Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-24 18:23 UTC · Community Announcements · Cotanius Jeta
This update aims to bring you full gamepad support, a public lobby system, and ability to command squadron boats and squadron ships separately or all at once. Co-Op is still considered Beta so please let us know of any issues that may come across while playing, especially with the new public lobby feature. Early Access v1.8.1.2 Stable - Adjustments to PC-461 physics and handling to correct changes caused by recent Unity 6.3 game engine update. - Reduced enemy count in first tutorial to counteract past buffs to certain units. - Adjustments to resource item UI displays to handle bigger numbers (
2026-08-23 13:43 UTC · Community Announcements · Cotanius Jeta
Early Access v1.8.1.1 Experimental - You may now host and join public lobbies. - Engagement squadron management controls expanded to allow separate control of boats and ships. - Refreshed challenge levels (now Scenarios). - Implemented gamepad specific tutorial messages and added a few missing gamepad wirings. - Added unhost button for host. - Added disconnect buttons for clients. {STEAM_CLAN_IMAGE}/40896017/e12b76cc516629013aad56c6d53e163adc308c66.png
2026-08-05 10:18 UTC · Community Announcements · Cotanius Jeta
Early Access v1.8.1.0 Experimental - Full Gamepad Support. - Japanese ground officers implemented for the recent reinforcement system rework. - Adjustments Co-Op player visibility and reinforcement mechanics inclusions. - Attempted to reduce likelihood of supply vessels changing resupply targets by increased cost of task switching. - Updated game engine from Unity 2021 LTS to Unity 6.3 LTS. - Redesigned paused menu. - Adjustments to submarine surfacing by startle behavior. - Added squadron collision prevention forces - Fixed allied defenses having Japanese unique defenses and visual models. -
2026-05-18 13:42 UTC · Community Announcements · Darky
Greetings, Captain! After months of hard work and Experimental Branch testing, we are proud to present to you one of the largest and most ambitious updates yet, v1.8.0 Stable - Combined Offensive! {STEAM_CLAN_IMAGE}/40896017/f01f0fd6bc8a74967aeedba64f4b7a8ff963b3d3.gif As usual, it has been a long period of very active development, with constant feedback from many of you and 15 patches of various sizes building up to this eventual Stable version update. {STEAM_CLAN_IMAGE}/40896017/98832591f2766d00e242f6f33c99c2a66843db17.gif Our highlight features are the addition of a Co-Op mode, which allows
2026-05-13 21:25 UTC · Community Announcements · Cotanius Jeta
Early Access v1.8.0.15 Experimental - Reworked engines to be upgradeable and shared within classes. - Crew can now has chance to be recovered and get carried over to new respawn boats, chances depending on whether or not allies/enemies are nearby. - Added post-engagement review screen. - Reworked smoke visuals for performance and added stagger and inaccuracy when there is indirect visibility of targets. - Default difficulty presets changed to reduce overall intensity of enemy presence while increasing allied presence. - Reworked squadron preview in campaign UI. - Gave some player boats their m
2026-04-27 10:37 UTC · Community Announcements · Cotanius Jeta
Early Access v1.8.0.14 Experimental - Rebalanced enemy call-in parameters to reduce the occurrence of calls made by Japanese officers, lower tier officers are more affected. - All enemy call-ins now require a minimum effective Threat Level of 1 to be activated. This means that if you catch the enemy by surprise, they will not be able to scramble for reinforcements. Consider attacking under the cover of the night or a storm. - Enemy flares on detected visual effect restored, having been broken since v1.6.0. - Fixed issue with new submarine behavior causing crashes. Certain known issues may stil
2026-04-22 23:22 UTC · Community Announcements · Cotanius Jeta
The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. {STEAM_CLAN_IMAGE}/40896017/0dbc73aa7b178ff42aaf0dd2ce03b2eaf637f391.gif {STEAM_CLAN_IMAGE}/40896017/f01f0fd6bc8a74967aeedba64f4b7a8ff963b3d3.gif You may now focus targets for your squadron, call-ins, and your own gunners. {STEAM_CLAN_IMAGE}/40896017/98832591f2766d00e242f6f33c99c2a66843db17.gif RP crates now blast off of ships with explosive damage. {STEAM_CLAN_IMAGE}/40896017/9107e135ca11f7b502cddb9b3dece53edd7ba44a.gif Early Access v1.8.0.13 Experimenta
2026-03-24 08:56 UTC · Community Announcements · Cotanius Jeta
Early Access v1.8.0.12 Experimental - Improved plane spawn locations for engagement starts and those scheduled by threat system. - Improved surface spawn positions schedules by threat system, this should also consider co-op player locations now. - Fixed client preventing host stalling the warmup simulation when new game is being created. - Removed debug log in camera update loop left over from development of auto camera height bonuses added during v1.8.0.11. Certain known issues may still persist. {STEAM_CLAN_IMAGE}/40896017/e12b76cc516629013aad56c6d53e163adc308c66.png
2026-03-18 18:33 UTC · Community Announcements · Cotanius Jeta
Early Access v1.8.0.11 Experimental - Co-op players can now see who is downed when in campaign view. - Call-in activation hotkeys are now rebindable. - Call-in cards are now clickable for activation during engagements, clicking without them popped up will trigger selection of captain to allow activation clicks. - Camera height adjustments to help with sub chaser view obstructions when zooming. - Networked exclamation marks that appear when player gets spotted in campaign map. - Networked torpedo net placements. - Networked in engagement time warp UI. - Clicking cancel/engage as client will now
2026-03-06 12:10 UTC · Community Announcements · Cotanius Jeta
Early Access v1.8.0.10 Experimental - Fixed player crews not being synced properly from client to client players, broken in EA v1.8.0.9 Experimental. - Clients should now be notified when host is paused. - Networked engagement preview clipboard show up and engagement start sound cues. - Fixed desyncs in engagement friendlies/enemies progress bar. - Fixed clients being able to cancel engagement clipboard. - Fixed clients being able to access save/load. - UI sorting adjustments for Steam profile overlays. - Clients now get warning when trying to access electronics. - Fixed missing call-in conten
2026-02-25 09:05 UTC · Community Announcements · Cotanius Jeta
This update is bringing significant improvements to game frame rate in large battles and co-op. Crew should also be smarter when it comes to loading guns. Longlasting audio cutoff issues present in large battles have finally been solved. Early Access v1.8.0.9 Experimental - Ships with destroyer-sized guns larger will now fire at longer ranges and fire with tighter salvo patterns. Innate gun accuracy is reduced to compensate and make for a more natural spread. - Loader tasks are now evaluated based on how much ammo exists in a gun rather than how much the gun needs to be fully supplied. - Remov
2026-02-12 09:34 UTC · Community Announcements · Cotanius Jeta
{STEAM_CLAN_IMAGE}/40896017/668d0072697d2556762c085a6a416f34a231d821.gif Early Access v1.8.0.8 Experimental ★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser. - Campaign engagement start spawn handling rewrite. - Heavier cruisers are now able to fire up to 5000m with their main guns. - Bofors 40 mm direct damage increased from 50 to 250. - 3" gun AP shell base damage increased from 600 to 800. - 3" gun AP shell splash damage increased from 200 to 400. - Gun fire will now illuminate their surroundings. - Muzzle flash particle emission handling and material changes. - The
2026-02-02 09:12 UTC · Community Announcements · Cotanius Jeta
Early Access v1.8.0.7 Experimental - Fixed host being stuck on map unable to move when all of hosts crew had been downed with permadeath status upon sinking. - Minor networking code optimizations. - Reduced networking tick rate from 60 to 30 to reduce host load and fps drops, this may be increased again later after further networking code optimizations. - Boat acceleration and engine cooling ratings are displayed again as the interrupting feature is being delayed. Certain known issues may still persist. {STEAM_CLAN_IMAGE}/40896017/e12b76cc516629013aad56c6d53e163adc308c66.png
2026-01-27 20:12 UTC · Community Announcements · Cotanius Jeta
You may now easily sort characters based on veterancy or attributes. {STEAM_CLAN_IMAGE}/40896017/990f20dec5b721c3d44b8b257146e24bf021c419.png The smart-fill and auto-empty boat buttons should also prove to be useful. {STEAM_CLAN_IMAGE}/40896017/bcc4b5b3a533409f3290e7ffcfb0d8a04bdb064e.png Early Access v1.8.0.6 Experimental - Added character management quality of life features. Sort by levels and attributes, smart fill and quick empty characters from crafts. - Engagement preview clipboard now shows target group distance and orientation at the bottom. - Crew is now invulnerable to overboard by i
2026-01-06 05:57 UTC · Community Announcements · Cotanius Jeta
Early Access v1.8.0.5 Experimental - Mark 27 torpedo range increased to 3000 meters. - Reworked in game guns UI to fit in more weapons slots for the submarine chaser. - Condensed weapon slots selection UI to allow future slot expansion for submarine chaser. - Loadout screen now supports right click to go back a menu. - Rerendered gun silhouettes for loadout screen. - Planes can now properly spot ships with active spotlights. - Refinements to plane spawning physics and orientation. - Fixes to Mutsuki health component wirings. - Gave Mutsuki a searchlight. - Fixed dead campaign groups (landing f
Full appinfo as delivered by Steam PICS, changenumber 38347073. Also at /api/app/1633370/raw.
{
"appid": "1633370",
"common": {
"name": "Boat Crew",
"type": "Game",
"eulas": {
"0": {
"id": "1633370_eula_0",
"name": "Boat Crew EULA",
"url": "https://store.steampowered.com//eula/1633370_eula_0",
"version": "2"
}
},
"logo": "2aa7703301e837e41f97f0d1816f48779ef5f873",
"logo_small": "2aa7703301e837e41f97f0d1816f48779ef5f873_thumb",
"icon": "df3f84d437b2ec3c63d5add5695d42cebd3d29b3",
"clienttga": "39491bbce466997112892dc431906d6894d5465c",
"clienticon": "7c84ad4de19ba93b80c915394f7f1d56173224ae",
"releasestate": "released",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"name_localized": {},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1707523200",
"tested_build_id": "12941139",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"controller_support": "partial",
"small_capsule": {
"english": "c461fbef72d82160addc69322e46b6dd5b2e6846/capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "38.1023677764755",
"height_pct": "68.63076862186335"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "9e03ecf3e44dc90e6f28f64bcf54de20382d3dbf/library_600x900.jpg"
},
"image2x": {
"english": "9e03ecf3e44dc90e6f28f64bcf54de20382d3dbf/library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "9d6d158952ff9a058636cd31e3aa7326cbcd639e/library_hero.jpg"
},
"image2x": {
"english": "9d6d158952ff9a058636cd31e3aa7326cbcd639e/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "9d6d158952ff9a058636cd31e3aa7326cbcd639e/library_hero_blur.jpg"
}
},
"library_logo": {
"image": {
"english": "79f72d52ce53c4fd96594b86841c0651651fcd2b/logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "38.1023677764755",
"height_pct": "68.63076862186335"
},
"image2x": {
"english": "79f72d52ce53c4fd96594b86841c0651651fcd2b/logo_2x.png"
}
},
"library_header": {
"image": {
"english": "28b15533d880017664e085294ed47b8301effd7f/library_header.jpg"
},
"image2x": {
"english": "28b15533d880017664e085294ed47b8301effd7f/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1787480347",
"associations": {
"0": {
"type": "developer",
"name": "Tabbing Tabby"
},
"1": {
"type": "publisher",
"name": "MicroProse Software"
},
"2": {
"type": "franchise",
"name": "Boat Crew"
}
},
"primary_genre": "28",
"genres": {
"0": "1",
"1": "23",
"2": "28",
"3": "2",
"4": "70"
},
"category": {
"category_2": "1",
"category_23": "1",
"category_18": "1",
"category_30": "1",
"category_17": "1",
"category_9": "1",
"category_38": "1",
"category_1": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1659394811",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "1633370",
"store_tags": {
"0": "4994",
"1": "4684",
"2": "9",
"3": "4150",
"4": "6869",
"5": "12472",
"6": "6910",
"7": "599",
"8": "3968",
"9": "1678",
"10": "6426",
"11": "4026",
"12": "17305",
"13": "1773",
"14": "4747",
"15": "19",
"16": "4252",
"17": "1708",
"18": "3814",
"19": "4182"
},
"review_score": "8",
"review_percentage": "89"
},
"extended": {
"developer": "Tabbing Tabby",
"publisher": "MicroProse Software",
"homepage": "https://www.microprose.com/games/boat-crew/"
},
"config": {
"installdir": "Boat Crew",
"launch": {
"0": {
"executable": "Boat Crew.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
}
},
"depots": {
"1633371": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "60181252161584784",
"size": "666164753",
"download": "512275824"
},
"early_access_v1_7": {
"gid": "871695031687748910",
"size": "786245111",
"download": "644624768"
},
"experimental": {
"gid": "60181252161584784",
"size": "666164753",
"download": "512275824"
}
}
},
"baselanguages": "english",
"workshopdepot": "1633370",
"branches": {
"public": {
"buildid": "24912394",
"timeupdated": "1787595476",
"timebuildupdated": "1787594511"
},
"early_access_v1_7": {
"buildid": "20380075",
"description": "Early Access Legacy v1.7",
"timeupdated": "1760417314",
"timebuildupdated": "1760416174"
},
"experimental": {
"buildid": "24912394",
"description": "Experimental",
"timeupdated": "1787595033",
"timebuildupdated": "1787594511"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "200000000",
"maxnumfiles": "5000",
"savefiles": {
"0": {
"root": "gameinstall",
"path": "Boat Crew_Data/GameData/GameSaves",
"pattern": "*.BCS",
"recursive": "1"
}
}
}
}