2026-06-02 22:48 UTC · Community Announcements · Zurvivor
Hey everyone,This is just a quick update to let people know that 0.8 is still being worked on.Now, why has this been taking so long?I took a hiatus from development earlier in the year to focus on not burning out, mental health, etc.A game breaking issue has arose that I am in the process of working out and fixing. Unfortunately, this issue isn’t as easy as just fixing some code but it’s something deeper that has arisen randomly. If fixes carry on to not work, I will be rolling back to a Feb 7th project build and then recreating additions, changes and fixes up to recent.Apologies for the delay
2026-02-08 01:07 UTC · Community Announcements · Zurvivor
Quests save has been reset - It is recommended to delete your old saves that end with '_Quests' in %appdata%, local, surroundead, saved, savegames. Experimental Patch Notes - 17/02Adjustment to calculation of first person camera locationFixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot nowBolt ammo changed to 5 Scrap Metal from 4 High Quality Metal (Craft at weapons workbench)New models for Crafting Workbench, Campfire, Weapons Workbench & Construction WorkbenchWhen looting all from an AI corpse it will no longer close the UIAdjustment to how forc
2025-12-19 00:43 UTC · Community Announcements · PlaySurroundead
Hey everyone, December is truly here and with that I have an update on 0.8, work has been going well but Christmas has been fast approaching. So to address the elephant in the room; I'm looking to drop an experimental patch around the new year and I will update on this after Christmas day/boxing day (26th) after I have had a small break from everything. Once, all issues and more are sorted in the experimental build I will push the update to stable. How long this takes will depend on what needs to be fixed, changed or even added to. Now with that news, while I have said some of the stuff coming
2025-11-24 00:43 UTC · Community Announcements · PlaySurroundead
Hey everyone, just a quick update to say progress on 0.8 is progressing and it will be a massive update coming December 2025.From the bunkers, to an infection, new items, update and new clothing, a lot is coming and more still to be shown coming up to the release of 0.8!Also, it should be said I have been upgrading from UE5.3 to UE5.6. All saves will transfer and still work fine but you may see some game settings reset to default. Above, is just a small teaser of some of the stuff coming and only touches slightly on the 0.8 update with lots of improvements coming. As the update draws closer I
2025-10-02 23:03 UTC · Community Announcements · PlaySurroundead
Hey everyone, this is just a quick post outlining some of the stuff coming for the next major update and I will look to post more information about this as it progresses further.What is coming?Infection system - Zombies in different ways can now infect the player with an infection. Will you be able to find the cure, find the medicine to hold it off or succumb to the infection. It should also be stated that this is a system that can be turned off if you don't want it in your playthrough.Remade and way more fun bunkers - Bunkers have a complete new design and structure to them. All will be uniqu
2025-08-16 00:28 UTC · Community Announcements · PlaySurroundead
Items added:P90P90 MagazineRocket Launcher66mm RocketBlack Enhanced Military Respirator variantFirearm malfunctioning - As durability on a firearm goes down, once it reaches 85% durability it will start to have the chance to malfunction. As durability goes down, the chance increases. This can be disabled in difficulty settings.Melee damage degradation - As durability on a melee weapon goes down, the overall damage output will slowly start to reduce. This can be disabled in difficulty settings.Vehicle towing - A multitude of vehicles (But not all) can now tow another vehicle. Traders now have a
2025-07-26 14:12 UTC · Community Announcements · PlaySurroundead
Added MP7 and MP7 MagThe lighting system is now updated every 0.1 seconds instead of 1s (Primarily to do with shadows jumping, etc)Fixed ghillie hood being a 100% dropFixed a possible issue with POI zombie bosses respawning too fastZurvivor
2025-07-25 23:18 UTC · Community Announcements · PlaySurroundead
New items added:Ghillie Hood x2Ghillie Mask x2Ghillie Gloves x2Ghillie Top x2Ghillie Body Armor x2Ghillie Pants x2Ghillie Boots x2New difficulty options:Health regeneration multiplierBattery depletion multiplierRadiation filter depletion multiplierBuildable storage and tent items now show how many storage slots they haveAdded camera transition when entering/exiting vehicleYou can now separately keybind vehicle movement controlsCan now craft makeshift splint, molotov cocktail without a workbenchEvent changes:Increased (Doubled) spawns of zombies at abandoned campsMore abandoned camps have been
2025-07-13 22:09 UTC · Community Announcements · PlaySurroundead
Hey everyone, just to give a quick update on what is coming next to Surroundead. I'm going to keep this short and to the point with the plans for upcoming stuff. Expect these in the upcoming week/s.Remade bunkers - POI military bunkers are getting a face lift. They will have unique layouts and more coming in future updates.Fishing - While the main system of fishing will stay the same, it will be getting a facelift. From improved UI to many new fishes and various random items you'll be able to find while fishing. Nuclear power plant - A brand new large POI, the nuclear power plant that has been
2025-07-07 14:33 UTC · Community Announcements · PlaySurroundead
You can now change the player's sex via the barberJust under 200 new zombie spawns dotted around near the roads of The Valley New items added: Scar-HScar-H MagazineAdjusted spawn rates in new laboratoryNew blood splatter system (Moved from old unreal particle system to niagara)Adjusted post process when near infestationsAdjustments to player location in vehiclesSome vehicle textures have been changed to show mud instead of blood by defaultReduced speed of zombie movement when alerted (From a noise, etc)Changes to rendering settings for zombies (Hopefully to finally fix issue of T-posing)Reduce
2025-06-28 13:02 UTC · Community Announcements · PlaySurroundead
Added new laboratory dungeon - Check locations you've already been to ;)Additions and changes to the oil rig objects, tents, etc layoutAdded Medical TraderPlayer journal stats now reset on death (Can be deactivated in gameplay settings)Lights now flicker in the laboratoriesWater purification using tablets now requires more tablets dependent on the container typePassive skills can now be levelled to level 25Increased the effect passive skills have on the player (Best shown in a new save)Increased how long it takes to progress passive skillsDisassembling ammo will now always give gunpowderChance
2025-06-06 19:32 UTC · Community Announcements · PlaySurroundead
Hey everyone, this is just a quick update and outlining of what is happening and what is next for Surroundead.What's happening currently and what's next?Tomorrow I will be away for 10 days. With that, do not expect any updates to come out and at most you may see me active on discord or reddit primarily. After this leave, the next major part to happen is the rework to bunkers. Giving them all unique layouts, instead of the same copy pasted layout there currently is. Also coming is a brand new POI near to the airfield. A large and non working nuclear power plant, left to rot by both the zombies
2025-06-05 22:13 UTC · Community Announcements · PlaySurroundead
Patch released again with primary issues resolved All loot containers now save their contents on reload with what was in them. Until the refill timer is finished it will have the same loot (No change to marking as a storage container and only works when disabling loot regeneration on load) Traders (Not Wandering Trader) replenish all items being sold at 10am everyday Brand new Wandering Trader visual design/appearance Traders have some randomised lines Misophonia mode added to gameplay settings Added attachment repair option to context menu Added coordinates to debug menu Vehicles now produce
2025-05-29 21:04 UTC · Community Announcements · Zurvivor
{STEAM_CLAN_IMAGE}/40660249/787586e4927efd2554e738661109275ea7b70149.png Hold space (or rebind the key) to float upwards while swimming underwater You're now able to repair muzzle attachments with a weapon repair kit You can skip dialogue by clicking now (Also Space Bar & Enter) AI spawners (Non human) have a randomised spawn amount (eg. a spawner that use to spawn 5, can now spawn between 2 and 8 for example) Added option to difficulty settings to reset vehicles/vehicle spawners Keys added to building to rotate an object 90 degrees Items that when placed block AI spawns now have a stat saying
2025-05-17 09:24 UTC · Community Announcements · PlaySurroundead
Will be updating this post with other possible changes and bug fixes that get added. 19/05 Fixed issue where random infestations would spawn at 0,0,0 instead of their intended location Fixed issue where pressing button to go back to main menu would remove save options from pause menu Fixed keycard not spawning in the tutorial Fixed actionbar consumable items on spawn constantly loading Fixed issue where items you get from a trader keep their trader price instead of resetting to default price Adjustment to code to hopefully fix an issue where oil rig notepad would show 0 instead of the keypad c
Full appinfo as delivered by Steam PICS, changenumber 38414448. Also at /api/app/1645820/raw.
{
"appid": "1645820",
"common": {
"name": "SurrounDead",
"type": "Game",
"releasestate": "released",
"clienttga": "195f032f50f540080f58cff921400b4e32a0bc31",
"logo": "cd473fab147bf30a9e98c086134e9862a6616a45",
"logo_small": "cd473fab147bf30a9e98c086134e9862a6616a45_thumb",
"icon": "51a09232eed1243103f8d746b2f1b685322463f1",
"clienticon": "6d5c0ae9250bcdb68149afbc0b99d36010acf2b5",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"content_descriptors": {
"0": "5"
},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1787327310",
"tested_build_id": "19622939",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"3": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-11.0-2RC",
"requires_h264": "1",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "23.239464709519154",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "23.239464709519154",
"height_pct": "100"
},
"image": {
"english": "logo.png"
}
},
"library_header": {
"image": {
"english": "library_header.jpg"
}
}
},
"store_asset_mtime": "1744191448",
"associations": {
"0": {
"type": "developer",
"name": "Zurvivor"
},
"1": {
"type": "publisher",
"name": "PlaySurrounDead"
}
},
"primary_genre": "70",
"genres": {
"0": "1",
"1": "25",
"2": "23",
"3": "3",
"4": "70"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_29": "1",
"category_67": "1",
"category_68": "1",
"category_69": "1",
"category_70": "1",
"category_74": "1",
"category_78": "1",
"category_79": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1656086579",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1645820",
"content_descriptors_including_dlc": {
"0": "5"
},
"store_tags": {
"0": "1659",
"1": "1662",
"2": "1695",
"3": "3835",
"4": "4182",
"5": "4236",
"6": "3834",
"7": "1774",
"8": "7332",
"9": "122",
"10": "1100689",
"11": "1697",
"12": "6730",
"13": "1685",
"14": "492",
"15": "21",
"16": "493",
"17": "19",
"18": "3839",
"19": "3814"
},
"review_score": "8",
"review_percentage": "91"
},
"extended": {
"gamedir": "SurrounDead",
"serverbrowsername": "SurrounDead",
"developer": "Zurvivor",
"publisher": "PlaySurrounDead"
},
"config": {
"installdir": "SurrounDead",
"launch": {
"0": {
"executable": "SurrounDead.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "SurrounDead.exe",
"arguments": "-force -d3d11",
"type": "option1",
"config": {
"oslist": "windows"
},
"description_loc": {
"english": "SurrounDead DirectX 11 [Experimental]"
},
"description": "SurrounDead DirectX 11 [Experimental]"
},
"2": {
"executable": "SurrounDead.exe",
"arguments": "-force -vulkan",
"type": "option1",
"config": {
"oslist": "windows"
},
"description_loc": {
"english": "SurrounDead Vulkan [Experimental]"
},
"description": "SurrounDead Vulkan [Experimental]"
}
},
"steamdecktouchscreen": "1",
"steamcontrollertemplateindex": "6",
"steamconfigurator3rdpartynative": "65527"
},
"depots": {
"228989": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1645821": {
"config": {
"language": "english",
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "1486942304951659084",
"size": "1516794836",
"download": "1206093216"
},
"experimental": {
"gid": "7874815261226683356",
"size": "1968256396",
"download": "1606941872"
},
"previous": {
"gid": "7601567640382144206",
"size": "1165338403",
"download": "979213232"
}
}
},
"branches": {
"public": {
"buildid": "19622939",
"timeupdated": "1755350468",
"timebuildupdated": "1755350189"
},
"experimental": {
"buildid": "21974251",
"description": "Testing",
"timeupdated": "1771361326",
"timebuildupdated": "1771361073"
},
"previous": {
"buildid": "16071215",
"description": "Previous update",
"timeupdated": "1744160074",
"timebuildupdated": "1729109267"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "50000000",
"maxnumfiles": "150",
"hidecloudui": "1",
"ignoreexternalfiles": "1",
"savefiles": {
"0": {
"root": "WinAppDataLocal",
"path": "SurrounDead/Saved/SaveGames",
"pattern": "*.sav",
"platforms": {
"1": "Windows"
}
}
}
}
}