Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
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2022-04-04 17:10 UTC · Community Announcements · Tusky
Hail and well met, tournament fans! I am very excited to announce the release of a new major update for Tourney: v1.3! This update includes a brand new scenario called "The story of Plip". It begins with a small RPG preamble in which you control squire Plip as he prepares for his first tournament. Then, depending on your actions in this section, you will then be able to play through one of 2 alternative narrative scenarios - which one you get is determined by your actions in the RPG! {STEAM_CLAN_IMAGE}/40498236/6016a61592885bf82891425b466a00eb202bf858.png There are a bunch of extra goodies in
2021-12-30 08:48 UTC · Community Announcements · Tusky
Winter greetings to thou and thine! The winter season is upon us, and I have been carrying on with minor fixes whilst sipping some festive Amaretto. Preparations for a larger update is underway too, so I'm looking forward to sharing that. Added - Pressing escape closes the last opened menu Added - In the plip RPG pressing escape brings up an exit menu Fixed - Closing the events menu using the top buttons would not unpause the game Fixed - Some typos (including one of the main houses on the start new campaign screen!) Some "under the hood" fixes which improve overall stability and logging Thank
2021-11-16 20:15 UTC · Community Announcements · Tusky
A couple of big new features have been added to Tourney, a new decoration mode and sandbox scenario! Bunting Bonanza! New decoration mode of coloured flag ropes* which you can put all over buildings & the scenery to make them look more festive! They come in various colours and add a bit of colour and flair to you tournaments! {STEAM_CLAN_IMAGE}/40498236/4e818ae31afce8204f24b61540c94a5a2345c135.gif You can access this new feature from the below menu: {STEAM_CLAN_IMAGE}/40498236/87e94fb5b6fd771e4121524b173dddf181926b28.png Sandbox mode A Sandbox has been added. Once you have played a level in th
2021-11-12 11:23 UTC · Community Announcements · Tusky
Tourney has been live for a week! The reaction so far has been great. I’ve been busy in the background, which you might have noticed if you saw the game updating itself quite a lot! It’s now on version 1.1.23 Part of the work has been on the next update which I’m calling the “Creative Bundle” If you are interested in what will be in it - and what’s on the roadmap for Tourney, I have made a public board on Trello here where you can see that! https://trello.com/b/awbRyFXI/tourney-milestones Otherwise - mostly those little updates have contained fixes for errors that people have been getting in t
2021-11-08 12:51 UTC · Community Announcements · Tusky
Hey everyone! Work continues on the game. As ever, thank you for all the great feedback which has been really useful. Just an update for those who might be wondering: The game is now on v1.1.8, all of the new versions since 1.1.0 have been logging tweaks, or fixes for edge case issues that people have been finding - to try and get the game 100% super solid. A larger update with something fun will be incoming, hopefully in a few weeks :) 'til next time!
2021-11-06 07:56 UTC · Community Announcements · Tusky
Hail and well met, one and all! Wow - It's been a very busy day and a half since launch. Thanks to everyone for the feedback, it's been much appreciated and given me plenty to do!! :) A new update has just gone live. here's what's in it: New feature: Restart level option in the pause menu. * Changed: UI tweak on knight upgrade menu, reduced opacity on the disabled arrow Fixed: If a visitor was approaching a stand, and it was sold, they would still think it was there Fixed: Game breaking error if going to Castle day 2 or finale level, when at the end of the previous day an event was underway Fi
2021-11-04 17:02 UTC · Community Announcements · Tusky
Well me everyone! After many years in deveolopment, I am pleased to announce that Tourney is finally released! {STEAM_CLAN_IMAGE}/40498236/f2b2da13b6deabb43a162539c11cb88b078880bd.jpg It's shipped!! :D :D I am very happy to bring you this news. However, the journey is far from over! I'll be closely checking any reviews or feedback that might be provided, and things that might further improve the experince - all things will be considered. And of course al bugs squished :) There's an update I'm working on as well with some more content that I am hoping to release in a month or two. In the meanti
2021-11-01 07:44 UTC · Community Announcements · Tusky
Hallo! Few days left to launch, here is a digest since the last update! The only feature that is new since the last update is a button to speed up time was added around a week ago! (Probably the most requested feature) Other than this there have been a couple of minor updates with small fixes in: Fixed: When there are 2 different event venues, only the winner from one event would get the trophy above their heads Fixed: If you had opened the game before the home reset camera button was added - the view would not move at all Fixed: Soft lock in the last level was possible if a knight was pushed
2021-10-29 17:45 UTC · Community Announcements · Tusky
Egad: Coming up to live launch day. There’s another chunky beta update, and here’s what’s in it… Added: Before when a knight won a tournament they would just wander off with no notification, and it was easy to miss. It’s now much more of a big deal. When a knight wins there is now a fanfare & burst of confetti. A gold notification pops up to inform you that there has been a winner & who it is. Then for a short while, knight will have a shiny trophy over their heads, and whilst it is there they’ll strut proudly about and nearby visitors all cheer and applaud them. Changed: You can alt tab out o
2021-10-27 07:04 UTC · Community Announcements · Tusky
Well hello there! There is just over one week left before the game goes live!!! There is a spooky new beta update, which includes a few amendments and minor fixes that have been requested from testing. And the version number is especially terrifying - in honour of the upcoming spoopmas. Added: Reset camera button*, (default: home) which resets the camera rotation & zoom Added: Holding middle mouse button allows you to drag the camera around Added: All staff and robbers now have randomly generated names visible in their menus Added: Sound effect for people throwing tomatoes at a prisoner in the
2021-10-22 06:18 UTC · Community Announcements · Tusky
Hello! Version 0.2.10 is released! With thanks again to all the beta testers. all of the feedback has been extremely useful! The last update was for 0.2.6 - so there have been a few version changes, but I thought it would be better to provide an occasional digest when something of note happens - rather than spam you with updates about tiny fixes! :) - Change: Joust minigame changed so that opposition knights select mood if it is high, rather than low. This is to make it consistent with the melee minigame - Change: A lot of player knights seemed to be getting killed in the second level due to a
2021-10-17 12:58 UTC · Community Announcements · Tusky
Hello friends, Small update to let you know (for those testing in beta) there has been a minor update to version 0.2.6 which includes various fixes including a couple of big ones that were causing soft locks, and a mission not firing. There is also some balancing and mission rewording to make the game more clear about some things that some people were reporting having trouble with. ALSO! Some fun new sound effects, including a quite grisly one where the knights are being noisily stabbed by the surgeon to "heal" them. Thank you all for your support!
Full appinfo as delivered by Steam PICS, changenumber 34866846. Also at /api/app/1631600/raw.
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