2026-09-09 12:00 UTC · Community Announcements · NoAimGirlKane
Dear Operators, Black One Blood Brothers - Update 2.15 is now available for the Early Access. This update introduces a new map, a new way to navigate, new weapons, new gears and new options for you to experiment. The community has made a lot of great suggestions about weapons and improvements. While this does not mean that Helios will implement every single one of them, we are always listening. Read the patch notes below: FEATURED- Addition: Tactical Phone- Addition: New Map - Kozol-Tai Mountains- Addition: Civilian Clothes- Addition: New Weapons and Accessories- Addition: Night Vision & Therm
2026-09-04 16:00 UTC · Community Announcements · NoAimGirlKane
Attention, Operators.The next major update is just around the corner. Here’s everything you need to know about what’s coming.Thank you for all your feedback. It has helped Helios continue improving the game while introducing new features and content you’ve been asking for.1. Overall ImprovementsHelios continues to improve the overall experience. Staying true to the realism and immersion that define Black One Blood Brothers, Operators who want to completely remove the HUD and on-screen indicators will now be able to navigate using the tactical phone and access mission information directly throu
2026-08-14 18:00 UTC · Community Announcements · NoAimGirlKane
Greetings, Operators!I hope that you’re having a great summer. While it’s always a great time to disconnect and come back with renewed energy, I’m still having a busy break, with the September update in my mind. Here’s a few things that you can expect, among other things. And, given the requests and suggestions on the Discord, I believe that a lot of you will enjoy these new gears! Of course, stay tuned for more: the future is bright for the game. Until then, stay safe, and thank you for your support. Helios, out.
2026-07-17 16:00 UTC · Community Announcements · NoAimGirlKane
Greetings, Operators,Summer has arrived, and with the heatwave comes the perfect opportunity to look back at the first half of 2026.The migration to Unreal Engine 5.7 has been the game's biggest milestone so far, bringing a wide range of significant improvements. Black One Blood Brothers is now more visually impressive, more immersive, with enhanced graphics, improved AI, smoother animations, and better pathfinding for both allies and enemies. This transition also made it possible to introduce major gameplay features, most notably tactical swimming and ladders.And that's only the tip of the ic
2026-07-10 16:00 UTC · Community Announcements · NoAimGirlKane
New Tools, New Tactical PossibilitiesGreetings, Operators. You enjoyed Helios' overview of the philosophy and vision behind Black One Blood Brothers' level design, so here's the second and final part. This time, let's explore how the migration to Unreal Engine 5.7 has impacted the game's level design.The migration to Unreal Engine 5.7 unlocked new possibilities and tactical tools for map design, including the addition of swimming and ladders, two features that had been highly requested by the community. These additions also required major underlying changes, because introducing more verticalit
2026-07-09 12:16 UTC · Community Announcements · Helios Studio
- Improvement: Arm and weapon movement while aiming- Improvement: Player movement transitions based on changes in movement speed- Fix: Player directional movement issues in certain cases- Fix: Backpacks disappearing when an operator was in water- Fix: Issue with electric lights flickering when malfunctioning
2026-07-07 10:37 UTC · Community Announcements · Helios Studio
- Addition: New icons for certain kits- Fix: Certain clothing and gear items being available with scuba gear and visually overlapping- Fix: Weather sound volume not being adjusted according to the selected SFX volume- Fix: Rail covers on a weapon’s handguard sometimes being visible inside rifle scopes- Fix: Villa interior being too dark on the “Sullivan’s Bachelor Pad” map- Fix: Floor display not working properly on the “Sullivan’s Bachelor Pad” map- Fix: Weapon-switching animation issue in third-person view
2026-06-30 14:42 UTC · Community Announcements · Helios Studio
- Fix: Weapons not being properly positioned on the operator’s back-mounted gear- Fix: Incorrect operational skill values on the “Empty” squad- Fix: Bullet whiz sound not triggering at the correct time- Fix: Issue where enemy AI could fail to properly enter combat behavior
2026-06-29 08:56 UTC · Community Announcements · Helios Studio
- Addition: Closed Circuit Rebreather Gear- Addition: Gear placed on the back of the tactical vest is now available in the Backpack category- Addition: Back-mounted tactical vest gear to official squads- Fix: Issue in Quick Orders where available orders were not updated when switching operators- Fix: Issue with the operator height slider- Fix: Some AI errors
2026-06-25 16:00 UTC · Community Announcements · NoAimGirlKane
Greetings, Operators.The wait is over, Black One Blood Brothers Early Access 2.10 update is now available. You can read the full preview here. Reworked maps, new gear, AI improvements, and numerous quality-of-life enhancements... there's a lot to unpack. As you may have noticed, this marks the first step in a major overhaul of the game's level design. Our goal is to revisit maps over time, refining them when needed to provide new tactical opportunities while supporting both current and future gameplay mechanics. Great things are coming your way.Without further ado, here's the complete list of
2026-06-19 16:00 UTC · Community Announcements · Alex | Kane
Greetings, Operators,Many of you have been eagerly waiting for this announcement, especially after the recent speculation about the release date of the next major Black One Blood Brothers update on the community Discord. Today, we're giving you a first look at what's coming in Early Access 2.10.Three Major Level OverhaulsWe've already shared a few previews across our platforms: Helios has completely reworked three maps from the ground up, bringing a whole new tactical dimension to these environments. Beyond refining progression and level design, these changes also serve to seamlessly introduce
2026-06-05 16:40 UTC · Community Announcements · Alex | Kane
Greetings, Operators,It's time for another Behind the Scenes! This time, we're focusing on level design.In a tactical FPS like Black One Blood Brothers, level design is one of the most important pillars of the experience. Every map is built like a tactical puzzle, offering diverse environments, multiple strategic approaches, and enough flexibility for players to tackle objectives in their own way, without compromising balance.Driven by his passion for tactical games, military simulations, and documentary-style storytelling, Helios also works closely with a former French Commando Marine consult
2026-05-22 23:38 UTC · Community Announcements · Alex | Kane
New elements introduced in the next major update of Black One Blood Brothers. The different forms of water and underwater movement take center stage in this article, serving as a first taste of the upcoming previews for Black One Blood Brothers Early Access 2.10.Let’s dive in!Water Becomes TacticalWhile water has always been present across various maps in the game, until now it was merely part of the scenery, with no possible interaction outside of aquatic insertion cinematics. For Helios, however, it was only a matter of time before this aspect became a true gameplay element. “In a tactical i
2026-05-09 10:35 UTC · Community Announcements · Alex | Kane
Greetings, Operators, and welcome to the updated Tactical Map Guide. This is a crucial tool in the game. From this interface, you can define a wide range of actions. Press CAPSLOCK by default to bring it up.Once in this view, you can take full control of your operators and organize different squads based on your tactical decisions. Whether it’s based on their equipment or their skills, the choice is entirely yours. Whether you carefully plan your operation or prefer to leave room for improvisation, the map adapts to your playstyle.ControlsNo corner will remain unknown. Thanks to the different
2026-04-22 15:48 UTC · Community Announcements · Helios Studio
- Addition: Upgrade on Unreal Engine 5.7.4 (various fixes for GPU-related crashes)- Improvement: Visual details on certain maps- Improvement: Grass optimization on the “Residential House” map- Improvement: Optimized garden vegetation LODs on several maps- Fix: Ladders on custom maps were not working properly- Fix: Error that allowed the same kit to appear twice in the inventory- Fix: Grass scaling issue on the “Klettgau Forest” map
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