Changing to F2P on Dec 21st!
Hello all! The date of the change to Free to Play has been confirmed. It will happen on December 21st, 2024. Best of wishes to all and Happy Holidays! XMXStudios.
1 Player, Sci-Fi, Arcade, Space Dog Fighter, Instant Action, 3D, Vehicle Combat. Click and play. All ships available without needing to unlock. Control Remapping, Sensitivity Settings, Game Settings. Complete Controller Support. Gun Selection. Achievements and Leaderboards. 43 Ships to pick from.
| App ID | 1631120 |
|---|---|
| App type | Game |
| Developer | XMX Studios |
| Publisher | XMX Studios |
| Release date | 2021-06-07 06:51 UTC |
| Release state | released |
| Controller support | full |
| Free app | Yes |
| Store page | store.steampowered.com/app/1631120 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Void Warfare.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:51 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 7850271 | 2021-12-10 04:16 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1631121 | windows | 2.45 GB | 681.82 MB | 4589101126284945554 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 7850271 | public | 2021-12-10 04:16 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hello all! The date of the change to Free to Play has been confirmed. It will happen on December 21st, 2024. Best of wishes to all and Happy Holidays! XMXStudios.
Hello all! First I would like to thank everyone who supported the game. Void Warfare was my first go at a game as a solo developer. Your generosity is very appreciated. Due to personal circumstances, I believe it would be best to change this title to a free to play title and leave it up on Steam for all to try. I am requesting Steam to do this change and am unsure when it will take effect. Best of wishes to all and Happy Holidays! XMXStudios.
Greetings Players! The Holidays are here and we are proud to bring you all a solid update to Void Warfare for the season! Fixes include: -Player Controls have been updated. Better Sensitivity and controller mapping has been added. -Complete Controller Support from start of the game to the end of the game. -Controller Remapping including Sensitivity Settings from the in game Pause Menu. -Added Mass to Ships for Rotate, removed the turning factors of Ships making them turn more realistically and not evade missiles as often unless very small. -Lowered Regen Rates and Gun Resource on Decimator Cla
Greetings Players! It is the Holiday Season! We are proud to have made some major quality of life improvements to Void Warfare as well as further Balancing of the game play for all those who have purchased the title or plan on doing so during the holidays! These changes will go live this Friday on the 10th of December! Changes to the Game will Include: -Complete Controller Support from Start of the game until you put it down. -Can use either control type (KB/Mouse, Controller) from start to finish without needing to unplug a -Controller to allow for Mouse Aim. -Floating Aimer has been turned o
Greetings Players! In the Controls Menu, Invert Pitch and Normal Pitch will allow for the Mouse to invert what happens. Moving the mouse up still causes the reticule to move up, but the movement of the ship will be reversed once that threshold has crossed making the ship go down. This is saved so it doesn't need to be set again each mode. Minor fixes to aim assist on new ships as well as distances of aim assist on guns. Minor fixes to Achievement and Leaderboard writes. They show now when achieved as they should and display properly in the Steam Client on achieved. Restarting and Quitting the
The three new ships didn't have Resolution scaling present for several of the UI elements making thing rather small and hard to see. This has been fixed to scale as the other ships do.
Greetings Potential Players and Wishlisters! Void Warfare is going on a 20% discount for the first two weeks of September to bring in the new School Year! Recently updated with 3 new powerful ships, better quality of life control to the game play in various ways as well as dominance of space wait you all in the most recent version of the title! For more information about changes, see the Major Update Announcement for more details! Need a study break? Take 10 away to destress and clear one of the many smaller game modes! Best of luck to all of you in all of your chosen classes for the year! Sin
Greetings Players! We are proud to announce the arrival of many quality of life settings that were previously lacking from Void Warfare. Main Menu Settings allow you to control the volume levels individually for Music, Menu and SFX. Three ships have been added to the game for use on Death Match, Wave Endurance and Battle Royale Game Modes. These ships are medium sized, heavily armed, Shielded, Hulled and have strong Power Plants to regenerate Hull and Shields when not taking damage. These have been added to off balance the unrealistic expectation of beating many of the later Death Matches, Wav
Greetings, Players! Shortly will be a Major Update to the Game Mechanics. Below is a List of all things that have been added or updated. Adding Main Menu Settings Music Volume Menu Volume Sound Effects Volume Adding 3 new ship Prototypes for the Death Match, Wave Endurance and Battle Royale Game Modes. These Ships are all fast, medium sized but very heavily armed, armored and shielded. They also come with Power Plants to regenerate their Shields and Gun Weapons at a more significant rate. It also allows for Active Hull Repairs. No extra mechanics are needed for the regeneration of Hull - it wi
Achievements/Stats send to server were temporarily turned off between the last update until this one. Apologies - it has been fixed. Ascik Behemoth has been fixed; Armor takes damage again. Many of the ships stats have changed to make larger ships move slower and turn slower than smaller ships. This scales upwards from Ascik through Ogin to reflect the better technologies of later ships. Controller sensitivity update to further allow for better controls when aiming.
Hello Players! Feedback has been received, controls being a major one. We have updated the game with a much easier sensitivity on both the mouse and controller to aim. It was tested going through the Ralloz and Ogin Sectors and both were much much better at staying on point. Mouse Aim especially is really smooth and felt easy to follow along with due to the wandering reticel. Thank you again for your purchase and the feedback - what you all say matters in the end. We hope this helps improve your experience. Any further feedback is appreciated! Sincerely, XMX Studios
Greetings! After our successful launch and integration of Steam Leaderboards and Achievements, we have decided this weekend would be an excellent time to offer a sale price on our Title, Void Warfare! 20% will be reduced from the price of the Game from Friday at 0:00 Pacific Time and last until Monday morning at 0:00 Pacific Time. Recent positive reviews from Curators have also driven us to want to share the Game with more people and generate a more robust community for Leaderboard play. Thank you to all who have purchased the Game, we appreciate you all so very much! We hope to see more new f
Hello Players! We are pleased to announce that after some time - admittedly more than we had hoped for; the Leaderboards and Achievements are working 100% correctly and are ready to be challenged! 29 Achievements in total to mark your progress through the game. Every Mode has a completion Achievement. All Small Modes Achieved with grant Hunter of the Elusive. All Large Modes achieved will grant Hunter of the Mighty. All Death Match Modes achieved will grant Master Hunter. The three Hostile Sector Modes each have their own Unique Achievements to earn. Kill Achievements are also active. 100, 250
Void Warfare officially launches at 12am PDT June 7th, 2021! It has been a fun process getting this title to this point, the first from our Company of hopefully many. While I had hoped to have the complete Steam integration done by launch, unfortunately that part didn't pan out as desired. That said, it is still being worked on to add the Achievements and Leaderboards to the game which will come as soon as it is ready and working. In the meantime, the game is fully ready for play so you can have your fun practicing up and figuring out your method of attack and strategies before the Leaderboard
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1631120/raw.
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