should be disabled by default now. Cheers!
I have been working silently in the background and now it is here. I hope everything works and nothing is broken. Surely everything will go just fine, and in case it doesn't let me know so I can fix it! As a reminder, the update features: More responsive controls Step-by-step rewind feature Graphical overhaul, the game will now go pixelart, I know it's not everyones cup of tea but you'll manage New mechanics + New levels More music I also wanna add a word on the possibility of a level editor. Certainly I'd love to make one, but the question is if it will be worth the work. A level editor reall
Hello, things have been quite silent around Rimebeard basically since the initial release apart from some minor fixes. However, it has always been a little bit of a thorn in my side. Without going into details, when I worked on Rimebeard and especially towards the end I was really really burned out on the project and I think it shows. The game at the very least lacks polish in some important areas, and one of the consistent feedbacks I got were that the graphics are kinda bad and "where's the rewind feature?". I'd also add that the controls feel sluggish and I think some of the levels are... m
Level 57 was kinda unsolveable, so it should now be solveable.
There are now 3 new background music titles :) Also I fixed Level 63 and Level 57.
A small update that fixes A very minor adjustment to the characters animation A bigger issue where quickloading was not working when the player died On a sidenote, I'm still looking for fitting music for the game. I know it's a bit repetetive currently :V sry.
Adjusted player movementspeed to be slightly slower. This should help prevent overshooting if an input is held slightly too long. Adjusted default analogue stick deadzone. This should help with the overshooting issue especially when using the analogue stick I will keep an eye on this issue. On a slightly different note: Please use the quicksave/quickload feature, it is very useful! You can check the controls on the top left of the screen! Cheers!
Full appinfo as delivered by Steam PICS, changenumber 34865998. Also at /api/app/1607720/raw.
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