Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-06-15 20:03 UTC · Community Announcements · Slid Studio
With many new players after the Mandalorian review, the amount of issues discovered also scale. (Although the issues are happily of the more innocent kind) The fps-system for the last update was quickly made, so this should be a little improvement. The framerate cap for the game is now 144fps. This also applies for already installed games. The framerate can be set to 'free' in the main menu settings if desired. If the framerate is 'free', there will be a fps-meter visible for a few seconds in the left corner for each load. This is to alert those players about potentially silly high framerates.
2023-06-12 23:54 UTC · Community Announcements · Slid Studio
People are getting better gpu's over time, so very high fps are starting to create some issues. I've decided to still keep the framerate free by default. But the game then has no fps-breakes, other than 100% the gpu. This can affect the physics systems, and perhaps some other issues as well. Granite Gash and Hypothermia waste will display a info message if >280 fps. The message is telling what to do if movement bugs out, due to limits of the Unreal 4 physics engine. Realisticly, this probably happens at >500 fps. The start menu will also give a similar message if > 280 fps is detected. The sta
2023-04-14 10:57 UTC · Community Announcements · Slid Studio
The bow now buffers the shoot-mouseclick, so if you shoot just before reload is finished, the shot will be executed. The return-sign from Drowned veins had the old stand-in name 'Riverhill'. Has been fixed to 'Deadwell'. Two exploits where you could, by some acrobatics, reach places you shouldn't, has been blocked. I'm sure there were other fixes as well, but I cannot remember what they were this moment; )
2023-01-10 22:53 UTC · Community Announcements · Slid Studio
The sling has been altered a bit. Now it will automatically reload after a throw, and start swinging again. If you want to lower it, just rightclick mouse, and it will be lowered after reload. This was done to make it a bit faster, and to always keep it loaded.
2023-01-10 19:04 UTC · Community Announcements · Slid Studio
The flying witch in Sourwood has reduced some health, and the plank labyrinth have become wider and without un-neccesary gaps. Too many people felt frustrated about falling into the water. The witch in Deadwell has reduced some health. She isn't very hard with an ideal strat, but she could be a big speed-bump for people. The white ghosts in Deadwell also has reduced health, and the lightning can't reach as far now. As an early boss, too many people saw her as a bit too hard for that part of the game. The troll-spider in Granite Gash displayed wrong amount of health. The weapon menu displayed t
2022-11-11 22:58 UTC · Community Announcements · Slid Studio
If the player had three empty weapons in the slots, and the fourth was spear - emptying those as well and then scrolling several times could create an infinite loop (game freeze). Fixed! Main game menu + settings + pausemenu has been reworked. This was done to better fit a 16:10 menu format. Also, the settings-menu had become a bit cluttered after a lot of additions
2022-11-07 02:20 UTC · Community Announcements · Slid Studio
If saving while jumping, it could happen that the player experienced 'fall death'. A value was being wrongly modified. This was very rare. Has been fixed. When exiting from Under Nokkpond, the lifting-out-of-water system could skip past the player. This was also very rare. That system has been replaced by a spline-system, which should be solid. In Fallcrush, the player could spam jump while climbing the line up the steep hill. Eventually, the player would exit the system and fall to death. Jumping has been disabled while using this. In Darktroath there was a gap in the drowning plane under the
2022-10-31 20:09 UTC · Community Announcements · Slid Studio
In Ravefen, the message near the exit has been reworded to 'Have I found a Bow and a Shield here in Ravenfen?' The previous message could be a bit confusing. The spider-spawners in Granite Gash has reduced health and a bit slower moving speed. The jumping spiders in Forest path had an issue, which could make them spin or jerk. It was caused by some of them having a rotation in the x and y axis, while movement was restricted for the same axis during movement. The big trapdoor spider in Granite Gash has been health-nerfed by a little value.
2022-10-11 14:19 UTC · Community Announcements · Slid Studio
The game is made for 120fov, but there has been added a 105fov mode available in main menu settings. All weapon sights has been adjusted to also be accurate in this mode. Added two signs in Nokkpond pointing to each side of the pond. The pickup-hitboxes for items are a bit larger now. Renamed the Note sheet to Music note sheet. Added message Under Nokkpond that is available. Added a message for the bridge in Granite Gash, saying it can't be pushed down. This should lessen the confusion when later prompted 'a ladder has fallen down' Fixed an area that allowed the player to walk 'under the river
2022-09-23 11:26 UTC · Community Announcements · Slid Studio
Found a way the previous fix could cause a problem, so just patched that part
2022-09-22 18:04 UTC · Community Announcements · Slid Studio
Changed the way the key is registered in Granite Gash. It will now hardset, instead of modifying the Key register.
2022-09-19 12:03 UTC · Community Announcements · Slid Studio
A little modification on the last fix for the Marebog-door. It would be a problem if: The player did run into the cabin, while the door opened, and saved. If loading, the player would be inside the cabin, but the door still shut. Sorry about this, that door has a quite complicated game logic. Hopefully, this is the last failure mode patched for it.
2022-09-11 20:23 UTC · Community Announcements · Slid Studio
In Marebog, if you saved before when the door had opened, and then reloaded afterwards, you could open it again. This would lead to the Key being registered as 'whitdrawn' twice. This could lead to a softlock later in Granite Gash, since the Mountain Key would not be registered properly, due to the inherited wrong value in the register. Fixed 'Darkthroath' to 'Darkthroat'
2022-08-30 17:45 UTC · Community Announcements · Slid Studio
Changed text-method for the zipline. The textprompt to use it will now immediately dissappear when out of the trigger volume. Added a danger sign in Trollhole, telling the player about minecart danger. Fixed rolling boulders potentially getting each other stuck in Sourwood. Reduced the confirmation time for graphical settings down to 3 seconds. Selecting a 'bad' resolution should now revert much quicker back to default. Fixed a grammar error in Sourwood.
2022-07-11 14:05 UTC · Community Announcements · Slid Studio
There were a problem in Trilobite cave a long time ago. I thought I had fixed it, but turns out the same issue could be encountered another way. Hopefully fixed totally now! Since it could result in a softlock, I updated it asap.
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1639790/raw.
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