Patch 1.0.10
A bug that we just had to squash, in fact the name of the game depended on it! Fixed a rare issue where a character could die twice which meant a select few puzzles could be completed without killing everyone.
Everyone Must Die: A Western Standoff is a puzzle game set in the Wild West that's inspired by the chaos and uncertainty found in Mexican standoffs. Inflict as much carnage as possible and make sure all the participants die by changing the environment around them with a plethora of unique tools.
| App ID | 1647720 |
|---|---|
| App type | Game |
| Developer | Armchair Developers |
| Publisher | Armchair Developers |
| Release date | 2023-10-27 20:24 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/1647720 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | EveryoneMustDie.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:45 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17030870 | 2025-01-16 20:06 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1647721 | 10.60 GB | 3.81 GB | 9037342646198438038 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17030870 | public | 2025-01-16 20:06 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
A bug that we just had to squash, in fact the name of the game depended on it! Fixed a rare issue where a character could die twice which meant a select few puzzles could be completed without killing everyone.
Another small patch with some bug fixes alongside quality of life improvements for the gamepad. General improvements: Fixed shadows in a variety of levels in which they were faulty. Fixed UI layout inconsistencies. Fixed an issue, when loading a save file for a puzzle, that prevented characters from behaving correctly on treasure chest. Fixed an issue, when loading a save file for a puzzle, where special items placed on tutorial object outlines could be deleted. The camera no longer clips into the wall in W03L1 "A delayed arrow hits another". Fixed cases where the level stats in the retry scre
Squashed a few more bugs! General improvements: Fixed minor bug/inconsistency with pathfinding behaviour. Fixed an issue where characters did not correctly display footsteps despite having to move in order to shoot. Fixed a bug where if an alarm clock did not detect someone at the start it would not animate if a character walked into it later. Fixed an issue where characters affected by multiple alarm clocks did not correctly visualize they still were after removing one of them. Fixed an issue where characters did not display the bullseye as its target when affected by alarm clocks even though
A patch just in time for the weekend! It is now possible to press anywhere on a grid tile and the object on top of the grid tile will always be selected. The size of the main text of the tutorial windows has been slightly increased for better readability on SteamDeck. Fixed rare character animation bug. Updated Unity (game engine) for stability improvements.
Happy new year! Gameplay changes: Fixed characters not showing footsteps if they targeted a bullseye while standing on treasure chest coins. Fixed footsteps incorrectly being shown if removing one out of multiple treasure chests affecting the character at the time. Characters that have a target but are affected by treasure chest now play the correct idle animation. Characters that have a target but are affected by treasure chest will no longer place a target icon on them. When placing a treasure chest on a character it will now correctly play a particle effect. Pressing the button that rotates
Patch day! Fixed an issue where the projectile preview on character selection sometimes disappeared when it shouldn't. Fixed an issue where the projectile preview on character selection sometimes went through frying pans when it shouldn't in certain edge cases. Fixed graphical errors for the wooden platforms in the level "Saving the big bang until last". Fixed ugly artefacts on the ground in "The long way around". Fixed ugly artefacts on the ground in "The End".
It's that time of day again, a new patch for Everyone Must Die: A Western Standoff: Added the ability to click and drag to move the camera around, in the World Map and Puzzles, by pressing both Left Mouse Button and Right Mouse Button down at the same time. You can rebind this in the Options menu. Improved lighting and fixed minor collision issues on ~50 puzzles Fixed an instance where the gunsmoke turned blue in certain angles on "Long range bounce" Fixed an issue with the gamepad where the bind for the back button would stop working in menus. Improved failure handling if a puzzle save file f
Another small update with some minor fixes: Achievements completed in the demo build will now be given to the player directly when launching the standard version. Fixed situations where holding special items over the incorrect tutorial placement outline would show as a valid position when it shouldn't.
Small fix for a player reported bug: Fixed an issue where the projectile line shown during character selection was red despite not having a target.
A game that started as a school project has now 3 years later finally become a fully fledged title. Thank you to everyone who has wishlisted and all of our playertesters for helping us along this long and wonderful journey. We hope you'll enjoy!
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1647720/raw.
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