Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-04-24 21:15 UTC · Community Announcements · lightupgamestudios
Features - NPCs now understand more phrases and expressions, and are less likely to misunderstand the player Quality of life - NPCs can explain why they’re doing what they’re doing in a more natural, conversational way Bugfixes - Fixed bug where NPCs would try and talk about things they didn’t know anything about
2025-04-08 15:37 UTC · Community Announcements · lightupgamestudios
Features - Added basic skills and exp gaining mechanisms: woodcutting, mining, crafting, socialising, woodcarving, smithing, magic and cooking - Added unlockable talents that provide extra abilities to skills. This is an early stage feature, and will iterate based on feedback in play testing. - Added a chance for tree seeds to drop when chopping a tree - Added farms and farming as a job - NPC farmers will till earth, obtain and plant seeds, tend and water crops, and harvest and sell their produce - NPCs can now explain why they’re doing a particular action, whether it’s part of their job or be
2025-02-22 16:07 UTC · Community Announcements · lightupgamestudios
Fixed bug where NPCs sometimes wouldn't finish their current action
2025-02-22 08:55 UTC · Community Announcements · lightupgamestudios
Features - Added a world map which can be accessed by pressing , and can be filtered on terrain, structures, natural features and lots Quality of life -Updated minimap to show more useful information about the world, not just locations - Added an unequip shortcut button which can be used by pressing with an item equipped - Transfer liquid from one container to another directly by clicking on the target - Added more audio for cooking and general world interactions - Improved new game world generation performance - Minor UI tweaks Bugfixes - Fixed bug where NPCs would continue to try and move ev
2025-02-08 20:48 UTC · Community Announcements · lightupgamestudios
Features - Added dynamic floor dependent player footsteps - Added more audio to cooking and using items Quality of life - Added more early game tutorials and hints - Reduced the likelihood of critical bugs - Refreshed settings menu and added mouse sensitivity as an option - Added wait screen messages and hints when a new game is starting Bugfixes - Stopped NPCs from asking to be unstuck when already talking to the player
2025-02-03 16:48 UTC · Community Announcements · lightupgamestudios
Support for different region keyboards
2025-02-02 18:00 UTC · Community Announcements · lightupgamestudios
Fixed issues relating to different OS region settings
2025-02-02 14:21 UTC · Community Announcements · lightupgamestudios
Features - NPCs now have a better understanding of plurals of words (e.g. ‘cakes’ not just 'cake) - Cooked food recipes now provide a hunger fill up based on their ingredients Bugfixes - Fixed bug where NPC occasionally would stop trying to understand what player has said to them - Fixed bug which would occasionally prevent world generation from completing
2025-02-01 10:10 UTC · Community Announcements · lightupgamestudios
Features - NPC dialogue now includes hobby / activity preferences - Added seeds which have a chance of dropping each time a plant is harvested, and can be used to plant another of that plant type - Adding prototype cooking - using a stove, cauldron or campfire the player can make some basic recipes with fruit and vegetables that can be sliced, diced, fried and boiled. - Items can be placed on surfaces like tables or counters - NPCs now have a much greater ability to understand the player, through identifying what they say in amongst other words, as well as being able to understand the player s
2024-12-19 19:06 UTC · Community Announcements · lightupgamestudios
Features - Improved NPC ability to understand what the player is saying - including references to ‘you’ and ‘me’ and talking about future actions and a few more general things to talk about Quality of life - Increased player walk speed to be slightly faster than NPC walk speed - Improved world generation speed - Added more explainers and tutorials for how to play the game - Minor inventory and crafting ui improvements Bugfixes - Fixed occasional bug where time would stop - Fixed occasional bug where NPC actions would have the wrong requirements so would fail (e.g. trying to eat a location, try
2024-12-16 15:42 UTC · Community Announcements · lightupgamestudios
Features - Added liquids - collect water from wells using buckets, bottles or anything else that can be used to hold liquids Quality of life - Reduced number of notifications new players get when starting the game for the first time - Improved world generation time by around 30 seconds Bugfixes - Fixed bug where sometimes radial display actions didn’t activate when clicked on - Fixed bug where UI icons sometimes wouldn’t update when items were dropped / unequipped
2024-12-15 18:39 UTC · Community Announcements · lightupgamestudios
Added ability for NPCs to recognise when player is asking about a person, thing or concept that doesn’t exist in the game world and respond accordingly Added tutorial and helper text to show how to use items / interact with NPCs Added wells for water collection - liquids functionality to come soon in a future update Fixed bug where sometimes the world would spawn without a starting transport stop Fixed bug where occasionally the game would start in a test scenario Fixed bug where sometimes the player’s name would be used instead of an NPC’s name when the player learned something new about the
2024-12-12 06:42 UTC · Community Announcements · lightupgamestudios
- Removed debug text - Fixed main menu skip
2024-12-11 21:34 UTC · Community Announcements · lightupgamestudios
We've rebuilt EverWorld from the ground up. We realised that to fulfil the interesting features and gameplay we wanted (NPCs you can talk to and that react to a fully interactable world) we needed to re-architect the base systems of EverWorld. So that's what we've done. We've pivoted more towards the base foundations of a life sim that we can then build more and more features on. This means NPCs have jobs, will sustain themselves, will walk around etc - and we can build more that they can do on top of our systems. We've had to make the game world smaller (for now!) - but this comes with much d
2022-07-02 16:48 UTC · Community Announcements · lightupgamestudios
Content - NPC jobs and occupations are now broadly functional: - Farmers will sow seeds, water and tend to their plants, and harvest their crops to sell - Miners will find nearby rocks and minerals to mine and sell - Woodcutters will go to forests they know about to chop down trees, collect the wood and sell it - Foragers will try and find plants to harvest and sell - Storekeepers will stand at their stores - and that's pretty much it for now - Initial paths will now generate between buildings in villages - Very early crafting foundations are now present, letting players craft from ingredients
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1630520/raw.
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