2023-10-29 19:18 UTC · Community Announcements · flashdim
The default game version has been updated to v0.51.6-beta-hotfix-1 to v0.51.8, which includes all the changes and additions between those versions. This fixes a lot of long-standing bugs, enhances the default control configurations, and improves performance on portable systems like laptops and Steam Deck. Steam Deck performance in general still has a ways to go, but for now there are only a few minor enhancements to consider before adding additional content! What's Changed 🎁 New Content * Native Mac release! * Native Linux/Steam Deck release! ✨ Enhancements * Updated core NW.js libraries to s
2023-10-25 22:27 UTC · Community Announcements · flashdim
What's Changed 🎁 New Content * Native Mac release! * Native Linux/Steam Deck release! ✨ Enhancements * Updated core NW.js libraries to speed up the above * ALL maps have been reworked for better performance! * GitHub releases will now have builds attached * Releases will now also appear at https://flashdim.itch.io/kins-chronicle 🪲🔨 Bug Fixes * Quitting to title then loading a game locked camera position (2nd attempt at fix) * 3d flicker/flash during intro * Gamepad and on-screen controls have been reworked Full Changelog: https://github.com/flashdim/kins-chronicle/compare/v0.51.6-beta-hotfi
2023-10-05 17:08 UTC · Community Announcements · flashdim
Fixed some crashed caused by all the big changes. What's Changed 🪲🔨 Bug Fixes Don't run updateControlIcons while loading game config by @flashdim in https://github.com/flashdim/kins-chronicle/pull/116 Fix undefined equipment type error by @flashdim in https://github.com/flashdim/kins-chronicle/pull/117 Full Changelog: https://github.com/flashdim/kins-chronicle/compare/v0.51.6-beta...v0.51.6-beta-hotfix-1
2023-10-05 01:12 UTC · Community Announcements · flashdim
What's Changed A lot of things that have really annoyed me over time that just made things feel...cheap. This was a good warmup on getting back into the code. ✨ Enhancements Closed gaps in Brambleburg Cellars map by @flashdim in https://github.com/flashdim/kins-chronicle/pull/62 Update core files and dependencies by @flashdim in https://github.com/flashdim/kins-chronicle/pull/64 Updated VisuStella MZ plugins and made multiple UI fixes by @flashdim in https://github.com/flashdim/kins-chronicle/pull/72 Recenter player view while entering a portal by @flashdim in https://github.com/flashdim/kins-
2023-09-25 01:05 UTC · Community Announcements · flashdim
Should be the last of the tiny hotfixes for a while, just to bring us back to where we were. What's Changed 🪲🔨 Bug Fixes ● Achievements not working by @flashdim in #58 Full Changelog: v0.51.1-beta...v0.51.2-beta
2023-09-23 19:33 UTC · Community Announcements · flashdim
What's Changed Just a quick fix missed in the move to automated builds. 🪲🔨 Bug Fixes Updated package.json to remove window frame by @flashdim in #50 Full Changelog: v0.51-beta...v0.51.1-beta
2023-09-22 20:37 UTC · Community Announcements · flashdim
I've migrated the code and started updates again, but slowly. :) Fix Earth Worm not chasing, size, camera pitch by @flashdim in #37 Fixed missing or cut character biographies by @flashdim in #38 Full Changelog: https://github.com/flashdim/kins-chronicle/commits/v0.51-beta
2021-10-31 01:26 UTC · Community Announcements · flashdim
Getting back into it! Happy Halloween, everyone! This update finalizes the list of weapons and armor! Weird, right? :D {STEAM_CLAN_IMAGE}/40528645/bfff785eaa171f21f35e72a032e57a62c18bde9d.jpg Newly added are Scythes, Katanas, and Claws! Not only that, but ALL weapons now have special Feats that have a 20% chance to trigger ANY time you attack. So, if a character doesn't have a good spell option or is out of MP, just attacking still has a good chance to turn the tide of battle! {STEAM_CLAN_IMAGE}/40528645/f26e45b624e1202382d2570fe55010cd8824feff.jpg Staves are a little different in this regard
2021-09-26 20:05 UTC · Community Announcements · flashdim
Release cadence has slowed while I had to pick up a new full-time job. 😬 Sorry about that. Back at it, now! {STEAM_CLAN_IMAGE}/40528645/0c38b94fa99d7d94b9178dfc7abd52173ae89c97.gif New Features Added King Archial fight and Clock Tower unlock (Tower is a Work in Progress!) Added Emperor Tarot Skill Enhancements Boss state resists updated (Stun, Paralysis, Charm, Sleep, etc) and will carry over when recruited Added Brambleburgh North Tower shortcut Added Brambleburgh Clock Tower shortcut Removed enemy casting delays for spells Fixes Brambleburgh Cellar - Corrected sprite placement for northeast
2021-08-21 16:22 UTC · Community Announcements · flashdim
Happy Saturday! The newest content is now available on the main branch! The boss fights haven't made it in yet, but there was enough to keep you from waiting any longer. {STEAM_CLAN_IMAGE}/40528645/a0c95085e10512cb92cf75eb03937031e8de4f8d.gif New Features Castle soundtrack added Brambleburgh Walls Lower Floor added Brambleburgh Walls Upper Floor added Brambleburgh Cellars added 3 new wandering/capturable monsters New traps/secret area added Enhancements Boss state resists updated (Stun, Paralysis, Charm, Sleep, etc) and will carry over when recruited Updated main scene function to improve perf
2021-08-16 20:20 UTC · Community Announcements · flashdim
The newest content is now available on the beta branch to test out. It will get a couple of boss fights added and bugfixes/performance updates before being pushed to main, but it's there for trying out now! Once that's complete, the Clock Tower will be worked on, along with the Act I finale! ːsteamhappyː {STEAM_CLAN_IMAGE}/40528645/0294bd9f0a4e66934027747cb1c8abcb02dcd8c2.png {STEAM_CLAN_IMAGE}/40528645/4baac50a511a953440dca46d5910ff253682b613.png New Features Castle soundtrack added Brambleburgh Walls Lower Floor added Brambleburgh Walls Upper Floor added Brambleburgh Cellars added 3 new wand
2021-07-29 15:15 UTC · Community Announcements · flashdim
Just a quick update to fix some of the more prominent issues that had quick fixes! Hope you are enjoying the game so far. Critical Fixed a missing image bug when entering Bramble Wayrest (Fixed in v0.37a) Fixes Screen tint not resetting on Testing Grounds fire traps Biographies not properly word wrapping Mobs listing equipment types they can't use (Cloth, Light, Heavy) Tutorial for health bars was missing a word Abilities Tab: Kin's usable weapons goes off-page Battle command window/skill lists moved to prevent blocking the help window
2021-07-28 15:20 UTC · Community Announcements · flashdim
Kin's Chronicle is launching in Early Access in an attempt to get wider feedback and to grow better as an experience. Plus, I am just a single dev/producer actively working on code and design, so I'll need all the help I can get! {STEAM_CLAN_IMAGE}/40528645/3c732792399fdd9ec76c297fd66c70f1aaedc92f.gif Here's what to expect from Early Access The full release date is not static, but should be no later than the end of Q3 2021. You'll be able to make feature requests that I'll review for addition, as long as it doesn't push release too far out. You can preview content before it hits using the Test
2021-07-05 22:53 UTC · Community Announcements · flashdim
We have our giveaway winners! @LumineraGame, @hpl2016, @Olmos_1, @DeadeGuard98, and @supherbyus all win keys for the beta and final releases of Kin's Chronicle! In addition, @Willsama974 got to customize the new Boss, Rogon! This will be the final major update to the Demo, with the rest going to private Beta on the lead up to Release. Be sure to Wishlist, and we'll see you then! In the meantime, I'll still be updating this space with the Beta changes. New Features Mouselook added with Look Sensitivity option Help Menu added with Traits information/stats Contest winner Boss design completed - R
2021-06-30 20:25 UTC · Community Announcements · flashdim
New Features Added player buffs/debuffs to Battle HUD Talking to Zero in the Keep grants Uncommon gear crafting Parts can now be upgraded Element Orbs can be crafted using 2 of the opposite element (Need Zero's Tools) Enhancements Unmasked crafted item names Weapon animations and sound replacements completed Item Menu and Crafting Menu Categories added/updated "Rapid Bites" is now rapid bites 😬 Fixes No Major Issues to Report! ːsteamhappyː {STEAM_CLAN_IMAGE}/40528645/77387c852bd56deb1d47e132730925c011b64987.png {STEAM_CLAN_IMAGE}/40528645/a9a0bf6ab37d96202fc3e2164edbce8d4670c966.jpg{STEAM_CLA
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