Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
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2025-08-22 20:00 UTC · Community Announcements · byteparrot
Hey everyone!I have survived the multiplatform launch - and here is a first patch to the new version of the game!Thanks for all your feedback and letting me know all your issues - here is a big list of fixes in the latest patch 1.3.0Crash Fixes:fixed a bug in which the game could crash in midst a map transition after logging in to the online system (This was the result of trying to periodically check if the online services are still reachable but the response of the online service arriving after the map transition which resulted in code executing that is not loaded anymore)Fixed an error where
2025-07-24 12:20 UTC · Community Announcements · peekstone
Hey snowboarders!I can finally announce the release date for Slopecrashers on console, the game will arrive on: 🥁🥁🥁🥁 DRUMROLL 🥁🥁🥁🥁 . . . * Excitement. ..✨✨✨✨✨✨✨✨✨✨✨✨🎆🎆🎆🎆🎇🎇🎇🎇🎆🎆🎆🎆 August 7th! 🎆🎆🎆🎆🎇🎇🎇🎇🎆🎆🎆🎆✨✨✨✨✨✨✨✨✨✨✨✨WOOP WOOP 🙌🙌So tell your friends that do not have a PC that they can now join your lobbies and show them that you had some time training already ^^ There is also a new patch that fixes a few issues with cross play and some game issues since the last patch!New Trailer!For this special occasion I also made a new trailer - I think it is quite fun! Check
2025-07-01 09:45 UTC · Community Announcements · byteparrot
Hey there fellow Slopecrashers! Sorry for the radio silence, turns out making console versions takes (omg so much) longer than I anticipated, but the good news is, the console versions are all now verified by the console makers!! The release date is 90% locked in! So now I only need to await the go ahead from the first parties, this means it now really is only a matter of weeks for the console release and I will be able to announce the release date hopefully next week!! And for everyone who is asking which consoles are we talking about: the game is coming to Switch, PS4 and Xbox One (which mea
2025-02-28 13:37 UTC · Community Announcements · byteparrot
Hey everyone, it is finally here, the first big update for Slopecrashers! This update contains 3 major key points and a lot of smaller fixes, so here are the patchnotes! 1. Slopecrashers is now rocking Unreal Engine 5.5! This engine upgrade from 4.27 was done for future proofing the game, making sure we can do stuff like cross platform play and overall performance improvements and bugfixes. 2. Coop Lobbies You are now able to play the tours and grand prix' together in online mode, with progress being saved for every player -> Meaning if 1 player gets medal 1, player 2 gets medal 2, that means
2025-02-25 09:53 UTC · Community Announcements · byteparrot
Heyy everyone, Slopecrashers has recently been reviewed by steam and is now finally steam deck verified. So if you've got a steamdeck, you can play the full game on that device. I also added cloud sync quite some time ago so if you switch between your PC and the steamdeck, the savegames will be synced between those machines. ---- Also a quick note about the upcoming update. I finally added and tested all the things I wanted in the new update (coop campaign, online rewards, etc...) and we are now in the final tests with the community, so it should only be a matter of days until you can play the
2025-02-10 18:15 UTC · Community Announcements · Neonhive Games
{STEAM_CLAN_IMAGE}/40538683/55ac0ef44218bddb8c4e890abb9fc9756425f294.png Hey party people, Grab your controllers, pile onto the couch (or fire up Remote Play), and get ready to shred the slopes with your crew - because Slopecrashers is sliding into the Steam Couch Co-Op Fest with a 20% discount! Why is this the ultimate co-op game? Chaotic Arcade Racing – Speed, stunts, and snowboarding showdowns with friends! Pure Party Mayhem – Knock each other off the track, pull off ridiculous tricks, and laugh as your buddy almost nails a landing. Easy to Pick Up, Wild to Master – Whether you're a total n
2025-01-15 14:58 UTC · Community Announcements · byteparrot
Hey everyone, hope you all had a nice holiday! I wanted to do a little post about what I am working on atm and what is happening with Slopecrashers in the next few months: Upgrading the Engine Since Epic stopped supporting my engine version (Unreal 4.27) recently, I now had to upgrade to Unreal 5, which is not a small feat. This will make things like cross play possible and overall future proofing the game. Good news is, most of the game already runs on my machine in Unreal 5, but there is still some issue that I need to fix before I can push the UE5 version with all the improvements that come
2024-12-20 22:14 UTC · Community Announcements · peekstone
New holiday update is out with customisable holiday outfits! Deck your characters in new Santa, elf, and reindeer hats, jolly white beards, festive lights, and new costumes! 🎅❄️🎄 Patch notes here ⤵️ - edited stats progress window - dnf timer enabled automatically online - fixed grind stunt exploit - fixed motion blur error in neon city when looking back - fixed platinum peaks skips - fixed a level loading bug in online mode - fixed sandlands CPU lap skip - fixed tropical lap skip - fixed sandlands lap skip Have a nice holiday! -peek {STEAM_CLAN_IMAGE}/40538683/075e489776826196db9079554f73a9e
2024-12-19 17:40 UTC · Community Announcements · Neonhive Games
Hey Slopecrashers! I’ve got some snow-stopping news to share with you as we slide into the holidays! Introducing the Tricky Slopes Bundle, the ultimate winter treat for fans of retro arcade snowboarding action. Whether you’re looking to dominate the slopes solo or bring friends along for some frosty fun, this bundle’s got you covered. And it's 15% OFF the cost of the games! {STEAM_CLAN_IMAGE}/40538683/5fbc7ec16c324113ff179987ef431bdfbbabc0ed.png 🏂 The Bundle Imagine this: You’re hitting the piste with our super chill capybara crew in Slopecrashers, carving up futuristic skylines, tropical isl
2024-12-16 10:44 UTC · Community Announcements · byteparrot
PLATINUM PEAKS is back in Online Mode: - I fixed the issues in PLATINUM PEAKS in online mode that prevented some players from progressing into the next lap, so I enabled the map again now in online mode! LIGHTING UPDATE: - some lighting did not carry over from the game engine into the final version of the game, which made some sections look a little odd. This is fixed now (See example screenshots) {STEAM_CLAN_IMAGE}/40538683/2e66b3334fc9e02d3bc318f85f1183047e7fc0f2.png BALANCING: - jetpack power nerfed Other BUGFIXES: - Platinum peaks rail grinding on pipes more reliable - platinum peaks cave
2024-12-07 00:14 UTC · Community Announcements · byteparrot
Thank you all for all the feedback so far!! There will be multiple patches rolling out in the next couple of days, here is the first patch fixing a bunch of things: NEW: friend invite system revamped - should now work as expected! BALANCING: Bot difficulty adjusted (If the game notices that you are falling too far behind, they will adapt to a lower difficulty MAINTENANCE: put platinum peaks in maintanance mode for now in online mode (will get patched in soon once I find the cause for the multilap helicopter bug that could softlock a player BUGFIXES: fixed reward view in campaign fixed an issue
2024-12-06 14:33 UTC · Community Announcements · peekstone
The title says it all, but I wanted to reassure interested crashers of slopes and pro-boarders alike that YES, indeed, Slopecrashers is playable on Steam Deck! You’ll get a FANTASTIC experience on the Deck, and it’s one of the main ways I play the game. In fact, I designed the game with Steam Deck as a focus! Here’s how Slopecrashers looks running on the device: {STEAM_CLAN_IMAGE}/40538683/4092030588addf5a07b1d64ed66d0505f28323bd.png Ain’t it purdy? I certainly think so. Why is Slopecrashers not “Verified” yet? We’re waiting for Valve to officially “verify” the game for Steam Deck. This is a p
2024-12-04 18:30 UTC · Community Announcements · Neonhive Games
Today’s the day, folks. After six years of hard work, countless tweaks, and a whole lot of love, Slopecrashers is officially out now on Steam! As a solo developer, this is a moment I’ve dreamed about for a long time. I grew up playing snowboarding games like SSX and Snowboard Kids, and my goal was simple: bring back that arcade-style fun and supercharge it with a fresh, modern twist. Whether you’re racing your friends on the couch, taking on players online, or mastering every last event solo, I’ve designed Slopecrashers to be easy to pick up but packed with depth for those who want to shred to
2024-12-04 12:03 UTC · Community Announcements · Neonhive Games
Today’s the day, folks. After six years of hard work, countless tweaks, and a whole lot of love, Slopecrashers is officially out now on Steam! As a solo developer, this is a moment I’ve dreamed about for a long time. I grew up playing snowboarding games like SSX and Snowboard Kids, and my goal was simple: bring back that arcade-style fun and supercharge it with a fresh, modern twist. Whether you’re racing your friends on the couch, taking on players online, or mastering every last event solo, I’ve designed Slopecrashers to be easy to pick up but packed with depth for those who want to shred to
2024-11-27 18:00 UTC · Community Announcements · Neonhive Games
I can’t believe it’s finally happening – Slopecrashers launches on Steam next week! First things first: I’m tired. Like, really tired. Being a solo dev is no joke, and even with the incredible support of collaborators, friends, and all of you, this journey has been a serious labor of love (emphasis on the labor). But it’s almost here! The finish line is in sight. 🏁 {STEAM_CLAN_IMAGE}/40538683/8495b536f7c8b654297f165971946b67fa68dfc2.gif Of course, I know the work doesn’t stop here. Post-release updates and patches are already on my mind. But right now, I’m sharing the content-locked version w
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1619580/raw.
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