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2026-09-11 21:57 UTC
$9.99
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public
15483881
2024-08-25 01:29 UTC
beta
8975921
6-20-22 Build
2022-06-21 04:41 UTC
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1630691
windows · english
27.37 MB
26.20 MB
7526823166360241246
branches: beta
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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15483881
public
2024-08-25 01:29 UTC
6 hours ago
8975921
beta
2022-06-21 04:41 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:57 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-08-25 01:44 UTC · Community Announcements · Del_Duio
Wow, well it sure has been a super long time since I did anything game making-related at all! To save everyone a giant story, the gist is that I pretty much retired from doing this and have been concentrating on making music instead. That said, there have been a few things that always bothered me a bit with Equin 2 that I never changed. And so today I blew the cobwebs off the computer and made some minor changes and graphical bug fixes: ADDITIONS Cactus Pricks (stage 2 desert enemies) now have both gold and iron nuggets added to their loot pool Mystery Scarabs (also desert enemies) have had go
2022-10-08 18:45 UTC · Community Announcements · Del_Duio
Happy October (so far) and all that, it's time for another game update! This time we have some new content, as well as the regular balance tweaks and etc. ADDITIONS New enemy: Ghoul Girl. These are uncommon undead who are slightly tougher versions of regular zombies. The can appear in the Temple from floors 3+. Any zombie has a 20% chance to instead spawn as a Ghoul Girl. They carry everything a zombie does, as well as many adventuring supplies like Torches, Fishing Poles, and other useful things. New event: Potion Master. For a small fee he'll give you a valuable tip on one of two potions. Fo
2022-09-29 03:17 UTC · Community Announcements · Del_Duio
Some small stuff but it's good: Reading The Warren Peace in battle now gives you +5 stamina (was +3). I did this mostly because I found myself not using it very much, as the 3 stamina gain usually didn't warrant the round of being asleep and defenseless. +5 though is much more viable for classes with high stamina-cost skills (Thief's "Drops" or "Dart", Cleric's "Heal" and etc) The chances of Fishing and catching giant-class enemies was reduced quite significantly. It can still happen of course, but this game was hard enough! Bat Gangs now count towards the regular Bats when it comes to Auto Ki
2022-09-21 15:36 UTC · Community Announcements · Del_Duio
Very small one this time, designed to make the game a TAD easier for players. Players will now gain: Attack +1 at level 4 Physical Defense +1 at levels 7 & 10 This goes for every class. These new character bonuses coincide with when you receive your Autokill abilities. Well isn't that swell?? --- The other thing is that I went back into some different enemy item drop lists and made the four main stat rings available in their pools as possibilities. Bats can now drop Nimble Rings (DEX) Buzzards can now drop Power Bands (STR) Blood Bats can now drop Yew Rings (MAG) XGA Guards and Orcs can now dr
2022-08-06 16:59 UTC · Community Announcements · Del_Duio
Hello I haven't been able to work on games in general the past couple months so this took longer than I expected. Not a ton of things this time but some important stuff. Additions Now when you have a full set equipped (and the purple flashing under the items is going on) selecting any one of these items will pull up a little pop up to the right side and show you which items are giving you the bonus, and what the bonus is. Though this info is pretty self-explanatory already and the set bonus is already listed on the Stats page, it's handy to have it right there in front of you. Changes No chang
2022-06-21 23:20 UTC · Community Announcements · Del_Duio
It's the June 21st update! This introduces some balance tweaks and a pretty substantial new equipment mechanic. Please excuse the CAPS LOCK, I was jotting down my notes while I was making this stuff and had the caps lock on. 'Tis a simple copy / paste from that text file: ADDITIONS {STEAM_CLAN_IMAGE}/40742265/fe5e4d76c8f7171c794a2c466460d86b37afdd22.jpg NEW MECHANIC- SET ITEMS! EQUIP PIECES OF ENTIRE SETS TO GAIN BONUS STATS AND ETC. THE HARDER TO ACQUIRE THE SET, THE BETTER THE BONUSES ARE. EQUIPPING A COMPLETE SET WILL CAUSE A GLOWING PINK BACKGROUND TO APPEAR UNDER EACH ITEM. MULTIPLE SETS
2022-06-15 20:46 UTC · Community Announcements · Del_Duio
Hey guys! This is sort of a small surprise update however I think it's a good one. ADDITIONS More map variety for the Temple area (again, can you ever have enough really?) The Graveyard Folder of Equin 1 fame makes a triumphant return! You can access it through the main menu, and here's you'll find the detailed files of all your dead rabbits. Mind you, dead rabbits will only start accruing after this update goes live of course. CHANGES When your character levels up both the plague and poisoned statuses will be automatically cured, should you be inflicted with them. Though this will make the ga
2022-05-17 19:10 UTC · Community Announcements · Del_Duio
Good afternoon! Today is a small yet important patch that increases the level variety to the Temple Area as well as increases stability for your character's starting point upon level generation (ie. getting stuck inside a wall is a no-no). Additionally, to help make smashing vases more worthwhile I've introduced a small chance to get Upgrade Dusts from them to the tune of the following: Desert of Doom: 2% Subterranean Prison: 4% Wizard's Forest: 2% Wizard's Tower: 5% Not only will this be good because upgrading your stuff is fun, it'll help get you stronger and be more able to tackle end game
2022-01-12 02:06 UTC · Community Announcements · Del_Duio
Hello all, Had to push this one through as a player had a character spawn inside a wall and another had an exit ladder spawn in a spot that was unreachable. Obviously, as unlikely as this might be to happen it for sure had to be addressed immediately. The exit ladder one I think I've 100% solved, luckily I've never had it happen but even one time is too often. The fix was to find where the exit ladder is, then compare the tiles directly to the north / south / east / west of it to see if it's been blocked by an unpassable tile (barring the ring of phasing equipment, of course). If all four spot
2022-01-08 18:11 UTC · Community Announcements · Del_Duio
Since release, the game has seen many improvements through various small content updates. This one shall rule them all. I've been hard at work on this every day for a few weeks, and I feel the time is right. There are many things to address, so when possible I'll post some screenshots to go along with them to get a better.. ah, PICTURE of what it's all about. ADDITIONS {STEAM_CLAN_IMAGE}/40742265/251867cf48d14d2c21cf49db1dca99017b1db7c8.jpg New class- the Monk! Specializes in punching things to death though he can use most any staff, stick, or one-handed club weapons. For armor he can wear mos
2021-12-22 01:50 UTC · Community Announcements · Del_Duio
Most likely the last update of the year, Happy Holidays and everybody try not to go broke this go 'round! Additions There are now four unique food items in the game. They are all plastic and inedible. Simply hold onto them in your pack (i.e. like a charm in Diablo 2) you will gain some pretty great effects. The tradeoff is less inventory space so it'll help introduce some more strategy to boot. You can rarely win them as rewards for clearing an area, as drops off certain enemies, or even possibly find them in crates. In the rare chance you happen to get more than one of the same type the effec
2021-12-15 04:59 UTC · Community Announcements · Del_Duio
I appear to be on a roll.. ADDITIONS New event: Streakyama! This is a special event where you can opt to pray to this stone idol god thing and it'll randomly change the power you get from having a full hit streak meter (which is normally +50% XP). This is of course totally optional. You can only receive a blessing from Streakyama once per game. You can view the Streakyama blessing whenever you have a maxed out hit streak meter on the Status screen. It'll be on the effects list in aqua text There are some new modifiers on a game's run length. Normal- Enemy physical attack strength is 100% of no
2021-12-11 01:20 UTC · Community Announcements · Del_Duio
Good evening! I saw a screenshot this morning that reported a possible bug where the exit ladder wasn't showing up in the forest area and could've been replaced by a fire tile. I took a look and sure enough my code was missing a check where - though unlikely for sure - a firestorm event in the forest could possibly spawn a fire tile right on top of the exit ladder, overwriting it. And this appears to be what happened to EQ2 player ryanintheshell. I knew I had to fix it- and immediately- so I took several hours to set aside time to work on the game. The fix was corrected pretty easily, but you
2021-12-10 00:21 UTC · Community Announcements · Del_Duio
Well, a little sooner than I anticipated but some good stuff regardless: Additions HP and STM regen effects now work in battle! Each round that passes will give you +1 to either HP or STM, and is factored in before poison or a curse's stamina drain. This is very very helpful and makes drinking Verdant potions (or using a Druid's Robe as an item) a viable option for hard battles like boss fights. HP regen and STM regen now have in battle icons to go along with this improved mechanic More level variation in the temple area New Item: Guidance (necklace). Upon touching a ladder, it'll trigger a co
2021-12-05 23:55 UTC · Community Announcements · Del_Duio
Well this took me a lot longer than I thought it would, but overall some pretty good tweaks and a very important upgrade preview window that will be nice for everyone with Upgrade Dusts burning a hole in their backpacks. Additions It took a LONG ASS time but now there's a little upgrade preview whenever you go to use either an Upgrade Dust or a Max Gem. This will let the player know exactly what their gear will be when they go to upgrade it before actually doing it and shows all 3 tiers. New menu option: Walk Speed. This is the overall speed of the guy when moving between tiles. You can toggle
Full appinfo as delivered by Steam PICS, changenumber 34866792. Also at /api/app/1630690/raw.