Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:53 UTC.
| Change | Old | New |
| Branch public timebuildupdated |
1786410423 |
1788234945 |
| Build time on branch public |
2026-08-11 02:45 UTC |
2026-09-11 22:29 UTC |
| Build on branch public |
24663578 |
25050250 |
| Depot 1646581 download (public) |
4,833,797,408 B |
4,816,899,616 B |
| Depot 1646581 size (public) |
5,960,431,904 B |
5,911,635,664 B |
| Depot 1646581 manifest (public) |
25750583754550629 |
432091945506598590 |
2026-07-22 01:30 UTC · Community Announcements · LvlUpHero
Hello Demigods! Patch 2.1.3 is now live! This is another patch with even more bug fixes & optimizations. The game is now the most stable it has ever been! 2.1.3 Changelog Archon / flying enemies fix: Flying Melee enemies now fly much more accurately when moving vertically. Mod Maps: Baked lighting authored by the mod map authors is now fixed - back to normal. All Mod Map lighting variants should be working now. Movement: Freeflow movement weird jitter is fixed. Homing missile fixes ( easier targeting, slightly easier to handle while grabbed without exploding in your face) + energy bolts now bl
2026-05-16 07:53 UTC · Community Announcements · LvlUpHero
Hello Demigods!We've upgraded just about every system in the game, improved enemy AI & ragdoll physics, added new post processing and times of day, optimized every script for performance, and added a new enemy type.Combat! A new enemy: Archon! This is our first dedicated Flying Melee character with all new attack animations. (and we're already working on more upgrades to flying melee for future updates!) Enemy AI and combat in general has been improved in a number of ways. Better performance & detection, smoother attacks, and less physics weirdness. Enemies now have a MUCH higher hit rate with
2026-01-14 13:15 UTC · Community Announcements · Fast Travel Games
Patch 2.01.15 is now live! Thank you to everyone who play tested and reported bugs, you were a huge help! Thanks to you guys, we discovered underlying problems with some of the core systems, as well as some limitations of the game engine. It took us way longer than we wanted, but we fixed a TON of bugs & upgraded multiple systems. While there are some remaining visual bugs, the game is probably in the best state its ever been in! Here are the highlights: Gameplay Notes:Wall Running now auto-rotates you back to normal unless you have checked the “Enter Free Flow” option in the menu.Super Speed
2025-12-02 20:49 UTC · Community Announcements · Fast Travel Games
Calling all superheroes: Social Multiplayer and Drone Combat is now in game!Fight Drones, Turrets, and the new Attack Helicopters together. Swing, fly, race, or just hang out with other Demigods in seamless multiplayer! (Full enemy combat is coming soon in a future update!)Project Demigod is constantly expanding. New powers, maps, missions, enemies, and features are in development and released regularly—so there’s always a new way to test your might.
2025-04-03 14:39 UTC · Community Announcements · Fast Travel Games
Hello Demigods: Update 1.06 called 'Lights, Camera, Action!' is finally here! This update brings the awesome new LIV Creator Kit to Demigod, making it much easier to share exciting content from the game. We can't wait to see what you come up with! It also adds a long requested feature: Power Color Customization! The Player tab in the menu now has a Powers section, where you can alter the colors (and some themes) of your power sets. Here is the full list of updates: Added Power Color Customization in Player Settings Integrated LCK Camera Added deadzone controls for thumbsticks. Added ambient no
2024-11-14 18:10 UTC · Community Announcements · franchesca.thwaites
Hello Demigods! Update 1.04 “Armory” is now live! This one comes with a ton of new stuff, improvements, bug fixes, reworks, and more. So there’s Bad News, and Good News: The Bad News: Unfortunately, due to performance, technical reasons, and the upcoming multiplayer update, the Time Control abilities had to be removed from the game, including Time Reversal and Super Slow Motion. These abilities were built on an old, deprecated system that was causing more harm than good at this point. For now, Time Control will still have the same increased movement speeds, wall running, and a slightly better
2024-08-15 23:31 UTC · Community Announcements · LvlUpHero
Hello Demigods! Quick hotfix to address some minor issues. Changelog: Fixed issue with Enemy Customization sometimes loading the wrong enemy mod. Fixed issue with Insect Queen Fixed issue with Flying Larvae Fixed bug where larger enemies would get stuck in the “falling” or “get up” state. Minor bug fixes and improvements.
2024-07-18 14:01 UTC · Community Announcements · lukas.freijd
Avatar Mods Upgrade Added support for Avatar “Events”. Modders can now link player actions that will activate/deactivate events. Avatars can now be set up to shoot weblines from any point, and can now “grab” the webs in their hands. Avatar mesh renderers can now be individually enabled/disabled to allow for multiple props to be added and switched. Map Mods Upgrade Objects can now be climbable. Several destructible objects can now be added to a map mod: Destructible building, streetlights, statues, glass panels, billboards, and more. Basic destructible script can be added to objects to destroy
2024-05-03 20:22 UTC · Community Announcements · LvlUpHero
Hello Demigods! Thanks for your patience. Hotfix 1.021 is now live! Changelog: (Experimental) Added new setting for Increased Player Gravity. Can be enabled in settings and set anywhere from 1 to 30. I recommend you set it between 10-15. Please note that this also affects jumping. Updated Mod.io Browser window to be easier to read, especially on Quest 2. Updated how mods work internally to be less error prone and made the modding process easier. Fixed issues with: - Robots: lasers and movement speeds. - Avatar and Map mods loading + buttons. - Giant Mech spawning during other Hero Events. - Ea
2024-04-19 13:43 UTC · Community Announcements · Electro_UK
Hi there, Demigods! We’re super excited to launch our first major free content update! The Giant Enemies update introduces two massive monsters to take on in select maps. Trust us when we say, these guys are enormous. It’s a totally new way to play the game. See the update in action in the brand new trailer here: Today’s update adds both the Insect Queen and Giant Mech enemies. They introduce a new dimension to Demigod’s physics-driven superhero combat, allowing you to web or fly around the arena, dodging attacks and bringing your opponents toppling down. To access them, you’ll need to head to
2024-04-04 05:50 UTC · Community Announcements · Electro_UK
Hi there, Demigods! A small maintenance announcement from us: very soon we will be removing the demo for Project Demigod on Steam. It's been a long time since the demo was updated, meaning it really doesn't represent the current state of Project Demigod. In fact, you've probably noticed that it doesn't even have the right name - it's so old it's still called 'Project META'! This means that, if you have the demo already, it will soon cease to function. A huge thank you to everyone that gave it a go. Unfortunately, continuing to update and support the demo to best showcase Demigod would be a dra
2024-03-14 17:01 UTC · Community Announcements · Electro_UK
Greetings Demigods! First, let us say a huge thank you for all your support for the game before, during, and after the full launch in February. It’s taken a huge effort to bring Project Demigod up to a 1.0 release and we’re really happy with the foundation we’re now building upon. If you’re yet to jump in, then now’s the perfect opportunity for you to get involved. Before we talk about that, let’s take a little look at the future of Demigod. We’ve always said that Project Demigod will be an evolving platform of superheroics, with plenty of new features coming post-launch that take your playsty
2024-02-08 18:47 UTC · Community Announcements · Omnifarious Studios
Hello Demigods! Hotfix 1.01 comes with fixes for bugs that made it into the 1.0 release, as well as some minor aesthetic updates. Changelog: Fixed PCVR Mod Browser and Updated some of the Mod Browser UI. Fixed Ability Activation for Energy, Fire, Water, and Lightning. Fixed bugs with the avatar customization and color selection. Fixed collision sounds for enemies and environment. Fixed bug with Kicking and Avatar's getting stuck in place. Restored several options in Player Settings. Added new reflection probes to Millennium City and New Olympus. Replaced the loading screen skyboxes and the Dem
2024-02-01 18:13 UTC · Community Announcements · Electro_UK
Hello Demigods! Project Demigod 1.0 is now live on Steam! This update adds new Hero Events and performance upgrades. This means there are some features and settings that are temporarily removed. Another small update will be out in the coming weeks to restore these features as well as add some new content. Unfortunately, we've encountered an issue with today's Steam release that's preventing mod.io integration from working. We're looking into it and will issue a fix as soon as possible. Thank you all for your support, it means the world to me. Check out our new gameplay walkthrough below! 1.0 i
2024-01-24 14:51 UTC · Community Announcements · Electro_UK
Hello Demigods! The full release of Project Demigod is right around the corner! The game launches on February 1 at 10am PT/1pm ET/6pm GMT with a fresh update. This will introduce our Hero Events System and include some key performance improvements. Check out the latest version of the game in our most recent trailer: Rest assured that, while this update marks the end of Early Access, it's far from the end of our support for Project Demigod. We have a major content update arriving not long after launch, and we have plenty of other plans for the game in the weeks and months to come! For now, here
Full appinfo as delivered by Steam PICS, changenumber 38807730. Also at /api/app/1646580/raw.
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