Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-08 22:56 UTC · Community Announcements · Crimson
Hey everyone! Apologies for this update taking so long, it was essentially ready for a hot minute considering it was in the Beta branch for a while. This update includes a bunch of things spanning from bug fixes, improvements, additional customizable settings and more. There's a few more minor bugs on my to-do list so expect a patch in the coming weeks, that being said, I tried to do extensive testing of this update to make sure I didn't f*** anything up, but if you notice anything game breaking, feel free to yell at me in any of the respective channels (Discord, the Community Hub, this news u
2025-08-10 17:02 UTC · Community Announcements · Crimson
Hey everyone, Just a small hotfix patch fixing a few issues that have been brought to my attention (thanks for letting me know quickly!) Melee attacks will only cause impulse deaths now (non-animated, should fix the weird stiffness issue) FIXED: Crosshair resetting improperly when restarting a mission, Reticle HUD showing up when disabled, etc. FIXED: Akimbo deagle not counting towards clean suits Thanks and keep the feedback/bug reports coming, I'll try to have another patch out later in the week.
2025-08-09 22:42 UTC · Community Announcements · Crimson
Hey everyone, This update focuses on making shooting enemies a bit more fun by implementing 'overkilling' and animation physics that used to be in the game before (should be fixed/improved now), additionally adding some more QOL improvements. I tested this patch a bunch but there's a chance some bugs sneaked through, let me know if you encounter any weird issues and I'll get on it ASAP. Aim Assist Intensities Felt like Aim Assist was a bit too strong? The Aim Assist settings now have a Low, Medium, High (and obviously Off) setting, you may notice your settings have reset if you were using Aim
2025-07-31 02:36 UTC · Community Announcements · Crimson
Hey everyone, Another patch hopefully improving the game further and fixing a few bugs, let me know if you encounter anything new or if the below bugs haven't been fully fixed: Reload UI not showing during Ultimate reload Added Grabbing to input buffer to allow chaining actions more fluidly (is that a word?) System to make player face specified orientation on spawn (third person) Keep facing direction when switching from top-down to third person Music now resets when hitting Replay button after ending a mission FIXED: Music not resetting in Trains FIXED: Firing recoil animation and then crouch
2025-07-30 01:49 UTC · Community Announcements · Crimson
Hey everyone, Mostly a small hotfix patch to fix an issue with the Deagle ultimate, but I also made some various changes/improvements in other areas. Added Reload progress UI (let me know if you run into any issues with the crosshair and/or this new UI) Adjusted water in Miami: Ocean Drive level to be more… threatening, also adjusted collision to not be as punishing for the player FIXED: Dual wield deagles animation not functioning properly FIXED: Loading screen taking mouse control if hitting pause menu too quickly during animation Made more optimizations to UI Thanks for all of the feedback
2025-07-29 01:42 UTC · Community Announcements · Crimson
Hey everyone, v1.0.13.1 is out now (these numbers are getting a little out of hand), mostly fixing a few bugs and also adding a Toggle Dive setting. Added Toggle Dive setting Door *should* be kicked more consistently now FIXED: Shader making it so enemies appear through player’s character body FIXED: Mistranslations for Portuguese FIXED: Score multiplier is set to x0 after getting killed and restarting mission and doesn’t reset, most likely caused by a recent UI optimization Enemies should no longer go into blocking stance if they’re given attack priority (unless melee attacked) Audio output t
2025-07-25 03:13 UTC · Community Announcements · Crimson
Hey everyone, A small patch focused on fixing things and adding Grabbing to the tutorial (yes, you can grab enemies as bodyshields), I've also been experimenting with optimizing some user interfaces since that seems to be the source of the memory leak/lag after long periods of play, but I have not fully resolved the issue yet, still working on it! I also messed around with the potential for a Replay editor (to see your replays after completing a level), it would require quite a bit of work but it's not impossible- possibly something for the future after more bugfixes and polishing. Not the big
2025-07-18 17:28 UTC · Community Announcements · Crimson
Hey everyone,This patch contains the ability to customize your crosshair style and various other improvements/fixes:Added Crosshair style customization (different PNGs)Added Hover over locked weapons to see what unlocks itAdd input hotkey for Toggle HUDAll enemies on ground floor (including outside) need to be killed to progress on Oil Prince nowAdjustments to Cathedral level on Upper areaSet default max FPS to a value (e.g. 90)FIXED (I think?): Shield enemy goes all limp after being kickedFIXED: ALT+F4ing during loading into a level breaks the checkpoint system and makes all enemies not spawn
2025-07-16 04:33 UTC · Community Announcements · Crimson
Hey everyone, A little patch focused on adding controller vibration and some gameplay improvements alongside input improvements: Added basic controller haptics Allow reloading to continue after a dodge Added Input queuing for reloading Added different colors for weapon pickups FIXED: Can see under the map at the elevator in Tiramisu FIXED: Invisible box on Tiramisu elevator FIXED: Shadows on Trucks level in Toronno Intro FIXED: You can immediately reload after firing now FIXED: Checkpoint on Trucks level in first Toronno chapter Thanks for all of your feedback and bug reports thus far, keep 'e
2025-07-12 21:40 UTC · Community Announcements · Crimson
Hey everyone, This patch is mostly focused on improving issues with save files and the Deadeye revolver, I'll go over some details on the new save system below but I also plan on adding UI popups in game for when things go wrong for save files. Savefile Backup Some players had issues where their Persistent save file would get corrupted and they'd lose all progression, additionally the game code would *think* you had a save file and part of the game would essentially break (only allowing you to play the Tutorial). This patch is focused on attempting to improve that issue by adding a periodic ba
2025-07-09 19:46 UTC · Community Announcements · Crimson
Hey everyone, The new aiming improvements in 1.0.9 caused some issues in other levels when it comes to aiming in certain spots, this hotfix should fix the laser going in random directions in certain levels for players playing in top-down. FIXED: Certain objects and invisible boxes causing issues with aiming in top-down (e.g. Courtyard levels before the Manor) Thanks for your feedback and letting me know of the issue, I'll be working away on more fixes including a way to have a backup for your savefile, apologies again for all of the players experiencing their save file getting corrupted due to
2025-07-08 02:25 UTC · Community Announcements · Crimson
Hey everyone, New patch is out with some improvements that should improve things for players across the board (both top-down and third person), I've done a bunch of testing to make sure things are working properly but please let me know if you experience any new/weird issues out of nowhere, I'll be sure to release a 2nd patch ASAP. FIXED: Enemies that despawn due to player’s distance must be in a past checkpoint FIXED: Throwing weapons at glass not shattering it FIXED: Revolver ultimate only hitting enemy that’s currently hovered over with Mouse Aim Assist enabled FIXED: Slight launch forward
2025-07-04 01:03 UTC · Community Announcements · Crimson
Hey everyone, A new patch is out now fixing a few issues and also re-enabling the forsaken glass destruction VFX (please let me know if it causes any additional crashes, I was not able to reproduce any crashes on my end), thanks for all of your bug reports and feedback! FIXED: Negative accuracy occurring at times (potentially due to a recent change) FIXED: Godmode modifier doesn’t give ‘third knife attack counter’ challenge FIXED: Can pause while in the End Chapter screen FIXED: Glass destruction VFX causing crash (okay for real this time…) Glass should be re-enabled and working normally, plea
2025-07-02 01:08 UTC · Community Announcements · Crimson
Hey everyone, v1.0.8.1 was released recently fixing a few things and attempting to fix crashes related to glass destruction, that being said, the crash is still occurring on specific levels so I've gone ahead and disabled the glass destruction VFX effect until I have it completely fixed up (and confirmed) for another patch. Apologies for the inconvenience, I'm working on it!
2025-07-02 00:20 UTC · Community Announcements · Crimson
Hey everyone, v1.0.8.1 is out now, this patch focuses on fixing a bunch of the crashing, bugs, and a QOL improvement for challenges. You may notice that it's a large download, that's because I had to upgrade the project to a later Unreal Engine version, let me know if you experience any weird new issues due to this upgrade. Apologies for this patch taking so long, the upgrade took a bit and I also wanted to get it tested on the beta branch (thank you to everyone who tested it and let me know of issues!), that being said, crashes should be 95% fixed, please let me know if you experience any new
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1612420/raw.
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