Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-11-01 17:39 UTC · Community Announcements · Trent
At 5pm EST today you can finally buy A Walk With Yiayia on your Nintendo Switch! {STEAM_CLAN_IMAGE}/40507123/32d77eec925e5843c1257dbc425f2a9604274e9c.png To celebrate the Switch release and 2nd anniversary of the PC release, I commissioned some new key art by Charlie Cooper. Isn't it lovely? If you've been waiting for your chance to be able to play the game portably and, like me, don't own a Steam Deck, now's your chance! It's the same game as the PC version and has all the patches the PC version has, so if you want to play the game in Spanish, French, German or Japanese they're all available
2023-07-26 19:36 UTC · Community Announcements · Trent
Fixed a game-breaking bug that caused progress to be stuck and prevented the player from finishing the story. Thanks to Sam Sempere for playtesting to help me fix this!
2023-07-01 16:46 UTC · Community Announcements · Trent
Added Japanese, French and German language support for SteamDeck and Linux
2023-06-29 20:09 UTC · Community Announcements · Trent
Finally added Japanese, German and French language support for the entire game for Windows. Linux update should be out soon, just need to test it a bit. Huge thanks to Hiroshi Ashida for the Japanese translation, Suley for the German translation, and Adnane Rihani for the French translation! Also (hopefully) fixed a rare bug that soft-locks the game.
2023-01-03 22:37 UTC · Community Announcements · Trent
With this latest update to the game all text in menus and dialogue has been fully translated to Spanish. The game now starts with a Language Select screen if no saved setting is detected. I also added the option to change the language at any time in the settings menu, on the main menu and in the pause menu. {STEAM_CLAN_IMAGE}/40507123/9b3dacd3175087085a90141fee4ec653f60d3e80.png A lot of care and attention went into this translation and I'm so glad the the game will be available for a completely new audience to experience. {STEAM_CLAN_IMAGE}/40507123/d17fc5e1902cebb1ea0754368e22cb8bac3ac30f.pn
2023-01-03 22:01 UTC · Community Announcements · Trent
The full game is now available in Spanish! In addition here are other small changes: -The Conversation Log now properly displays ALL lines of dialogue and doesn't randomly change to the wrong color anymore -Bumping into Yiayia in the beginning of the game isn't so jittery and weird anymore -Fixed some typos -Probably a lot of other stuff I forgot about
2022-11-13 22:28 UTC · Community Announcements · Trent
Upate 1.2 Notes: -FINALLY actually fixed rare game-breaking bug causing dialogue to be stuck in the middle of the piano scene (thanks so much for the help Vex/DerEineSchwarzeRabe!) -Fixed a few typos and text formatting issues -Fixed some house colliders so you can't clip through them anymore. -Fixed bug in Little Ruthie scene where music never starts playing -Fixed Yiayia's flower in portrait appearing and disappearing with a delay -Set hand-hold default setting to Hold in settings menu -Set gamepad vibration default setting to ON in settings menu
2022-11-11 15:59 UTC · Community Announcements · Trent
Hey all! Now that the dust is (sorta) settling after release last week, I'm getting around to tying up all the loose ends around the game so that I can move onto the next project. Which means I was able to get around to uploading the game's soundtrack, which you can now listen to on YouTube! It's also going to be on streaming services like Apple Music and Spotify within the next month or so, AND I'm going to upload a purchasable digital download on Steam! So what's next for Yiayia? Well, I still have some bugs and minor fixes to work on for the current release, then it's on to working on the S
2022-11-07 05:06 UTC · Community Announcements · Trent
See notes for v1.1 on Windows, should fix many problems. Thank you, Trent
2022-11-07 05:02 UTC · Community Announcements · Trent
Hey all, after watching streamers play and seeing user reviews on Steam I've added the following fixes and quality of life features (and some others): >> Fixed a few save/load bugs causing some softlocks that required reloading the game or avoiding certain areas that retriggered previously-played scenes >> Fixed player being able to trigger creek cutscene multiple times >> May have fixed rare bug with piano scene becoming hardlocked >> Reworked Shift input instruction sprite to be clearer >> Added autodetecting of controller or keyboard at game startup >> Made input instructions change at runt
2022-10-27 20:42 UTC · Community Announcements · Trent
It's finally finished! And here's the final release date trailer: A Walk With Yiayia is coming out on November 3rd at 1PM EST for PC, Linux and Steam Deck! {STEAM_CLAN_IMAGE}/40507123/d17409ef31b42c2e42bc4829580c3a3decc19a5f.png I'm excited and nervous to finally get this thing I've been working on for almost three years now out into the world. I've been working so hard on it to get it ready for release and I've learned so much. It's really hard committing to being done with a thing and there are still tons of ideas I would've liked to put in the game, but at some point you just have to let it
2022-10-14 23:55 UTC · Community Announcements · Trent
Still Almost Done I'm sure most people know this by now, but I'll reiterate it: The last part of game development is really hard. And not only is it hard, but also repetitive and boring. And yet every day is one step closer to release, and I'm getting reallllyyy close now. {STEAM_CLAN_IMAGE}/40507123/63f298fdeb4da345dadb17da417b3cbed2ab77de.png Bugs Every time I think I've fixed all of the game-breaking bugs, another one appears where I least expect it. Making a game with a lot of scripted moments and cutscenes allows a lot of opportunity for soft and hard locks, and those kinds of bugs are co
2022-09-08 14:55 UTC · Community Announcements · Trent
New Accessbility Features Entering this last phase of development I've finally been able to implement some quality of life and accessibility features that I've been planning on adding from the start! I think it's really important that devs take the time to do these things, even if you're just a solo developer like me. It definitely takes extra time to develop, but the more these things are seen as standard in games, the better the situation is for people of all ability levels to play as many games as possible! So here are the features I've implemented so far: Flashing Lights Toggle {STEAM_CLAN
2022-08-13 19:46 UTC · Community Announcements · Pilrag
Some news about the game's progress- At the Wholesome Direct this year I announced that A Walk With Yiayia would release on August 20th, 2022. But alas, I'm just one guy making this game part-time and I made the announcement with only a medium amount of expectation that I might actually finish by that date. What I was mostly hoping for was that it would force me to work on the game faster, and it definitely has! So, is it done yet? Almost! But most likely I will NOT be finished with the game by August 20th (next week) unless I become superhuman. More likely it will be ready for a mid-September
2021-06-15 18:55 UTC · PC Gamer · Andy Chalk
Revealed during the recent Wholesome Games Direct livestream, A Walk With Yiayia is a slow-paced "light adventure game/visual novel" in which you'll help your grandmother regain her confidence by taking her on a stroll around the neighborhood after she's had a scary fall... Read more.
Full appinfo as delivered by Steam PICS, changenumber 34866762. Also at /api/app/1629940/raw.
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