Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2026-01-14 15:26 UTC · Community Announcements · jounitus
Hello!A new game by me has just been released on steam and is available to buy: Finger Party!On a surface level, Finger Party might look a bit different than ARRIVAL: ZERO EARTH, but I think if you give it a try, it is very much a jounitus -style game.Please check the steam page and try it if you find it interesting!There is also now a bundle that I think will give you a slightly better discount on Finger Party if you already own ARRIVAL: ZERO EARTHThanks!- jounitus
2025-08-25 19:47 UTC · Community Announcements · jounitus
Hello!So nice to see you!Just wanted to let you know, that a demo for my new upcoming game Finger Party was just released!Download the demo here: Finger PartyPlease go check it out and give feedback, much appreciate it! - jounitus
2025-02-10 18:00 UTC · Community Announcements · jounitus
Hello all, long time no see! After working for Arrival: Zero Earth for three years I was happy to start working on new game prototypes. Today I'm happy to announce a new game: FINGER PARTY! If you found Arrival: Zero Earth interesting, I think Finger Party will also float your boat! I hope I've been able to use some of the lessons learned from working with Arrival: Zero Earth to make this new game. Thanks again everyone for your support with Arrival: Zero Earth, it was quite an experience to work with it from start to finish. I've written a bit more on the official announcement on the Finger P
2024-01-12 17:30 UTC · Community Announcements · jounitus
Retrospective on the Game Hello all! ARRIVAL: ZERO EARTH has finally exited Early Access and graduated to the 1.0! About three years ago I started working on something that would eventually evolve into the game it's today. About two years ago I released the first playtests and demos to the public. About a year ago the game started the Early Access journey. When the early demos/prototypes were released two years ago, seeing your favorite youtubers playing the game was a very surreal feeling. This together with the feedback from the players encouraged me to work more on the game. After the first
2024-01-12 17:03 UTC · Community Announcements · jounitus
Hello! As stated previously, this release to exit the Early Access is mostly a version number change. My hope is that Steam Algorithm Gods are on my side on this day and the stars are correctly aligned. I also hope that my marketing efforts have had some effect. Thanks to everyone who has streamed or made a video of the game previously or will make one in the future, it means a lot! Changed in 1.0: Changed the version number to 1.0 Small localization fixes I will post a small retrospective of the game after this for you to read, after I have pressed the button to exit Early Access, stay tuned!
2023-12-21 13:37 UTC · Community Announcements · jounitus
Hello All! ARRIVAL: ZERO EARTH will exit early access on January 12 2024! As mentioned in the earlier post, it would have been nice to officially exit the Early Access before the Steam Winter Sale with the previous big localization release a few days ago, but I wanted to spend time promoting the game before that. The 1.0 version will be content-wise mostly the same that is already released. Very happy about this "milestone" after three years of the development of the game! - jounitus
2023-12-15 13:48 UTC · Community Announcements · jounitus
Hello all! As one last bigger update before leaving early access, localizations were added to the game. The game now has localizations for 11 languages. French German Spanish Polish Russian Brazilian Portuguese Simplified Chinese Traditional Chinese Turkish Japanese Korean I hope adding these localizations will boost the sales at least a little bit and that more players can enjoy the game. Even before entering Early Access I was wondering if I should add localization BEFORE entering the early access, but I decided to postpone it to the end of Early Access, since I worried making updates would
2023-11-15 14:54 UTC · Community Announcements · jounitus
Hello! As the game is moving towards the 1.0 release out of early access, I've had to put some thought into what to do with some of the existing features in the game. Removal of Juhani One of the features I was originally really excited about was "Juhani". You could visit Juhani's home and he would tell you about the places and events around the town. Although I originally liked the idea, the feeling that you have to visit Juhani's home in the middle of the run started to feel like a slog, and visiting Juhani took you out of the core gameplay. Also, Juhani's description of events and places wa
2023-10-26 12:22 UTC · Community Announcements · jounitus
Hello! On the previous 0.21.0 the difficulty was probably made a bit too hard, so here is a small update to hopefully tweak the game to a bit more enjoyable direction. Change enemy spawn distance back to 50 (from 30): Now the enemies should spawn a bit further away, to give a bit of breathing room. Now the enemies attack at the same speed as before the previous update. The previous 0.21.0 update made some enemies attack 50% faster, but that change is now changed back. Fixed a bug where the small enemies wouldn't spawn any green XP on start of the run, if they were one-shot killed (for example
2023-10-16 11:42 UTC · Community Announcements · jounitus
Hello All! In this update, the goal was to give a small extra strategy layer in terms that you can now gain new empty coffins during a run (not just four hard-coded coffins as previously) and there are a few more items to help with the survival too. Enemies were made slightly more challenging to compensate for the new items. A lot of time was spent trying to find a nice balance with the difficulty, but please give feedback if the game feels too difficult. New Items Invincibility Length - How long units are invincible to damage after the first casualty Extra Coffin - Gives you an extra coffin E
2023-09-04 11:43 UTC · Community Announcements · jounitus
Hello again! Custom keybindings have been requested multiple times during the early access, and now the feature is finally here! Currently, only keyboard keybinds can be configured, but I think most of the players use the keyboard to play the game and the gamepad layout works pretty well out of the box. You can find the keyboard configuration from the Settings dialog. All the keyboard settings are saved locally (the same way as with the graphics options), so if you use multiple devices, you have to configure all of the devices once. The default keyboard bindings got a bit simplified, so if pre
2023-08-30 11:53 UTC · Community Announcements · jounitus
Hello All! The original goal of this update was not to go so heavy on the UI improvements, but this update ended up being a bigger visual revamp (in terms of UI and Icons). The UI and Icons have been a bit of an eye-sore in the game and there have been comments about it during and before the early access, but now with this update, I hope things look a little better in the game. It might take some time to get used to the "new look", but I think things are now more pleasing to the eye. "Behind the Scenes" the code that handles Unit and Item configurations (and game configurations in general) got
2023-08-02 11:46 UTC · Community Announcements · jounitus
Hello all! Selectable Starting Unit You can now choose a starter unit for the run (instead of the default assault rifle unit), this has been one of the requests during the early access. All units can be selected (including the rare ones), except those that can't move (for example the Sniper unit). Unit Visibility Tweaks One of the major points of feedback during the early access has been, that the gameplay can get a bit noisy with all the effects and it's hard to tell where your units are etc. There have already been a few updates to address this previously, but here's another update focusing
2023-07-18 13:49 UTC · Community Announcements · jounitus
Hello! Now a single loop contains multiple biomes! This is how I envisioned things originally, but now it's actually in the game. I think having multiple biomes per loop adds a bit of mystery and variation to the runs, which has been one of the points of the feedback from the players during early access. The biomes that appear during a loop are currently randomly selected from the unlocked biomes. Now the first three biomes are automatically unlocked, instead of just one. To unlock more biomes, a successful run must contain a biome that is listed before the biome you want to unlock in the biom
2023-07-08 11:07 UTC · Community Announcements · jounitus
Hello! One of the requests during the early access has been to have more "skill-based" achievements, in addition to the achievements already in the game. I hope you all like these! New Achievements: Kill 1000 enemies on a single run Kill 2000 enemies on a single run Kill 5000 enemies in total Kill 10000 enemies in total Kill 20000 enemies in total Have 10 God-Tier units during a single run (triggered when upgrading the units) Finish loop 3 During a Run Finish a Run without using a Crematorium (only works on runs started with the new versions) Finish a Run without any casualties Please give fee
Full appinfo as delivered by Steam PICS, changenumber 34866222. Also at /api/app/1613580/raw.
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