2026-08-12 19:31 UTC · Community Announcements · DeadPoly
Hello again, Survivors! It's been too long, so let's jump right in to what's on the near horizon.--Factions - most NPCs are now a part of a faction which you will have increasing and decreasing reputation with. Reputation can unlock new tasks, purchasable items, better vendor prices, and more.Faction Hubs - each major faction has an area designated as their hub, and you can help increase a factions power through tasks and resources, which will make changes to their hub. Changes can include visual changes, more NPCs, additional tasks, new vendors, and more.Tasks - Much, MUCH more of the total s
2026-04-05 01:23 UTC · Community Announcements · DeadPoly
Additions New character faces are here!Additional character customization options have been added (more on the way)New collectibles addedTranslations for multiple languages have begun and are located in the Settings menu (these are community driven, please report any and all errors!)Official No Travel PvP servers are going to begin wiping on the 1st of every MonthMantling has been improved significantly and is now much more usable (vaulting through windows is on the way!)Multiple new vehicles addedAdded color options for some existing vehiclesBushes are now melee-able for fiber (previously cou
2026-03-08 23:25 UTC · Community Announcements · DeadPoly
Additions Updated the water visuals to something a bit more stylized and more performant Changes Vehicle animations have once again been updated to add more fluid motion while drivingFirst person driving camera is now attached to the vehicleFirst person driving camera raised a bit to have a better view of the road aheadAdjustments to vehicle power overallRespawn points on map adjusted to show if they're on cooldown or blockedSplint no longer repairs destroyed limbs (Use a Surgical Kit)Surgical Kit now heals to 5 instead of 1 hitpoint after surgerySurgical Kit now fixes fracture Bug Fixes Guns
2026-03-03 21:55 UTC · Community Announcements · DeadPoly
Additions Main menu level is now interactiveAdded save system redundancy through atomic saving structureAdded automatic save backupsAdded exit locations for vehicles Changes Log Walls, Rock Walls, Stone Walls are now considered flat for building and set down (just the walls, not doorframes, windows, etc)Starting position when joining a game is no longer in the groundSave system overhaul for performance and reliabilityAdditional refinement to AI perception for performance and scalability with larger build countsRocket explosion radius has been increased Bug Fixes Adjusted upgrade material check
2026-02-26 23:31 UTC · Community Announcements · DeadPoly
Additions Raider AI now has additional skills, weapons, and moreVehicle animations have been updated to be a bit more fluid Changes Made some adjustments to Raider and Hunter spawns to prevent long inactivity periods if they fail to spawn the first timeChanged some of the UI highlighting while moving and hovering over itemsChanged casing ejection setup for performanceDefault grid size is now 5 instead of 10Updated the weapon inspect window background and lighting for visibilityChanges to zombie ragdoll when dyingReworked how vehicles collide with players and zombies (no more brick wall zombies
2026-02-23 17:31 UTC · Community Announcements · DeadPoly
As always, community updates have been too sparsely happening. I've continually said that I'd ramp up the communication with everyone repeatedly, but it never really materializes in to anything tangible. Due to there not being an unlimited amount of hours in a day, I basically always err on the side of spending my time working on the game rather than trying to make content about working on the game. I know a lot of players would appreciate it if I spent more time on this, but outside of it just not being something I'm inherently good at, it also takes a lot of time away from the next update, p
2026-02-23 00:44 UTC · Community Announcements · DeadPoly
Additions Raiders have been addedUpgrade system for firearms and armor (melee weapons on the way)Airdrop pilots have finally completed their training and acquired their Pilot Licenses (less airdrops in mountains, new airdrop paths, randomization of airdrop routes)Gameplay options now save and persist through reloadingGameplay option to disable enemies attacking your basesGameplay option to change Day/Night cycleAll gameplay options now available to Dedicated Servers through the config fileVolume slider for Weather and VehiclesGrid Mode for building and Set Down has been improved and now has gr
2025-12-11 22:52 UTC · Community Announcements · DeadPoly
Patch 0.6.3Additions Holiday event enabledZombies have consumed enough human brains and have become ever so slightly more intelligent, and their eyes function a bit more reliably now as wellExperimental: Zombie hit boxes have been changed to improve performance and allow more zombies overall Changes You no longer need to look directly at many items in order to interact with them (smaller items such as bullets)Item rarity updated heavilyItem randomness is now more random (less repeat spawns of the same items in small areas - doesn't prevent the same item for loot zones that don't have a lot of
2025-11-15 00:32 UTC · Community Announcements · DeadPoly
Survivors, Raiders, and Factions are on the way! Raiders are non-zombie AI that attack, well, basically everything. They will spawn randomly, and also have some specific areas where they frequently spawn. Raider driven events are in the works where a raiding party can spawn and hunt down the player and raid their base.Survivors are neutral AI that can spawn around the world who are just trying to get by. Players can rescue Survivors and recruit them to help in your own base, or send them to help a faction of your choice. Survivors will be able to help players with many tasks like harvesting wo
2025-10-26 02:57 UTC · Community Announcements · DeadPoly
Additions Added difficulty options for Zombie Health and Zombie Damage,Some new base parts added (Right angle foundations, new stairs, ramps),Added up/down on controller D pad raising and lowering foundations while building, Changes Right Trigger on controller now accelerates while in a vehicle,Left Bumper on controller now honks your vehicle horn,Reduced zombie damage to vehicles significantly, Bug Fixes Fixed guns continuing to play effects after shooting has stopped,Fixed A Test Of Character quest not updating when killing a player,Holding down Right Trigger on controller will now continue
2025-10-20 20:32 UTC · Community Announcements · DeadPoly
Patch 0.6.1 Additions Halloween event enabled,New collectibles added,New clothing added,New helmets added,New melee weapons added,Added Tapes for the BoomBox which play 8 bit style music,New vehicles added,You can now flip cars over (will require a jack in the next update),Zoom In / Out in vehicles added, Changes Adjusted vehicle center of mass to make them a bit harder to flip,Rewrote character stat save system to prevent data loss which would reset stat levels,Air drops now start their smoke signal while they're dropping rather than when they land,Controller - Sprint now toggles when clickin
2025-08-09 09:45 UTC · Community Announcements · DeadPoly
First and foremost; this update took way too freaking long to get released. It suffered from a massive amount of feature creep, and stuff kept getting piled on. This is obviously on top of the map expansion, which as the past updates have shown, always take me exponentially longer than any other type of update. I'm still not great at map making, but I'm tryin'.Unfortunately, if I don't release the update today due to impending family obligations, it would be sitting around for an extra 10 days with very little work getting done, so I'm going to do the typically DeadPoly thing and release it be
2025-03-27 22:30 UTC · Community Announcements · DeadPoly
The Garden City Renovation Project has begun. Please see the below map with areas that should be largely unaffected. Bases built in the green circles should be largely unaffected from large changes, but the other areas may change significantly, including height changes, buildings, points of interest, and more being added around the map outside of the main cities. Points of Interest currently in development: Prison Observatory Laboratory Large Dam Shipping Port Multiple rivers Lakes Cabins, farms, campgrounds, and other small areas in the wilderness All mountains are being redone to be more tra
2025-03-20 00:45 UTC · Community Announcements · DeadPoly
DeadPoly needs YOU! I am looking for harsh but actionable feedback on things DeadPoly needs to improve upon to make the game better for everyone who currently plays, has played in the past, or might play in the future. The players of DeadPoly are one of my greatest resources, so I'd really like to grab some harsh feedback on where you feel the game currently sits, where focus should be directed to, and how you feel those changes would positively impact the playerbase. While suggestions and feedback are always welcome, I'm reaching out right now to provide an open invitation to anyone who doesn
2025-03-08 20:31 UTC · Community Announcements · DeadPoly
Additions You can now queue stacks while crafting Stack selector for crafting defaults to a max stack (Shift + Left Click to craft a stack) Navigation for AI has been reworked to prevent performance dips during large save loads Texture optimizations to increase overall performance Networking optimizations to increase multiplayer performance Many adjustments to world objects, player buildables, items, and more to improve general game stability and performance Changes Stamina costs for actions has been adjusted Blurred vision from Pain effect has been removed Save System adjustments to increase
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