Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:43 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-13 19:59 UTC · Community Announcements · Ivan Chernyakov
This update added new content, including new traps and weapons. The game also changed the viewing perspective to top-down, and content was redesigned to accommodate this (for example, ceiling traps are now wall traps). Also, split-screen multiplayer has been replaced with a shared screen. In VR, this is combined: you build in giant mode, but the character follows your movements in battle mode. Here's the list of new features and changes:NEW Hammer trapNEW Push trapNEW Energy Barrier (prevents projectiles from entering or exiting from the area)NEW Swing Axe trapNEW Mjolnir weaponThe biome is no
2025-08-31 18:04 UTC · Community Announcements · Ivan Chernyakov
A free DLC is coming soon, in which you need to destroy targets as quickly as possible. Each subsequent shot adds an additional arrow per shot. The developments from the main game are used. Many enemies, thousands of arrows, physics with smooth framerate. Dodge shells, shoot and break records.In the beta branch you can play version 10 of the updated main game (alpha version). Main features and changes:the game is now oriented to a top-down perspective. Now, when playing with multiple players, the screen is not divided into several parts. The VR player also sees himself from a top-down perspect
2024-09-07 04:45 UTC · Community Announcements · Ivan Chernyakov
New The update is aimed at close combat and encouraging more physical activity (including body and legs). Weapon physics - now have weight and interact with other objects {STEAM_CLAN_IMAGE}/40644479/cf2a40431888b705c6827a849ed18b0733ef59b0.gif {STEAM_CLAN_IMAGE}/40644479/a09a68fa5a037b5b9db38353ceb61f626b405b03.gif New attack mechanics. Enemies no longer bite immediately, as before, without giving the opportunity to switch to close combat. Now they jump on the player's head before biting, which allows you to crouch or step aside in real life, increasing physical activity and giving various opp
2024-08-21 10:30 UTC · Community Announcements · Ivan Chernyakov
New Zombies know getting random buff electric - creates EMP explosion after death, that deactivates near traps for 10 sec poisoned - immune to poison and make damage to closest players after death accelerated - high movement speed (can activate many traps if not killed in time) steely - immunity to physical damage telekinetic - immune to telekinesis/antigravity, throws nearby zombies in the direction of its movement upon death {STEAM_CLAN_IMAGE}/40644479/d9041840a6d78f3b3b39150f2f5f0c3c09e72a39.gif Climbing. Added ropes to select a vantage point (for example, for building or shooting from abov
2024-07-08 15:03 UTC · Community Announcements · Ivan Chernyakov
New New weapon: electro-balls, that repeats your hand movements on distance New trap: chain, can be grabbed using telekinesis and using like a whipe, merges with other dynamic mechanisms (like bounce balls or grinders) Added rope wires - enemies now can climb on ropes Added spectator camera option (for content creators) Improvements Due to accidentally activating slowmo now need to press GRAB button with pushing the gear Added ability to recenter menu on holding menu button Fixes Fixed frequent crashes VR: fixed old UI and bindings that beacking a game Fixed drop performance when enemies are b
2024-06-24 16:54 UTC · Community Announcements · Ivan Chernyakov
A major update that improves physics, mechanics and visual/sound effects. Also adds a more intuitive interface. improved physics of melee weapons brought back slowmo mode Gravity Glove now upgrades to level 3 and provides additional gesture-based abilities added collision effects improved visual and sound effects improved performance more detailed trap physics more intuitive controls (such as drawing weapons from behind your back) added interface for building mode some traps have been reworked fixed when turrets didn't attack fixed when zombies got stuck and were not allowed to finish the game
2023-12-08 01:05 UTC · Community Announcements · Ivan Chernyakov
New Added 10 Classes with perks. Each has its own starting weapons and traps Support up to 5 players on split screen (VR + 4 desktop or 4 Desktop ) Now fully supports gamepads (hints/menu navigation) Added inventory system with slots Zombies now bite Changed FPP to TPP for Desktop players Fixes Fixed when mouse clicks were duplicated for VR Fixed some bugs
2023-09-04 14:51 UTC · Community Announcements · Ivan Chernyakov
New Added beta-branch of big Ragdoll Physics update. The main branch so far consists of animated characters with one hitbox as before. The new version is still in the process of reworking weapons, traps and optimization for interacting with ragdoll, but it's playable already. Main features in the new version: new ragdoll physics instead of animations (chopping off limbs, hitboxes / colliders for each body part separately, instead of one common one) foot tracking support (1-2 controllers required) new zombie models Improvements / Changes Improved some VFX/SFX Fixes Fixed some bugs
2023-07-30 07:48 UTC · Community Announcements · Ivan Chernyakov
{STEAM_CLAN_IMAGE}/40644479/ff0dfa7824e329b75db4aa8e9b132fea270ff1e6.gif New Added Cube Spawner Added ability to telekinesis with some traps and environment like cubes Improvements Improved game launch speed for HDDs and weak CPUs VR: Changed bars to immersive watches with game info VR: Improved controls (click/hold buttons, hover effects) VR: Improved tutorial Added scopes for gravity gloves Improved SFX Fixes VR: Jetpack audio doesn't work VR: Impossible to throw teleport projectile in right way Telekinesis doesn't work Fixed some other bugs
2023-06-22 21:14 UTC · Community Announcements · Ivan Chernyakov
New Added 3 new maps Added ability to upgrade melee weapons in the Armory (level 2 - x2 size, level 3 - x3 size) Added collision mechanics between enemies and environment (for using gravity gloves (telekinesis) more effective) Added Arsenal to buy weapons and traps using diamonds you get after completing Added cutscenes Improvements VR: Improved default settings (ex: by default free locomotion is on now) VR: When starting the game, the menu now appears in front of the camera, regardless of the play area VR: Improved Tutorial Added restart and continue buttons for easy navigation Fixes VR: Fixe
2023-05-14 17:48 UTC · Community Announcements · Ivan Chernyakov
{STEAM_CLAN_IMAGE}/40644479/010f74ab7d806f32b5945123b63894c1f2c6d0fa.gif New Added 2 melee weapons Added 4 new traps Added burning / poison deaths Improvements / Changes Improved falling mechanics Improved creatures animations Improved SFX Fixes Fixed some bugs
2023-04-09 07:01 UTC · Community Announcements · Ivan Chernyakov
New Completely redesigned 2 maps (now maps differ not only in terrain but also in the number of spawn points for enemies) {STEAM_CLAN_IMAGE}/40644479/a6bd22d85669345a621b72a8cd622bbd560db675.gif Added lava (creatures can be thrown using physics into lava for an instant kill) Added Chill Trap (ground) Added Lightning Trap (ceiling) Added hidden arenas with chests on maps Added Mana Added AI modules for AI turrets. It is now possible to build turrets on walls that only fire in one direction, or based on AI. AI works differently depending on the type of turret (for example, the railgun will attac
2023-03-16 19:16 UTC · Community Announcements · Ivan Chernyakov
New Added new 3 traps (poison, grinder and thrower) Added the ability to build on side foundations (in addition to ground and ceiling) Added a portal for a quick teleport between the battle zone and the base {STEAM_CLAN_IMAGE}/40644479/3c2cfbf69664b5638bb7224a3244e7c202b14e3d.gif Improvements / Changes Improved physics of knocking up and flying enemies Improved balance Fixes Fixed some bugs
2023-03-07 02:14 UTC · Community Announcements · Ivan Chernyakov
New Added a ceiling that buildings can be built on Added a new type of buildings - traps Added Jetpack: activated when double jumping Improvements / Changes Returned the first-person perspective in the desktop version Now random additional weapons will be added on waves 4 and 8 Now, always research random skills if the queue is empty in the Research Center The reward is now fixed for each wave Improved balance Fixes Fixed some bugs
2022-12-31 10:34 UTC · Community Announcements · Ivan Chernyakov
New VR: Added jetpack that allows to fly up and down in first perspective Improvements / Changes By default graphic settings are now very low to avoid crashing or memory leaks on weak computers Some other balance changes Fixes VR: Fixed incorrect and invisible visual effects (distortions, decals, etc.) VR: Fixed black screen after lose or win Some other fixes
Full appinfo as delivered by Steam PICS, changenumber 34867508. Also at /api/app/1650430/raw.
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