Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
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2026-03-01 02:01 UTC · Community Announcements · Flashpoint Studios
Aggressor NewsWhile the update is still in the oven (few days away), I'm starting a new series on here to keep you better updated with Aggressor development. Upon request from the community and because it is fairly easy to do now with Aggressor's current code, I am starting a new gamemode that will feature a dynamic-ish mission. It will have you operating from within the cabin of an E3 Sentry fulfilling command and control duties in an active battlespace. For this I'll simply take the existing model for the Sentry and give it some interior decoration. The resulting mission scenario's are gener
2026-02-19 15:17 UTC · Community Announcements · Flashpoint Studios
Dynamic GameplayI've been wanting to have some elements of mission state evolution for a long time, but whether it's possible in a way that's fun enough to pursue is a topic that still needs some thought. I'll quickly go over what Aggressor has now and what can be done in a reasonable timeframe. First off, Id like to address what is understood under the concept of a dynamic campaign and how Aggressor's engine stacks up.What makes a good dynamic campaignThe general definition of a dynamic campaign calls for a strategic sim that evolves in time based on player action, or inaction. Missions are n
2026-01-19 18:33 UTC · Community Announcements · Flashpoint Studios
ChangelogAdded 3 more themes to skirmish: MODERN, PROTOTYPE WAR & EVERYTHINGWater textures sharpenedFixed bug where look around was restricted in cockpit view when added controls mode was set to cursor joy, but you didn’t have additive controls toggledFixed issue where roll-aligned chase cam would be left behindFixed issue where camera would intersect with the ground or entities in some scenario’sPriority targeting arrow no longer linked to aerodome settingRoll-aligned chase cam now respects origin repositioning events
2026-01-19 02:20 UTC · Community Announcements · Flashpoint Studios
Steam Workshop for AggressorThis update serves as the starting point for the gradual integration of Steam Workshop and user generated content in Aggressor. Currently, the only allowed form of content is loadout preset xml files. These files you create in the loadout editor present within the hangar by clicking Save As. To upload said file to Steam Workshop, you'd go back to the menu and boot up the Steam Upload Tool from there!How to UseIn the left top section of the menu, you see a Steam icon. Clicking on this brings up the upload panel. It is from here that all the action is driven. To uploa
2026-01-10 22:30 UTC · Community Announcements · Flashpoint Studios
Aggressor's Mission BuilderIf your idea of a fun Saturday afternoon includes things like: pulling out your own hair, throwing your laptop out of a window or catching a glimpse of success only to have it taken away 2 minutes later, then you've come to the right place. So you want to make your own missions? Well you can, technically, but at the same time you can't. Welcome to my guide on the mission builder and why you probably shouldn't use it for now. The mission builder was for a long time meant to be for me only. This means there are some serious bugs getting in the way of a smooth user expe
2026-01-10 01:48 UTC · Community Announcements · Flashpoint Studios
Aggressor over the yearsBefore anything else is said, I feel I should take the time to explain where Aggressor has been, and why it wasn't updated on Steam for what is essentially 3 straight years. The problem largely comes down to what this game is and all the work that had to be done to get it to a state where it can be released. This is in no way meant as some sort of justification for it all, but I will be transparent with you regarding the game's development over the years.2023Prior to my departure I made a decision to begin work on a new strategic mode for Aggressor named Frontlines. Fro
2022-10-15 21:24 UTC · Community Announcements · Flashpoint Studios
{STEAM_CLAN_IMAGE}/40868649/94e5eae8601764c346ff058ae8701e9d8074036c.png Patch 1.1.9.1 - Fixed: M2MG gunpod no longer fires off center - Fixed: AF-4J couldnt fit 4 sparrows on stores + centerline stores - Fixed: FM-104G explodes when using wing stores - Tweaked: Only enemies now show up on minimap - Fixed: Missile locking volume drowning out everything else - Fixed: Percentage for throttle 2 remained in UI for aircraft that do not have secondary engine controls. - Fixed: Flare counter didn't work - Tweaked: Minimap enemy display size - Tweaked: Improved YF-16E turn rate at all speeds - Added:
2022-10-11 20:41 UTC · Community Announcements · Flashpoint Studios
1.1.9 - Control Update The main focus of this update was the addition of a new control scheme called "Active Aim". This control method allows you to aim your aircraft with the mouse. Toggled by right click, this is now the default secondary control method. It's not exact due to the unstable nature of the physics calculations and suboptimal PID values, but it does a good job once you get the hang of it. Aircraft In total 4 new aircraft have been added, 2 of which are trainers. The 2 flight school missions I've previously mentioned in the DC have been put on hold awaiting the mission builder upd
2022-08-01 15:15 UTC · Community Announcements · Flashpoint Studios
{STEAM_CLAN_IMAGE}/40868649/3a3216569d1fd867551c7ad6b2c77f72ce357af1.png NOTE: this update gets rid of the fireworks Controls Patch A minor patch/update with the biggest change being the option of having gamepad controls for camera orbit/lookaround. Three new options have been added to the control settings panel, but only 2 of them; the camera and view sensitivity options are in working order. The "secondary controls" refer to the control scheme you can toggle in flight with right click, AKA the mouse as joystick scheme. Its been renamed to secondary controls because you will soon be able to c
2022-07-28 22:09 UTC · Community Announcements · Flashpoint Studios
{STEAM_CLAN_IMAGE}/40868649/557cd38fd0fcc0072e920db2a02792b052ae01ce.png Aggressor Taking a break from the usual serious nature of updates to celebrate the 1 year anniversary of Aggressor. On this very day, 1 year ago, Aggressor was released to the public in early access at approx 12:00 UTC. A moment to remember, I made a small update to celebrate. This wasn't just some aimless venture taking up development time of real issues though. I used this opportunity to get familiar with the Unity VFX graph, an extremely powerful tool for visual effects that allows not 10s of thousands (current particl
2022-07-26 15:55 UTC · Community Announcements · Flashpoint Studios
{STEAM_CLAN_IMAGE}/40868649/4f84fc5e79dd7e5d945780e9d2f4893dc799a036.png Summary A small update adding some new content to the game but mostly focused on fixing some technical issues picked up by the community. Most notable of the new weapon types would be the 106mm recoilless rifle you can mount on a P-51. {STEAM_CLAN_IMAGE}/40868649/30a73bba79fc6c0fbbc2d613f42f1bcd06d1a1b5.png NOTE: Camera orbit control rebinding left out for now because of technical issues with mouse axis detection. Changelog - NOTE: Camera orbit controls left out because of technical problems with mouse axis rebinding. - F
2022-07-20 18:46 UTC · Community Announcements · Flashpoint Studios
{STEAM_CLAN_IMAGE}/40868649/038eafe34b8674ab54da67135e9783127a375b19.png Patch 1.1.7 A small update following up on 1.1.6 with some changes and tweaks plus an extra livery for the XF-20. Changelog - Added: nation can now be switched in the menu by clicking on the big nato/ussr text top left of the screen. - Fixed: invert roll/pitch mouse control settings - Fixed: weapon controls not picking up stick inputs - Fixed: music not playing occasionally - Changed: data no longer saved when exiting instant dogfight, only when moving to the hangar, decreasing load time. - Fixed: wingtip weapons explodin
2022-07-19 22:15 UTC · Community Announcements · Flashpoint Studios
{STEAM_CLAN_IMAGE}/40868649/a2a833d6a5e79c84350e2c1b95cc4f0c6158fa9c.png Caution: This update will discard all player progress. Post incomplete but will be expanded tomorrow Introduction Hello all! At last, I present to you Aggressor 1.1.6: New Horizons. As much as I'd like to make this into a massive post right now it's getting late so I'm keeping it short. What you need to know is that the main reason for the long wait was a core revamp of game systems which proved necessary to support the various new gamemodes and gameplay mechanics that are on the horizon, coming to the game within the nex
2021-10-02 20:48 UTC · Community Announcements · Flashpoint Studios
Description This update brings a few more experimental features to the table. Most notably: landing gear, which is as of now only available for the Marlin, Claw and Comet aircraft. A landing gear control has been added, assigned to G by default. Landing gear is fully integrated with physics, this means it is affected by aircraft manuevers. Moderate to high G-forces and rolling moments could induce retraction problems, so fly as smoothly as you can when the gear is not locked down yet. The select instances control has been removed to make missile firing slightly easier/less confusing. Now, you
2021-09-12 20:24 UTC · Community Announcements · Flashpoint Studios
Fixes the hills map not being loaded. You can now safely load this map without locking up your screen.
Full appinfo as delivered by Steam PICS, changenumber 35945605. Also at /api/app/1619790/raw.
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