Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-03-28 16:56 UTC · Community Announcements · daniel radcliffe
I want to start by thanking everyone who bought the hat pack and has supported Soran's development in other ways. You're all awesome, and I'll forever appreciate your help on this project. I recently started a new job in the video game industry, and a part of that commitment is that I have agreed to no longer profit off of this personal passion project. Soran isn't going anywhere, and I intend to continue to invest free time in it's development and play testing it with the community.
2023-03-11 19:53 UTC · Community Announcements · daniel radcliffe
In this update I've done some long overdue housekeeping. As a solo developer, I've been continuing to learn Unreal Engine over the 4 years I've been making Soran. And because I don't know what I'm doing, I managed to ignore a few thousand null reference errors over the years. They piled up, but generally didn't seem to break the build. Well in this update I managed to reduce that number to 2 pesky errors that I'm still working to fix. I did that by ensuring that every reference my code tries to point to is considered "Valid" before it grabs them. If you're an Unreal developer and haven't heard
2023-02-10 22:54 UTC · Community Announcements · daniel radcliffe
In this update I'm trying out some balance changes to address the gameplay goals of "defenestrating players off of the map should be fun" and "the player should never accidentally fall off of the map." Here's what's new... -New Arena "Sym2" added to Custom Matches for Testing -Vertical knockback increased on the Defenestrator -Melee boost slightly increased -Wavedash boost slightly decreased -NLL or "No Lives Lost" mechanic disabled (falling off of the arena will always grant your enemy a point) -Air control increased from 0.1 to 0.2 -Various small bug fixes
2022-07-17 16:39 UTC · Community Announcements · daniel radcliffe
That's right, I've made 22 iterations since I last wrote any patch notes. Most of the changes have been small fixes and tweaks to help 2v2 and CTF play better. This update, however, has a few pretty significant changes that help me prepare for 1.16 which will include fully operational CTF and 2v2 for customs and matchmaking. Here's what's new in 1.15.32 -Finishing Custom Matches should now return players to the lobby -Finishing Matchmaking Matches should now run a rematch (yup, you'll just indefinitely rematch whoever you find in matchmaking until someone backs out) -CTF is now available for t
2022-04-12 21:27 UTC · Community Announcements · daniel radcliffe
https://i.imgur.com/z1OzD6b_d.webp?maxwidth=760&fidelity=grand This update introduces many new elements for testing in anticipation of the 1.16 update which will feature full 4 player matchmaking support. Here's what's new... -New Arena, "The Skill Park" added to Custom Match Options for testing -2v2 support added to Custom Match Options for testing -Friendly Teammate Bot introduced for 2v2 Bot Matches -Phlood, Fire Hose, and Sun Beam ammo increased from 36 to 60 -E.O.D.L.R. ammo decreased from 36 to 12 -E.O.D.L.R. damage increased from 25 to 35 -E.O.D.L.R. knockback multiplier increased by 50
2022-03-22 19:54 UTC · Community Announcements · JcG Ph33no
I didn't do any patch notes for Beta 1.15.3 through 1.15.5 because they were all small bug fixes. But there's some great new stuff in this one that I wanted to announce. -Significant netcode improvement to address input lag and jitter issues -Ammo Pickups now show their respawn timer countdown -4 maps (Symmetrical Arena, Docks, Corporate, and Engine) now all have only 1 of each ammo type to test potential new pacing and balance -First Person animations have been added to wall jumps
2022-03-05 20:19 UTC · Community Announcements · JcG Ph33no
Some small but much needed fixes for the latest update. Thanks to everyone who tested and submitted bugs! -Fixed issue preventing mid-air weapon swapping after a flying knee -Fixed issue causing player to remain crouched after sliding on an incline -Fixed issue occasionally causing self Defenestration to fail (firing the Defenestrator at your feet should now always launch you) -Fixed issue occasionally delaying the end of a game to 11 kills -Weapon Slot that is equipped when player health reaches zero now persists into the next life -New sound attached to player spawn -Defenestrator projectile
2022-02-10 18:17 UTC · Community Announcements · JcG Ph33no
Beta 1.15 is yet another game feel update, but it’s without a doubt the biggest one yet. In this update I did a fresh pass on nearly every aspect in the game. My goals were to polish the current mechanics, give the player better feedback, and generally streamline the whole experience in a way that better supports the core loop. I want any given match of Soran to tell a short memorable story, so that you can look back and say stuff like, “remember when I shot the water cooler and it caused you to slip and die in my pile of broken glass?” Updating the game feel will hopefully help create more of
2022-01-09 20:36 UTC · Community Announcements · JcG Ph33no
Our first community testing night starts in a half hour! I fixed a few things to help it go more smoothly. -Various ammo pickup issues fixed -Hiding spot on the top of "Engine" blocked with zero health volume -Fixes to the maps "And" and "Horizon" that cause the sunbeam to not work -Weapon Swap sound changed
2022-01-03 21:25 UTC · Community Announcements · JcG Ph33no
https://i.imgur.com/uVxsdK8_d.webp?maxwidth=760&fidelity=grand This update is a pretty big pass at the game feel. With the help of our small community, I've been honing in on the things that make Soran feel fun and unique, and with this update I wanted to make design decisions that emphasized those things. This update features three new maps for matchmaking, custom matches, and bot fights as well as new sounds, refined mechanics, bug fixes, and balance changes. I'm hoping that these new more detailed maps will help create more memorable inner narratives for matches. The Defenestrator is at the
2021-12-18 04:49 UTC · Community Announcements · JcG Ph33no
This update adds a new map, "Summit" to the Custom Match menu so that we can start to test it out. It's the second of three new maps I'm working on for the next big matchmaking update. This map and the other new map, "Corporate" are still works in progress, so feel free to share your thoughts in the feedback section on our discord (https://discord.gg/e7Xq47eaCv). I'll be away from my computer next week, and can't work on or play Soran. But I hope you're able to enjoy these two new maps over the holidays! I'll have a good idea for the third new map by the time I get back home. Thanks for playin
2021-12-13 18:42 UTC · Community Announcements · JcG Ph33no
We've been testing the new map over the past week and ran into a handful of bugs and things. So here's what's new and what's fixed. -Fixed state created with the EODLR that was occasionally creating a shield around the user -Fixed player occasionally getting stuck in crouch -Cooldown time between wall jumps increased from .2 to .3 seconds -Player can now slide diagonally if moving forward -Updates made to improve gameplay flow for test map, "Corporate"
2021-12-08 18:58 UTC · Community Announcements · JcG Ph33no
Just a quick patch to fix some issues that popped up in 1.13 -Fixed Defenestrator bug causing the game to crash -Grapple changed to fire a projectile hook -Lower level AI are now less likely to try to recover from Defenestration
2021-12-05 21:41 UTC · Community Announcements · JcG Ph33no
https://i.imgur.com/1CSrUCc_d.webp?maxwidth=760&fidelity=grand Here's another 1.13 patch with some fixes and a new map for testing! The new map, "Corporate" is only available for Bot fights and Custom Matches for now. The goal is to test and refine it for the bigger 1.14 update. Here's the change list. -New Arena, "Corporate" added to Custom Match Menu -Damage numbers removed from hitmarkers -Weapon Info bug on My Player menu fixed -Various UI updates to better communicate states to the player
2021-11-30 22:33 UTC · Community Announcements · JcG Ph33no
After switching the bullet weapons (Rifle, Sniper, Pistol) from projectiles to hitscan, the networking for glass objects in the game (windows, bottles, lights) pretty much fell apart. So this patch is mostly to address those issues. Here's what's new... -Updated netcode for breakable glass objects -Updated PVP arenas with more breakable glass objects -Updated UI for the "Weapon Slot" system
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1632030/raw.
{
"appid": "1632030",
"common": {
"name": "Soran",
"type": "Game",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"logo": "2eec3f7b547c9c80f5992b72f2186db2ebbcdbaa",
"logo_small": "2eec3f7b547c9c80f5992b72f2186db2ebbcdbaa_thumb",
"icon": "11a052212282f8279c6eb2d69fc4db68f8f59424",
"clienticon": "17ef54096f81fb3bc2ef79a11e67a98311b0df22",
"clienttga": "0651352d53f44653d895bb45b531070a5bbaaf43",
"releasestate": "released",
"controller_support": "partial",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "23.023255813953483",
"height_pct": "42.78081215863215"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "23.023255813953483",
"height_pct": "42.78081215863215"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_asset_mtime": "1649347647",
"associations": {
"0": {
"type": "developer",
"name": "Joseph Keenan"
},
"1": {
"type": "publisher",
"name": "Jazzcharles Games"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "25",
"2": "23",
"3": "3",
"4": "18",
"5": "70"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_49": "1",
"category_36": "1",
"category_18": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1623670680",
"community_hub_visible": "1",
"gameid": "1632030",
"store_tags": {
"0": "122",
"1": "5547",
"2": "1663",
"3": "6815",
"4": "1719",
"5": "1775",
"6": "1637",
"7": "13906",
"8": "1651",
"9": "493",
"10": "492",
"11": "19",
"12": "701",
"13": "21",
"14": "3859"
},
"review_score": "7",
"review_percentage": "81"
},
"extended": {
"developer": "Joseph Keenan",
"publisher": "Jazzcharles Games",
"homepage": "https://pheenomusic.wordpress.com/jazzcharles-games/",
"isfreeapp": "1",
"listofdlc": "1890090",
"dlcavailableonstore": "1"
},
"config": {
"installdir": "Coran",
"launch": {
"1": {
"executable": "AI_Lesson.exe",
"arguments": "-windowed",
"type": "default",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"228988": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1632031": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "3040207517788902961",
"size": "1211516725",
"download": "425594064"
}
}
},
"baselanguages": "english",
"branches": {
"public": {
"buildid": "11345030",
"timeupdated": "1685397035",
"timebuildupdated": "1685396930"
}
}
}
}