Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
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2026-05-17 22:50 UTC · Community Announcements · sqr3lab
Hello subROVers! Jose speaking -it's been a while since the last dev update and I thought it would be good to summarize recent progress with the game. So, without further ado, let's take a look:GAME UPDATESI've been talking to scientists from BIOS to schedule and define the work I'm going to do for the NSF grant. We are in the planning stages, but I'm going to tie in the grant with the Titanic so that we can do some interesting science in and around the wreck. I really like the idea of showing the Titanic in context as the active, evolving part of a larger environment that it has, in no small
2025-12-21 20:50 UTC · Community Announcements · sqr3lab
Hello subROVers! I'm Jose from retro g sqr3Lab and it's time for a news report, so grab your favorite drink and a snack and without further ado let's talk about GAME UPDATESA few days ago I published v0.7.60, a tech update addressing a security issue detected in Unity, and a few hours ago I activated Cloud saves. This should all be working smoothly, but do let me know if you have any issues.I would like to give a big thank you to Hypercat. I asked for help testing the cloud saves and they immediately volunteered and went through the whole procedure out of the kindness of their hearts. Thank yo
2025-12-18 21:39 UTC · Community Announcements · sqr3lab
Hi subROVers! Jose writing -0.7.60 is up and running 😀 AboutThis is a minor update that preemptively addresses a security vulnerability in the Unity engine (there's no evidence of it being exploited).Upcoming: Cloud SavesI'm ready to activate Cloud Saves for the game. The Cloud save system is handled by Steam and I don't need to roll a new update, but before I activate it I'd like to ask you to==>Back up your save data Back up your save before Sunday
2025-10-07 15:09 UTC · Community Announcements · sqr3lab
Hello subROVers! 😄 Jose speaking on a brief devlog with news on the game: STATE OF THE TITANICA commemorative card I made using the game's model (progress up to September)Work on the game still is, for the most part, work on the Titanic. I've just finished A-Deck, with all the collapsed bulwarks, twisted beams, and bits of debris:Overview of the forward section of A Deck looking from starboard to portBird's eye of the forward-port corner, from the well deck to the bridgeWORK AHEADI'm officially moving on to the bridge now, but I have already revised the structure and modeled the sides as part
2025-07-02 20:56 UTC · Community Announcements · sqr3lab
Hello subROVvers! 😄 Jose speaking in the first devlog I publish through the news system. First things first:THIS PROJECT IS ALIVE AND ACTIVELY DEVELOPEDSo far I've used this board only to announce game updates or important news. For work in progress or quick dev logs, I've used the Discussion Forum's update thread, Discord, and/or socials, and recently I've added a brief dev update header to the game's Steam front page -I thought I had all the bases covered.I don't post every day, but I've never let things stay quiet for too long, so imagine my surprise when several people got in touch recent
2024-08-11 18:13 UTC · Community Announcements · sqr3lab
Hi subROVers! 😊 Jose writing -0.7.50 is now up! {STEAM_CLAN_IMAGE}/40644468/8b9ad23c328ff4454d1798c0cde6168f8e4f2698.png This is a major, cumulative update from three updates uploaded to the Beta branch 0.7.39. I'll post here a recap on all the new content and provide links below to the individual updates, shall you want to look further into the details. Without more ado, let's take a look: New Features Upgraded the engine (Unity) from 2018 to 2022 - this alone is a huge leap forward that keeps the game current with the state of the art. Added a new In-Dive Pause menu - the Pause Menu is a tr
2024-07-28 21:47 UTC · Community Announcements · sqr3lab
Hi subROVers! 😊 Jose writing -0.7.50 is up in the beta branch. Let's take a quick look: New Creatures Here's the Giant Isopod, the great pillbug of the deep ocean, https://steamcommunity.com/sharedfiles/filedetails/?id=3252041736 And here's the Deepsea Lizardfish, Bathysaurus Ferox, with a slender body and many rows of fine, sharp, needle-like teeth. https://steamcommunity.com/sharedfiles/filedetails/?id=3289980272 New Wreck I've added an I-201 class submarine to the Hawaii dive -just a small teaser here: https://steamcommunity.com/sharedfiles/filedetails/?id=3298609824 Note - I decided to no
2024-05-14 18:50 UTC · Community Announcements · sqr3lab
Hi subROvers! 😊 Jose here -0.7.41 is up in the beta branch. Let's take a look at the changes: Revised Manual The manual is now up to date with all the new recently added features. New Creatures Here's the Frilled Shark, with its many rows of teeth and characteristic gills, https://steamcommunity.com/sharedfiles/filedetails/?id=3246340399 And here's a complete revision of the Angler Fish (Melanocetus), based on this sighting from MBARI https://steamcommunity.com/sharedfiles/filedetails/?id=3233668029 New Music There's several new tracks, adding to around 40m of in-dive music. I will make all t
2024-04-14 20:53 UTC · Community Announcements · sqr3lab
Hi subROvers! 😄 Jose here -I've just uploaded version 0.7.40 to the beta branch. I still have to update the game manual, but I didn't want to delay it any further. I will summarize the main changes here: -First of all, in this update we've upgraded the engine from unity 2018 to 2022. This is a huge change in and of itself; it was not in my plans initially (I'm not a fan of big upgrades/engine changes mid-project), but with the extra help thanks to the grant, I decided it was worth the risk. Being on a current version is of course always desirable, though it was a big jump and we've had to rev
2023-12-23 20:51 UTC · Community Announcements · sqr3lab
Hi subROvers! 😄 Jose speaking -I've promoted the 0.7.39b version from beta to default. I haven't had any issues after extensive testing, and several players have confirmed that it fixes the crashes in their systems. In case you wonder, the reason why this is 0.39b instead or 40 is because it's the same version feature-wise, but it's 64-bit. The reason why the game was crashing was simply that I made a script to automate builds and I made a mistake, writing -buildWindowsPlayer instead of -buildWindows64Player. This means I was making 32-bit builds of the game, which impose restrictions in memo
2023-11-13 12:45 UTC · Community Announcements · sqr3lab
Hello subROVers! This news bit is unusual; the update is small, but the events are significant! Game Update This update adds the Chaunacops, a kind of angler fish that regularly shows up in livestreams and always cheers everyone up. It has a unique charm and we're very happy to have it in the game, complete with its characteristic pose on the seafloor and bioluminescent lure. Adding this fish has been a bit of a challenge (even after all the preparatory work we had done on the tripod fish), but we think it's more than worth it. {STEAM_CLAN_IMAGE}/40644468/5d99a67fd2e7c5fee1fa6bb89dd94fe2458067
2023-09-17 09:41 UTC · Community Announcements · sqr3lab
Hello subROVers - there's a new fish in town! {STEAM_CLAN_IMAGE}/40644468/ecee1b11f446cc35949251fbf2c373d6964d9e58.png What's New This update adds the tripod fish to the game, in the dive sites where there's enough depth for it to show up (currently: barrels, humboldt, and tokelau). The tripod fish is a very interesting denizen of the deep. It most characteristic feature is the way in which it stays still against the current, standing on the elongated tips of its pelvic and tail fins, while the pectoral fins are projected upwards, or towards the front, serving as antennae. When swimming, it ca
2023-07-23 12:20 UTC · Community Announcements · sqr3lab
Hello subROVers! A few days ago subROV received a compatibility test review for the Steam Deck, with a result of Playable. This update addresses the issues preventing the game from getting a Recommended status: We've replaced the "F8" text in the main menu Feedback button with a suitable icon. We've replaced the "Gameplay" and "Controls" icons in the Settings menu. When sending feedback from the Deck, selecting the text window automatically opens an on-screen keyboard. The Accessibility option to use a Bigger Font in the Dive Chat is now active by default for Deck players. We hope these change
2023-07-15 15:39 UTC · Community Announcements · sqr3lab
This is a small update that fixes two bugs: (feedback)General: Game unplayable when updating from old demo versions (due to incompatibilities between versions, the game will reset the save file; we apologize for the inconvenience). (feedback)General: Characters replaced by a square in computers with system language set to Turkish. Both bugs were first reported through the internal feedback system anonymously, so, whomever you are -thank you! (PS. if you include your email when you send feedback, we'll follow up).
2023-06-29 16:31 UTC · Community Announcements · sqr3lab
Hello subROVers! We've updated the game from 0.7.31 to 0.7.35. Let's take a look! {STEAM_CLAN_IMAGE}/40644468/8b9ad23c328ff4454d1798c0cde6168f8e4f2698.png New Players - Read this Update: July 3rd We've received a few reports from players that get stuck in the main menu with a dive called "ghost of isakov" that they can't start. In all the cases we could troubleshoot, these are players who downloaded the demo last year and bought the game just now. If this is your case, we recommend uninstalling the demo and all related files, then restarting the game, or resetting the game (in settings/gamepla
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1648760/raw.
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