Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-08-14 19:30 UTC · Community Announcements · SkylorBeck
Hello everyone, Skylor here. If you haven't seen, I'm remaking this game completely And with that, I will be making the steam version completely free in preparation for a free beta update with all the new stuff. Thank you for being early adopters of this terrible failure of a game, and I hope to make it worth money again in the future!
2021-07-29 21:11 UTC · Community Announcements · SkylorBeck
First of all I want to say thank you to everyone who has supported Combat Casino. Without the small band of people helping me, I wouldn't have been able to get this far. Alright, it's time to wrap this project. I've learned a lot from this game. A lot of mistakes were made over the last nine months but I'm coming out of this whole thing a hell of a lot better than I went in. I really don't have much else to say. Thank you all! -Skylor Beck
2021-07-14 20:38 UTC · Community Announcements · SkylorBeck
- rebuilt every zone, area, and monster from the ground up - fights no longer have randomly generated monsters - added mini-mimics that can show up randomly - new elite type: chilling - more AI improvements - monsters can now attack other monsters outside of their faction. - enemies should no longer heal you - most enemies block less - enemies display their weapon type under their name - NG+ modifiers now show on the map screen - NG+3+ now generates additional run modifiers - redesigned new run settings screen - redesigned finale screen - doubled Ego gained from clearing areas - VIPerk Ego boo
2021-07-04 21:22 UTC · Community Announcements · SkylorBeck
Hello! We are getting close to final release with this update. The entire combat system has been completely rewritten. Please provide feedback on combat as it is now, because I can only test so much. - reworked the entire ability system to normalize difficulty - totems you can't use no longer drop - firebug is now a totem, Chilli Pepper - retainer is now a totem, Turtle Shell - brutal is now a totem, Monster Claw - hexmaster is now a totem, Crow Feather - 14 new perks - 5 new magic attack sounds - pauldron doubled to 200 shield - all shield sources gain buffs from relics - increased chance of
2021-06-18 07:38 UTC · Community Announcements · SkylorBeck
- hotel button notification changes - poison jackpot gives you a respin - fixed typo on shard storm - fixed medium rewards being too small in chests - removed bleed from scatter shot - poison spray reduced to 10% poison - fixed runners glitchy visuals - burn base damage upped to 50 combust will remain 25x stack - stun resistance now builds up charge - increased stoke damage - increased hexing shield xCurse gain - improved enemy fighting logic
2021-06-14 23:42 UTC · Community Announcements · SkylorBeck
B0.66 Changelog: - new class: Thermaturge - new perk: adept mage - new totem: ice shard - free perk/totem/slot event now shows the icon of what you got - fixed bleeding and burning after killing final enemy - added runner system. Serves the role of passive income - class names are colored in egostore - more names for players/runners - lowered chance of swearing - cards -> relics in hotel - poison no longer triggers
2021-06-06 06:45 UTC · Community Announcements · SkylorBeck
- new Event: free totem - new Event: free perk - banks are now visible on the map and spawn more in the first 1/2 - fixed not getting enough abilities when you level up more than once - clarified respin button - respin now activates at end of turn if toggled on - added new setting for autorespin - fixed number formatting - formatted reward screen numbers - hexblade cost increased to 4k - fixed selfish perk not appearing - fixed cash not being multiplied from fights in NG+1+ - fixed cash multipliers gamewide - adjusted shop price increases - card crafting now limited by NG+ - minimum gold in ch
2021-05-31 22:07 UTC · Community Announcements · SkylorBeck
Combining the sales from Steam and the support from the Mobile players, Combat Casino has officially regained all of the cost of production! Thank you all so much for your support! I really cannot express how happy I am that we have reached this point. THANK YOU ALL SO MUCH!
2021-05-31 21:33 UTC · Community Announcements · SkylorBeck
- made statuses easier to read - added respins, 3/fight. this should allow for more depth in each fight - new totem: Bear Arms - new Event: Free Ability - removed fullscreen from desktop I'm not happy with how it was implemented. Will work on fixing.
2021-05-30 06:56 UTC · Community Announcements · SkylorBeck
So I've been thinking a lot lately about the core gameplay loop and I think I've come to the conclusion that it's not fun. I've been thinking about ways to improve it and I'm working on adding the ability to respin your reels if you don't like what you got or just want to do more moves. But I'm really curious to hear what you guys think. What could make the core loop more interesting?
2021-05-26 02:06 UTC · Community Announcements · SkylorBeck
Note to self: Use Project not Project:desktop
2021-05-25 04:11 UTC · Community Announcements · SkylorBeck
B0.60 Changelog: - Changed map generation a bit. This should help prevent hangnails on the map that lead to deadends. - reduced dodge bonus by 90%. - random seed is now unix time - fixed NG+ increasing on endless. no really this time - fixed Viperk titles not displaying
2021-05-02 22:35 UTC · Community Announcements · SkylorBeck
B0.59 Changelog: - clarified the finale screen - new perk, Selfish - new VIPerk Point Icon - new totem, Frog Pearls needs testing - new totem, Tortured Soul - new totem, Apple - fixed Altar after yesterdays change. - crafting level selector works better when holding it down
2021-05-02 04:44 UTC · Community Announcements · SkylorBeck
B0.58 Changelog: - Steam Prep, Part 3 - adjusted how runs are saved. This should fix most crashes. - Fixed combust animation - Fixed elec boost not working - new event: Found Scraps - immolated no longer burn - poison now doesn't increase when you land on poisoned - NG+ no longer increases when looping endless mode. This change was actually made a few patches ago. - player bleed damage taken scales with NG+ now. - player burn damage taken scales with NG+ now. - Removed Legendary and Mythical Essence from dailies and capsules - doubled scrap reward from common, but increased scrap cost to craft
2021-04-30 22:14 UTC · Community Announcements · SkylorBeck
Just a minor update today, as always full patchnotes in the in-game log. -Fixed Shred cards rewards -Diseased enemies no longer poison for insane amounts.
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1612380/raw.
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