1.0.1 Update (Critical Bug Fixes)
Bug fixed that made game "freeze" when fusing cards in Chill Mode Bug fixed that occasionally swapped in blank cards
COLLECT, CRAFT, and BATTLE your way to the top in this wrestling move collectible card game that lets you innovate like never before. Enter the ring a rookie...leave as the GOAT!
| App ID | 1634990 |
|---|---|
| App type | Game |
| Developer | DIY Experiences LLC |
| Publisher | DIY Experiences LLC |
| Release date | 2023-06-09 19:08 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1634990 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | SpotCallerzMobile.exe | windows | ||
| 1 | SpotCallerzMobile-Mac-Shipping.app\Contents\MacOS\SpotCallerzMobile-Mac-Shipping | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:08 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 11497022 | 2023-06-17 19:58 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 1634991 | 1.37 GB | 1.20 GB | 8075860383493597392 | |||
| 1634992 | 736.53 MB | 420.80 MB | 1364916924111249079 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 11497022 | public | 2023-06-17 19:58 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Bug fixed that made game "freeze" when fusing cards in Chill Mode Bug fixed that occasionally swapped in blank cards
🎉 Mark Out - Official Release Announcement! 🎉 Hey there, wrestling fans and card game enthusiasts! I'm beyond excited to announce that my passion project, "Mark Out," has officially left Early Access! After a fantastic journey in Early Access since August 2021, the game is now ready for you to jump into the ring and experience strategic wrestling action like never before. This will be the final update for Mark Out as I finally get to exhale from all of my hard work. I've poured my heart and soul into "Mark Out" since 2019, handling all the programming, systems, and implementation myself. I c
This patch addresses a few issues that came up since the last update. Bug fixed that stopped pulling cards during matches Bug fixed that allowed AI to randomly reverse moves Reversals will now have the victim use the move in question Bug with songs not playing fixed Mid match camera angles added back in Wrestlers now have different stances based on their body part healths Mid match menu now shows above all other screens Card play GFX removed
Fixed bug that made Submission matches unplayable
I would first of all like to apologize for the long delay between updates. I had this update slated to come out in October and due to a variety of reasons, I failed to release the update. This update is more of a cleanup release. I fixed a few small bugs and refined a few things such as the post match screen. In addition to this, I also added in a few new arenas. I am now shifting my focus to get Mark Out out of the Early Access phase. Please play through the game and inform me of any areas that you all would like to see improved as I march toward this release goal. Mudshow Wrestling {STEAM_CL
Women base models added Crowd members now wear Mark Out merch There was an error that would cause some cards to add damage instead of taking it For the past week, Steam's online uploader has not been working for me. I attempted to use the manual uploader last night but forgot it does not use zip files. This upload should fix the project for anyone that affected.
It has been quite some time since I have posted a formal update description, but I think now is the perfect time. Since the last update, there have been quite a few adjustments. New Card Types There are 2 brand new card types that work together. Body Part Target Cards Heal Cards In order to heal specific body parts from damage, you must combine a Heal card with the appropriate Body Part Target card. All of these cards can be found in the Loose Cards section of the store. Wrestling and Card Types Up until version 0.6, Card Types were merely aesthetic. Cards did not behave differently based on t
Today is the most haunted day of the calendar year! As promised, the game reset is finally here. This is the most pivotal update yet with the game really coming into its own. New Match Types Keeping in theme with Halloween, I thought long and hard about what match type would fit well in Mark Out. What match type had one of the more eerie feels to it? What match type had a reputation of being associated with haunting/demonic characters? There was one AND ONLY one match type that fit the bill. That match type was, the LADDER MATCH! Use the steel ladder to bash your opponents body to dust and cli
Hello All! I have some great news. I was slated to go live at 2:00PM today to give an overview of the new features in Mark Out! Instead of this, I created a playlist of all of the content I want you all to know about. In this playlist you will find a series of clips showcasing some of the newest features AND even giving some insight into pre-existing features and gameplay. I hope that you all find this more useful as I was able to more efficiently curated the necessary content for you all. Full Playlist https://youtube.com/playlist?list=PLSb-rlrLe6GCF_Ag-R9uNSbRU3P8HYbSi 0.5.x Feature Overview
Wheeeew! This is the longest time I have EVER gone between updates and for good reason. My primary goal for this update was to move the needle on the Create a Wrestler mode. Create a Wrestler/New Character Models I was sick and tired of those old beatdown Mark Out model and the limitations if afforded the Create a Wrestler mode. Under 10 hairstyles was also an unacceptable benchmark that I was not willing to accept for long. I'm excited to say that I am MUCH happier with where the Create a Wrestler mode is today. Take a look at some of the new renovations made to the mode: Brand new character
Ladder moves can now be performed in Hardcore matches. Ladder match coming soon!
I honestly did not expect to whip out such big updates back to back, however...my excitement for this project overtakes me each day. In the last big update, I mentioned the addition of Steel Chairs inside of matches. The 2 match types introduced at that moment were the First Blood and Hardcore matches. After some of your awesome feedback, I released that the First Blood match was slightly broken and needed some more attention. LADDER I used yesterday to address this match type and even decided to add a Brand New match type in the process. New to Mark Out is the Table Match!!! This match requir
With update 0.4.0, I wanted to start refining some of the existing features of the game. The game's formula was pretty simple with the Momentum, Energy, and Spirit field's being key pillars of gameplay. As I started playing the game myself and even watching players get into it, I began to think of ways further expand this current system. Gameplay Pillars The original update saw the Reversal system being completely overhauled pretty early in the game's development. The players of the game really seemed to enjoy that update! The next issue I addressed was the player's inability to hit more costl
This has by far been the longest gap between updates since the release of Mark Out! This is due to the complete overhaul I had to do with the existing Grind Mode. I received a TON of feedback requesting the ability to use Workshop characters in grind mode and for the ability to wrestler at more than the stock 3 promotions. Well... Promotion Creator and Grind Mode GREAT NEWS! This new update allows you the opportunity to choose an existing wrestler before heading into the Grind Mode. Along with this, you also now have the ability to create your own CUSTOM PROMOTIONS. These promotions allow you
This is a baby patch that I put together while I get my 9-5 work week started. This build does the following: Introduces a very buggy Online system. It is so buggy that Sessions can not be locked out after match is full (looking into solution tonight) Improvements to the reversal system that allows you to see the card in question, along with a new reversal pop up A new energy system that resets on each turn while adding 1 for a max of 10 energy resource Plus some smaller improvements to hopefully make your experience better Expect more information about the progress of the online system, Creat
Full appinfo as delivered by Steam PICS, changenumber 34866959. Also at /api/app/1634990/raw.
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