Update Progress - Menus
Hey all, Just a quick video to show you some of the progress in our menu system! Working hard to get this update out to you soon! Happy Tuesday!
Adventure through a limitless procedural galaxy, as you play the role of a colonist in this epic colony simulator.
| App ID | 1648460 |
|---|---|
| App type | Game |
| Developer | Triangle4 Studios Inc. |
| Publisher | Triangle4 Studios Inc. |
| Homepage | http://electron.triangle4.com/ |
| Release date | 2021-07-01 00:00 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/1648460 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Electron.exe | windows | ||
| 1 | Electron.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:45 UTC | $0.99 | $0.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 8870141 | 2022-06-03 23:57 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1648461 | windows,macos · english | 637.07 MB | 52.39 MB | 6361062644701532359 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 8870141 | public | 2022-06-03 23:57 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:43 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hey all, Just a quick video to show you some of the progress in our menu system! Working hard to get this update out to you soon! Happy Tuesday!
As many of you may know, I have postponed releasing any new updates in favour of releasing one massive update. This update is coming along swimmingly, and will be released at some point later in the year. At some point the video game industry decided it was okay to release games with bugs, and I hopped on that wagon when I made Electron. I created the game without fully polishing it and there were many bugs that required me to stop and take a look at how I was doing things. This new update which I have been working on since November of 2022, will replace all content currently in the game. Ever
It is with a heavy heart that I have had to let go of electron development for mac. Those of you who bought the game for mac (only 3 of you) can reach out to me and I can find a solution for you. Steam may not offer a refund but I may be able to. We do not have the resources nor the manpower to take on this huge change! Hopefully later down the road we can. Kindly, Your Dev - Andy.
Work has taken priority over the game. As many of you are aware, the cost of living is going up everywhere! There is a lot of new content ready to be released but it is not yet complete. This update is still on hold until it is completed which is now looking like December. I apologize as I love making Electron. But there is no point making it unless I have time to do it right! So be patient, and hang on! I have a 6 week vacation in Mid November to January 1st. During this time I will put 12+ hours per day into updates and bugfixes! Thank you all for joining me on this journey! The path is diff
We have now released support for Mac. I will say that it is a complicated endeavour, and so should you encounter any issues, direct them to me on the discord and please be patient. Whilst it will work on basic macbook pro's, it may need a little more power than a macbook pro's graphics card can provide. (Macbook dependent of course)
This patch brings a few changes and a lot of background preparation for the second part of the Mechanics Update. Some major fixes: - The Color system bug has been fixed. This was due to an issue with CPU architecture preventing dll loads that should now be resolved. - You will notice there are cargo bays. They are visual for now. They were not intended to be included with this update, however they are now included as a major bug was found that needed immediate fixing and it is easier to leave them there, than to remove them. There is a lot to come regarding items that can be installed on your
This patch adds shadows, cargo modules and various visual and performance improvements. It adds sound to the cargo bay doors and changes the way you access the cargo bay from outside. It adds interaction notifications, and functionality to the lights and the beginning of silent running mode. You can now use most buttons in the cockpit menu. More to come! -Andy
Fixed a bug where stations would not load when you entered the docking bay.
This update fixes a few incomplete sections of the interior of the docking bay, namely the Trident frame, the Ganymede Engine and the Pulse II turret were not yet implemented. They are now, and should be fully functional. Just a quick note about the next few months in development. Mainly, Between now and July, my focus is: - Make the artwork more uniform - Complete more of the game sounds - Fully implement the interiors of all buildings. - Fully implement player and ship stats - Remove all exterior building menus and replace them with an interactive interior environment. - Add player visual cu
https://youtu.be/890VMp494r4 A upgrade to gameplay (which is necessary for various improvemente to be made) is under way. Included in this first update: Station interiors - What you build in space, you can now explore! Player character model - You now have a player character. Player character communication - I added a new tip system. New Gameplay menu options. Customizable ships. Ship recoloring can now be done in the cargo bay. The Farm Upgrade Module - Used for unlocking floors, and improvments to farms. We will be moving away from menus into a more interactive way of playing the game. This
This update improves game stability. The next 2 weeks will focus on updates that improve stability and ensure that save games are safe from now until the end of time!
Fixed a bug where the world was gone after a load.
Tonight, I added a new color picker to the new game menu! I hope you all enjoy it! ~The Electron Team
It has been quite a road so far. We went from a little atom spinning around a ring, to a massive space game that offers procedural generation, and real time saving and loading... in a limitless, massive universe. We have so much planned for you all, and we hope you join us on this epic journey! Thank you all so much for your support, your bug reports and your feedback! This new update brings a mass of new items, features and changes. There will be many bugs! Let us know if you find one! Amongst these features: A completely redesigned building art style. I greatly improved the art style! Plants
Good evening Explorers! Tonight's update brings procedural planets, stars, black holes (visual only, and that's as far as I am taking it until the game is much more completed and I have time to really develop the planets aspect) and performance and bug fixes. Check out the full details here Tomorrow will be a day off, there will be no update tomorrow. I have release 30 updates in a row and need a break!! Happy exploring!
Full appinfo as delivered by Steam PICS, changenumber 34867452. Also at /api/app/1648460/raw.
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