2026-08-14 14:05 UTC · Community Announcements · CM Greg
Greetings scientists, We have a new hotfix NOW LIVE on Steam that addresses a wide range of issues reported. Thank you to everyone who sent over their logs for the hunger, thirst and oxygen meters not dropping under specific circumstances. They have been helping us narrow down and pinpoint what's causing it. We believe we have a potential fix in today's build, but we can't verify if it's working correctly. Keep speaking to us and let us know if it's worked or if it's still an issue. Here are the full patchnotes... ADDED: Added the keybind option for turning devices on and off. CHANGED: Changed
2026-08-12 14:49 UTC · Community Announcements · CM Greg
Greetings scientists, Now that Forever Skies: The Final Echoes is available across PC, PlayStation 5 and Xbox Series X|S, we’re looking ahead to what comes next - and we want your input. We’ve put together a short community survey to learn more about what you enjoy, what you think could be improved, what frustrates you, and most importantly, what you’d like to see from future updates in Forever Skies. Thanks to our Feature Upvote Board, we already have a good idea of many of the features and improvements you’d like to see. But we want to go a step further and get a broader picture of what matt
2026-08-11 16:24 UTC · Community Announcements · CM Greg
Greetings scientists, Our Forever Skies Bug Hunt officially came to an end a few weeks ago. A huge thank you to everyone who took part, hunted down bugs and sent us your reports. Your contributions help us continue improving Forever Skies, and we really appreciate everyone who got involved. The winners have now been selected and contacted via email, including our Grand Prize winner, who will receive an NVIDIA GeForce RTX 5070 and a Steam Gift Card. Alongside four runners-up, who will each receive a Steam Gift Card. Grand Prize Winner: SeigneurAO Runner-up: Lizord Runner-up: Kythulhu Runner-up:
2026-08-06 15:32 UTC · Community Announcements · CM Greg
Greetings scientists, The latest hotfix for Ver.1.3.0 is now live. It includes fixes for some of the most-reported issues, such as nerfing enemy quantities on locations, removing redundant lightning storm notifications, missing helium, a slider for lightning flashes and more. {STEAM_CLAN_IMAGE}/41775446/043c574e62ee97fc1f4bababf4250316f8478690.png We have also made improvements to the Custom Difficulty Mode to address some of the other issues raised. Thank you for your continued feedback, you’re helping make Forever Skies a better game! CUSTOM DIFFICULTY MODE IMPROVEMENTS As we continue to loo
2026-07-30 14:52 UTC · Community Announcements · CM Greg
Greetings scientists, Another day, another hotfix. Just the one fix today... Fixed the missing structure on the Small Town POI that helps players climb out of the lower levels near the Paint Tool wreck. Team FFH
2026-07-29 15:06 UTC · Community Announcements · CM Greg
Greetings scientists, Another hotfix was just released. Here are the fixes: Fixed a bug when the surplus mode stayed on after the player left the Helm Fixed a bug where the heading button prompts didn't appear on the UI when using a controller Team FFH
2026-07-28 13:17 UTC · Community Announcements · CM Greg
Greetings scientists, Thank you for all of your feedback since the launch of The Final Echoes yesterday. There are a few issues you have highlighted to us, and two of them have already been fixed. Here is what this hotfix addresses: FIXED: Fixed a bug that prevented any Turbines from increasing the maximum weight capacity of the airship, making players who played on an existing save struggle to make progress with the new Electricity System. Fixed the visual bug that created a blurry screen when players interacted with the helm while using a controller. Thanks for all of your feedback so far. T
2026-07-27 17:02 UTC · Community Announcements · CM Greg
Greetings scientists, We're excited to announce that today marks the launch of The Final Echoes Update, the third and final instalment in our major free update series, alongside the official release of the game on XBOX Series X|S! And better yet, XBOX Play Anywhere is fully supported! As previously stated in the launches of Echoes Part 1 and Part 2, the focus of the Echoes Updates is to introduce greater variety to the existing world of Forever Skies and enhance the exploration based on your feedback. New Location: Thunderhead Terminal SavesIt’s not necessary to start a fresh save with this up
2026-07-21 12:33 UTC · Community Announcements · CM Greg
Greetings scientists, With The Final Echoes Update being less than a week away, we wanted to take this last opportunity to showcase one of the new features being added to Forever Skies in this update, Custom Difficulty Mode! {STEAM_CLAN_IMAGE}/41775446/db0e20d0728d76c1c81d4a2033dc4db60f3638fb.gif Tailor the game to your playstyle Play However You Like: Custom Difficulty Mode Difficulty Customization is a feature you, the community, have been asking for for a long time, and we're excited to be bringing it to the game. We felt that the Final Echoes Update was the perfect opportunity to introduce
2026-07-15 14:49 UTC · Community Announcements · CM Greg
Greetings scientists, ICYMI: we're keeping the beta branch open until further notice. More details here. In addition, we have just sent a hotfix to the build. We know some players have reported frustrating audio issues with the Generators; we will address this as soon as possible. For now, here are the rest of the patchnotes: CHANGED: Added stun damage visualization. Enemy Behaviour - Added improved tracking for enemies that land on or move onto the airship. - Added logic that removes melee enemies if they remain on the airship for too long (self destruct logic). - Added additional landing and
2026-07-10 16:04 UTC · Community Announcements · CM Greg
Greetings scientists, Forever Skies: The Final Echoes Update is now fully playable on our experimental beta branch from now until Monday, July 13th! We then plan for it to return on the following weekend, Friday, July 17th - Monday, July 20th. Instructions on how to join our beta_flight branch can be found by clicking HERE \New Devices: Power Generators Tier 1, 2 & 3] IMPORTANT SAVE INFO This time, our beta branch will work slightly differently from how we normally do things, so please pay attention to the information in this section. If you are planning to take part in both beta weekends, we
2026-07-01 14:13 UTC · Community Announcements · ffh_dzawor
Forever Skies: Final Echoes Bug HuntHello everyone. As we get closer to the release of our big "The Final Echoes" update, we wanted to turn to our community for help finding bugs that our own QA teams might have missed. The top 5 most active and useful community QA participants will be rewarded, with the grand prize being an NVIDIA GeForce 5070. This initiative is open to all owners of Forever Skies on PC only. You have to own the game on Steam to take part.How to Join:Fill out this form: https://forms.gle/diyuFsW9W7RHVtoq5Wait for a password to be sent to you by email.Join the Final Echo test
2026-06-25 17:04 UTC · Community Announcements · RumHam871115
Greetings Scientists!Now that we have our launch date locked in for our The Final Echoes free update (July 27th, 2026), we wanted to start sharing some more details of the major changes coming with it. So today, we're diving into one of the biggest additions in the update.Powering Your Flight: The New Electricity SystemOne of the most significant gameplay changes arriving with The Final Echoes is a complete overhaul of how electricity works aboard your airship.We received a fair bit of player feedback from players saying they wanted something to keep them more engaged with their airship throug
2026-06-06 19:31 UTC · Community Announcements · RumHam871115
Greetings, Scientists.We’ve got some exciting news for everyone wondering when our big “The Final Echoes” update will arrive. Today at Summer Games Fest, during The Future Games Show, we officially announced the release date! 🎉📅 July 27, 2026 📅🎉 (New Location: Lighting Tower)To mark the occasion, we’ve also released a brand-new trailer featuring just a few glimpses of some of the content coming in the update, including new devices, locations, and enemies above the dust, just to name a few: (New Device: Power Generators) July 27 also coincides with the launch of the game on Xbox Series X|S.
2026-05-13 16:18 UTC · Community Announcements · CM Greg
Greetings Scientists! Buried in the Final Echoes Update news we posted a few weeks ago, we mentioned that our bug buddy plushie is now available, following a successful petition, thanks to you! {STEAM_CLAN_IMAGE}/41775446/dcdd03193b29e58579408dc70913baf525c06040.png The campaign was supposed to end last week, but the good folks at Makeship agreed to make them available for just a little while longer. But time is now running out. The campaign ends in 2 days - Friday, May 15! Here is the link: https://www.makeship.com/products/friendly-insect-plushie {STEAM_CLAN_IMAGE}/41775446/c1525f84d3a96b352
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