Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2026-03-19 21:31 UTC · Community Announcements · RV Novar
Hey Warlocks, We have been busy around Warlock Projects lately, and that work helped us solve a frustrating bug that has been present across the franchise for a while now. Today, we are ready to implement the fix to Project Warlock II, and give you an update on bringing it to the original Project Warlock as well.Back to Solid GroundThe main focus of this update is a complete re-design of Character Collision. For a long time, we have been getting reports of players clipping through the map and falling into the void. We tried to patch it a few times before, but we could never quite figure out th
2025-12-22 15:00 UTC · Community Announcements · murmur_retrovibe
Hey, Warlocks! With the holiday season around the corner, it’s a great moment to jump into some fast, no-nonsense FPS action. Longer evenings, more free time, and a handheld nearby make demon blasting surprisingly easy to fit into your day. Project Warlock II is all about momentum - vertical levels, aggressive enemies, and satisfying weapons that keep the action flowing. Whether you’re playing in short bursts or getting lost in longer sessions, it’s a solid pick for the holiday break. If you’re spending some time with your Steam Deck this season, this might be a good excuse to dive back in, or
2025-10-30 15:36 UTC · Community Announcements · RV Novar
Hey, Warlocks!Over the last few updates, we’ve been steadily introducing performance fixes and optimizations. This time, we went all-in. With this patch, we’ve done a big performance sweep, turning our focus behind the scenes to make Project Warlock II run smoother, faster, and more stable.While those changes happened deep under the hood, the results should be clear in-game: higher FPS on average, reduced stutters, and better overall stability across all systems.Performance ImprovementsThis update targets performance from multiple angles - enemies AI, scripts, input handling, and more.Updated
2025-09-24 08:34 UTC · Community Announcements · RV Novar
Ahoy, Warlocks! The Project Warlock: Lost Chapters demo is now live on Steam! Jump aboard a cursed pirate ship, swing your cutlass, blast enemies with a harpoon gun or cannon, and get a first taste of the insane chaos and brutal pixel-powered action coming in the full game.This demo gives you a taste of the pirate-themed madness in Project Warlock: Lost Chapters - five weapons, relentless enemies, booming explosions, a mysterious altar, and a colossal leviathan lurking below. All set to a pirate synth soundtrack that keeps the action going. This one level, roughly 1/27th of the full game, deli
2025-09-18 14:43 UTC · Community Announcements · RV Novar
Hey Warlocks,Today’s patch brings a wave of improvements aimed at tightening gameplay, squashing bugs, and smoothing out the game. We're tackling a wide range of issues with this one - from controller navigation issues and translation gaps to performance drops and weapon mishaps. Here are the patch notes:Gameplay and InterfaceController navigation now works correctly in the Player Info panelThe “Game Saved” message no longer overlaps with the second weapon row in RealmshiftManual reloading is now possible again after upgrading the CrossbowContinuing a save while viewing a station no longer cau
2025-09-12 19:00 UTC · Community Announcements · kmpaplinski
Hey Warlocks,We're currently in the playtesting phase of a number of isses for Project Warlock II - adjusting controller navigation in the Player info panel, issues with crossbow reloading after upgrades, manbear's headbutt sending player out of the game's bounds and numerous other issues. We will be launching patch addressing those and other in the coming week while at the same time tackling various issues regarding game performance. More on that - next week!
2025-07-25 14:10 UTC · Community Announcements · RV Novar
Hey Warlocks!In this week's Project Warlock II update we've addressed several issues where achievements weren't unlocking as intended.For achievements tied to Codex or Bestiary entries, they will now trigger upon picking up the last missing item for their respective lists.If you have already met the requirements for any of the achievements listed below, they will be automatically granted when you launch the game after this update.Fixed issues with the following achievements:The Gun ExpertThe SpellcasterThe Strategy MasterThe Twist FinderThe Lore MasterThe Monster ExpertThe CompletionistThanks
2025-07-10 14:40 UTC · Community Announcements · RV Novar
Hey Warlocks!This week we've taken another look at monster hitboxes and made improvements to many monsters across all chapters to ensure more accurate and responsive combat. Here's what that means:We've implemented general improvements to hitbox placement and size for most enemies across all Chapters.For flying monsters like the Cacobot (Chapter 1) and Demonface (Chapter 2), we've specifically changed their hitbox type from body to head. This means every shot you land on them will now register as a headshot - pretty fitting, since they're essentially just flying heads with guns!Thanks for your
2025-07-03 12:41 UTC · Community Announcements · RV Novar
Hey Warlocks!This Project Warlock II update focuses on balance adjustments for Buckshot Revolver, slight life steal nerf, alongside a specific level difficulty tweak and various achievement bug fixes. BalanceWe've implemented the following balance changes:WeaponsBuckshot Revolver:Added damage dropoff:Effective range is now 8m.Maximal range is 50m. (These ranges will be monitored and adjusted if necessary.)Reduced damage per pellet from 60 to 25.Buckshot Revolver Balance Details: The Buckshot Revolver is intended for close-quarters combat. It should deal full damage up to 8 meters from monsters
2025-06-26 11:57 UTC · Community Announcements · RV Novar
Hey Warlocks!This patch focuses heavily on addressing soft-lock issues and geometry problems that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility improvements. Levels & GeometryWe've tackled numerous soft-lock situations across all chapters that were preventing players from progressing as intended.Chapter 1:Fixed an issue where players could jump out of bounds and soft-lock the game after finding the first secretRemoved two statues in E1M8 that allowed players to soft-lock the game by jumping into the red key areaChapter 2:Fi
2025-06-17 15:29 UTC · Community Announcements · RV Novar
Hey Warlocks!Another week, another update for Project Warlock II. This patch introduces the first round of performance optimizations we've been talking about, alongside several important bug fixes addressing issues reported by the community. Performance UpdateThese changes aim to reduce CPU usage and improve overall framerates, kicking off our performance improvement efforts that will continue over the next few updates. This time, areas of focus include:Optimized Ghoul Berserk code to decrease CPU usageOptimized Succubus code to decrease CPU usageImproved Senses AI for monsters to decrease CPU
2025-06-12 11:37 UTC · Community Announcements · RV Novar
Hey Warlocks!Here's another update for Project Warlock II with improvements based on your feedback! This patch brings important improvements for Steam Deck, the first batch of your ever insightful loading screen tips, and fixes for several gameplay issues that have been reported since 1.0 launch. We're also working on performance optimizations that will arrive in future updates.Loading Screen TipsAgain - thanks for all the submissions! From the 100 tips already in the game, we're now rotating 25 of them weekly while keeping the others in the regular pool. This approach ensures players see fres
2025-06-04 16:39 UTC · Community Announcements · RV Novar
Hey Warlocks! We're dropping in with another hotfix to tackle some of issues that have been reported since last update. We're actively working on improving the overall performance of the game, as well as constantly looking at feedback regarding balance, gameplay features, and bug reports. 1.0.0.4 Hotfix Notes Fixed secret count in E2M11 Fixed an issue where player would get teleported outside of the arena in E2M11 Performance ground work for next patch See you in the next one!
2025-06-01 14:00 UTC · PC Gamer · Rick Lane
Project Warlock was a thoroughly entertaining FPS throwback which caught the bloody wave of the boomer shooter revival right at its height in 2018. As such, I was excited by the prospect of a sequel, and one was duly revealed at the PC Gaming Show in 2021... Read more.
2025-05-30 13:06 UTC · Community Announcements · RV Novar
Hey Warlocks, First of all - heartfelt thank you - all your feedback and reception are great and we continuously track all of the comments and reports on Steam, Discord and socials and will either answer, sulk over or just plain fix all. In the meantime please remember that you can submit your game tips using this forum's thread. https://steamcommunity.com/app/1640300/discussions/0/595150242677027177/ If you squeeze in time over this weekend and send them they can be included in the game to share your insightful wisdom nuggets as soon as early next week. You know. Such as this. {STEAM_CLAN_IMA
Full appinfo as delivered by Steam PICS, changenumber 38554344. Also at /api/app/1640300/raw.
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