2026-09-04 17:41 UTC · Community Announcements · Rogue Factor
Today marks the first anniversary of Hell is Us, when you stepped into Hadea as Remi to fight the Calamity. In the last 12 months, we've been listening. On October 8th, alongside the release of the Nintendo Switch 2 version, a major update is coming to all platforms. To the 1.5 million players: THANK YOU!
2026-07-23 13:00 UTC · Community Announcements · Rogue Factor
Because you asked for it, Brom and Victor have been hard a work to upgrade the Guardian Detector! Now, it will detect all remaining Lymbic Entities once a timeloop is closed in an area. Very practical for that pesky Legend of the Phol trophy/achievement ;) This update also brings the game to XBOX PC (Windows Store) + some bug fixes.Steam / Epic Games store build : 1.7.22.50899PS5 build : 1.7.22.50899XBOX Series build : 1.7.22.50899 NEW!The game is now available on Xbox PC (Windows store version)Upgraded Guardian Detector now detects all Lymbic Entities once a Timeloop is closed in an area. UPD
2026-06-02 00:21 UTC · Community Announcements · Rogue Factor
On May 21 2026, the 2026 edition of the Canadian Game Awards were held at the John Bassett Theatre in Toronto.Hell is Us won two awards : Best Game DesignBest Performance - Elias ToufexisJonathan Jacques-Belletête (Creative Director) and Yves Bordeleau (CEO) accepted the Best Game Design award : Elias Toufexis (voice of Remi) accepted the reward via a pre-recorded speech as he could not be there; Antoine Vachon (Audio Director) accepted the trophy on his behalf :
2026-04-22 14:16 UTC · Community Announcements · Rogue Factor
A small hotfix is live on every platform fixing a bug from update 1.6.Steam / Epic build : 1.6.48.48649PS5 build : 1.6.48.48649XSX build : 1.6.48.48649 Bug Fixes:Fixed enemies not completely dying when using Gluttony or Lingering Pain glyphs.This could soft lock the game as you would no longer be able to interact.
2026-04-09 13:22 UTC · Community Announcements · Rogue Factor
Today's patch brings some bug fixes, optimization and support for the Samsung Odyssey 3D monitor on PC. Please take note below of the known issue with some glyphs. Steam / Epic build : 1.6.47.48410PS5 build : 1.6.46.48374XSX build : 1.6.46.48374 Changes:Optimized combat / enemy memory allocationsOptimized memory in all mapsRemoved interactible icons during interact and conversations Bug Fixes:Crash in Keystone of Terror Boss FightFixed memory leaks associated with UI and cinematicFixed crash in damage dealing projectilesFixed crash when fallingFixed crash in collision overlaps when releasing a
2026-04-02 12:00 UTC · Community Announcements · Rogue Factor
First, tell us a little bit about your journey as a game developer and how you came to be working on Hell is Us as a QA specialist?I grew up with a controller in my hands; video games have always been an integral part of my life and daily routine — bugs included. When I was younger, a technical issue in Wind Waker prevented me from finishing the game.My professional journey started with specialized training as a game tester, where I learned the trade directly from industry professionals. I then built my experience in FQA (Functional QA) for several years, working my way up to Senior level. Whi
2026-03-31 19:50 UTC · Community Announcements · Rogue Factor
We are humbled and profoundly grateful for the 7 nominations for Hell is Us at the Canadian Game Awards, including Game of the Year and Studio of the Year! All the credit goes to our amazing team at Rogue Factor who poured all their talent, their hearts and souls into their game. And of course, congratulations to all the nominees that showcase the incredible talent of canadian game studios. The Canadian Game Awards will take place on May 21 in Toronto at the John W. H. Bassett Theatre. See you there! Watch the reveal / Visionnez le dévoilement :
2026-03-05 08:00 UTC · PCGamesN · editor@pcgamesn.com
Launching between two industry behemoths, Metal Gear Solid Delta and Borderlands 4, while also releasing on the same day as Hollow Knight Silksong, 2025's Hell Is Us didn't stand a fair chance. With an 86% Positive rating on Steam with just under 2,000 reviews, this double-A gem came and went without enough attention, but with a major discount right now, there's no excuse to pass on it anymore. Read the rest of the story... RELATED LINKS: Grab one of the worst games ever made for under $5, and get two free good games with it You should give this indie soulslike a shot while it's cheaper than e
2026-02-23 15:56 UTC · Community Announcements · Rogue Factor
Today, we chat with Antoine Vachon, audio director on Hell is Us!Can you tell us about your journey as a sound designer and how you came to be working on Hell is Us as audio director? I’ve been working in the video game industry for more than 15 years now. Most of that time has been spent working on a multitude of indie games, notably Mages of Mystralia, Rainbow Billy : The Curse of the Leviathan and the PostKnight games series. My roles have been diverse, mostly revolving about music composition, orchestration, sound design and helping my teams with any production issues they encounter. Worki
2026-01-19 19:26 UTC · Community Announcements · Rogue Factor
It is common practice that a little while after the release of a game, the different artists and designers who worked on the game upload their best work to a portfolio website such as ArtStation.Today is that day; so, in the interest of giving the spotlight to the hardworking artists who shaped the world of Hell is Us and also in the interest of simply showing you their awesome work, here are some practical links to take a look!Wallace David - Principal Artist-Alexandre Audet - Artiste VFX-Romain Fumey - UI Artist-Nicolas Francoeur-Jérémie - Assistant Art Director-Sébastien Legrain - Character
2026-01-13 13:52 UTC · Community Announcements · Rogue Factor
Patch version number by platform :Steam / Epic build 1.5.40.44840Xbox Series build 1.5.41.45180PlayStation 5 build 1.5.42.45325 Added Features :Integrated MyNacon Third party AccountNote : Linking an account to MyNacon is optional. A small reward is provided if doing so:Cosmetic reward : Poutine Cap (see image below) Added charge attack damage in info panelAdjusted Thumbstick sensitivity in UIAdded Looping Focus on Item ListsAdded camera vertical movement in photo mode with R2/L2 LT/RTAdded option to invert Y axis in photo modeAdded option for full datapad boot anim in settings Bug Fixes :Fixe
2026-01-09 16:05 UTC · PC Gamer · Maddi Chilton
In Rémi Letam's defense, I don't believe he thought wandering into an active war zone in search of his parents was going to be a walk in the park. Still, I don't think the guy deserved to end up kidnapped, tortured, and hooked up to a truth serum drip: he did save the world, after all... Read more.
2026-01-09 15:38 UTC · Community Announcements · Rogue Factor
Tell us about your journey as a game developer and you came about to be working with Rogue Factor and as technical director on Hell is Us? Like many in this industry, I got involved with computers and video games at a young age. My first experience programming was a type-in game in Compute! Magazine. My interest in video games and computers was always present; I tinkered a lot with old PCs to upgrade memory or soundcards, etc.I started making video games on the Nintendo DS in a small company (now defunct) called Wicked Studios. I spent a few years working on web games, then joined Cyanide Mont
2025-11-25 10:26 UTC · Community Announcements · Nacon
The Steam Awards are just around the corner, and it’s a new opportunity for Hell is Us to shine! There are many categories, but one in particular means a lot to us: Best Soundtrack.We’re incredibly proud of the work accomplished by our sound design team, led by Stéphane Primeau — whose work you can also discover on Spotify channel. https://open.spotify.com/intl-fr/artist/2HtPVesr0wxObNk8yXvq4W?si=-CBGd1qHT4u4WJc_FLEP4wTheir talent and vision crafted a soundscape that gives Hell is Us its unique identity. If you feel the same way we do, we would love your vote for Hell is Us in the Best Soundtr
2025-11-04 17:32 UTC · Community Announcements · Rogue Factor
Today, we chat with Meagan Leflar, Lead UI/UX! She led the UI/UX team, which was a crucial aspect of the game in regards to our player-plattering design philosophy! Can you tell us a little bit about your journey that brought you to work on Hell is Us? Like many, my journey with video games started young. I fondly remember sitting on my grandparents’ living room floor playing Legend of Zelda: Link to the Past on their Super Nintendo, and many weekend mornings playing N64 and PS2 games in the basement with my brother when we were growing up. As a video game creator, my journey into video game
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