2025-03-25 17:00 UTC · Community Announcements · Sebithial
Greetings all runners on the net, We are starting our 50% off sale right now! What are you waiting for, head to the store page now and grab it while it's HOT! {STEAM_CLAN_IMAGE}/45126047/defe0f67764ae5cef709403121d2bfe37e3982cd.png
2025-01-15 21:24 UTC · Community Announcements · Sebithial
Runners, todays patch enables the character selection screen to be accessed via the End of Game selection screen. Now you can change your Runners appearance without having to return to the main menu IN TER FACE! There are also several bug fixes included in todays deployment including some changes to quest rewards, some of these were being very generous with dishing out the skill points. Enemy invasions no longer happen in Arena Mode until reaching Arena Level 5. Various crash fixes have also been applied! Enjoy the new build Runners, report back to Corp if you discover anything that shouldn't
2025-01-13 01:14 UTC · Community Announcements · Sebithial
Good grief Runners, we have another update for you from Corp HQ! Good news for those of you after a little more Neon in your augmented eyes, the U ZER IN TER FACE has been upgraded for just such a task! Go check that out and let Corp know how badly your eyes suffered! A whole slurry of nasty bugs have been squished along the way from buttons that you shouldn't have been able to interact with to NEW buttons to help aid in your understanding of what things may or may not actually do! Removed the water effect from the mid level "adjustment" phase. Tried to stop the Quest Machine doing stupid thin
2025-01-10 09:54 UTC · Community Announcements · Sebithial
Good AfterEvenOrning Runners! We have a quickie update for you which contains some improvements to the Quantum Prism. This update adds some additional UI and very light instructions on how to use the Prism. Go get those ultimate skillz! Corp, OUT!
2025-01-08 17:07 UTC · Community Announcements · Sebithial
Greetings Runners, As we gear up for release we will be deploying regular updates till the end of the month! There have been some minor updates for the first release this week, mostly cosmetic things with some updates to our visual highlighting feature. Stay tuned for regular bug fixes and core improvements as we speed on through! Remember, a copper a day keeps the boss away!
2024-10-02 15:11 UTC · Community Announcements · Sebithial
It is the EARLY October update Runners! Corp have sent us over some additional updates today and merged the Character unlock pass to the main game! Go DOWNLOAD it NOW! Anyway, lets explain what we have added for update 1132.... New Quest Type added! - Eliminate The Enemy Runners! (Easy Medium and Hard Versions) Character Base Stat Balance pass one! AI Pathfinding and hunting updates Changes to how the teleporter works. It no longer will change position and will remain in the Circuit at start Some other minor UI tweaks Some new text has been added to describe the Character unlock types and this
2024-09-23 13:27 UTC · Community Announcements · Sebithial
It is the MEGA MONDAY update Runners! Corp have sent us over some additional updates today! You should try them out on the Development Beta Branch! Anyway, lets deal with their Corp additions for update 1127.... Character Base Stat Balance pass one! AI Pathfinding and hunting updates Changes to how the teleporter works. It no longer will change position and will remain in the Circuit at start Some other minor UI tweaks Some new text has been added to describe the Character unlock types and this has yet to be localised. Give the new update a try and as always, let us know what you think! Good L
2024-09-18 12:01 UTC · Community Announcements · Sebithial
Why hello there Runners! Corp have pulled something out of their box of tricks that we were just not expecting! A full Character unlock system has been added! While this system is still very much in it's early days, Corp has said there will likely be changes as we go. Characters are now unlocked currently through two mechanisms with more to be added at a later date. Firstly as you level up your Player level this will unlock a new Character every 5 levels. Secondly as you reach higher Arena Levels new Characters will be unlocked around every 5th level, Each Character currently has a placeholder
2024-09-17 14:14 UTC · Community Announcements · Sebithial
Is it Tuesday already? Corp have sent us over some additional updates on a Tuesday of all days! I don't really know what they were thinking! Anyway, lets deal with their Corp additions for update 1117.... New Quest Type added! Collect Loot New Quest Reward Types added! Copper Gold Platinum Skill Points Experience A whole bunch of fixes that I won't get into here but rest assured these are all moving the Circuit forward in a positive direction! Give the new update a try and as always, let us know what you think! Good Luck Runners! {STEAM_CLAN_IMAGE}/45126047/defe0f67764ae5cef709403121d2bfe37e39
2024-09-16 12:07 UTC · Community Announcements · Sebithial
Happy Monday Runners! Today we have a small update from Corp that adds some new Quest Types and several bug fixes. New Quests Avoid Traps for X Seconds. Don't Stop Moving for X Seconds. Relight the Torches. Additional Voice Overs added. Only Generate Level Modifiers based on game difficulty setting (1 for Easy, 2 for Medium and 3 for everything else). Tell Steam Cloud when we delete a save file so that the Save System is a happy chap! Fix incorrect text on the Fail/Success screen. Various other minor tweaks and improvements. Enjoy the update Runners, Corp will be in touch again soon! {STEAM_CL
2024-09-08 16:38 UTC · Community Announcements · Sebithial
It's Sunday Runners, Corp are about to head to sleep in a few hours as Monday is fast approaching, but not before a quick update! Corp have informed us that things should feel a bit smoother down in the Circuit and a little bit faster too! The Plasma Burst Skill has had a little love shown to it too, now there are multiple deathly Laser Beams that have also had their damage frequency increased! There has also been a new addition to the Quest Pool that is now tracking how far you have travelled in the Circuit, as usual there are Easy, Medium and Hard modes of this Quest available. Enjoy the res
2024-09-07 15:52 UTC · Community Announcements · Sebithial
Happy weekend Runners! We have a quick update from Corp today that reshapes how quests are delivered to the Runners in the circuit. Previously Quests were being generated when the level loaded and they would be automatically deployed to the Runners neural net. Quests were also given out for Easy, Medium and Hard all at once. Now you can only acquire Quests from the Quest Machine after a set period of time once the Circuit is Active! To get a quest, just walk near the Quest machine (which will be indicated to you on the Mini-Map with a pulsing "Scroll" Icon) and you will automatically collect a
2024-09-04 17:01 UTC · Community Announcements · Sebithial
Hello Runners! A quick message from Corp to let you know that all previous changes made on the development branch have now been moved over! This may mean there are some missing translations for some languages but you should get all the updates done over the last week! Who will be first to unlock one of the Ultimate abilities we wonder? Good luck Runners! As always, if there is any feedback for Corp, let us know through the Discord channel or via the Community Hub on Steam! {STEAM_CLAN_IMAGE}/45126047/defe0f67764ae5cef709403121d2bfe37e3982cd.png
2024-09-01 13:30 UTC · Community Announcements · Sebithial
Well hello there Runners! Today, a Sunday has seen the addition of a brand new game mode, Endless Mode! This is only available on the development branch so please switch over if you would like to try it out! This mode can be accessed from the Level Select screen and will take you on an endless journey till you can take no more! Well eventually it will, it's in it's early stages at the moment and has been capped to Game Level 10 until it has been refined by Corp anyway. We are sure that this new mode combined with the new Quests and the even newer Level Modifiers are sure to anger some, but we
2024-08-31 12:52 UTC · Community Announcements · Sebithial
It's the weekend, Runners! Time for a quick little update to the Development branch as we head towards Monday! Don't forget you can always check out these new builds by switching to the beta branch in your steam client, here's how! Guide A few bugs have been squished overnight, not sure who keeps putting these in but we may have to have a talk with them! Anyway, onto the changes! Reduced spawn rate of Wave 1 Enemies Added even more enemies to Wave 2! Added some new Wave 3 Enemies! Adjust UI to let the player know there is an Enemy Invasion Happening Further tweaks to game lighting Quests now r
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1650600/raw.
{
"appid": "1650600",
"common": {
"name": "Circuit Runner",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"icon": "553765bc7546db2ac29b50bb85465168e1a4b7df",
"clienticon": "8144a3589d41ed8f2e73b4160d57cb972de761f2",
"clienttga": "44b754916b17ef8c150c0e5258389076930cce4f",
"steam_deck_compatibility": {
"category": "3",
"steamos_compatibility": "2",
"steam_machine_compatibility": "3",
"test_timestamp": "1726617600",
"tested_build_id": "15593102",
"tests": {
"0": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-9.0-2RC",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "42.03979530357455",
"height_pct": "49.465685110425085"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "42.03979530357455",
"height_pct": "49.465685110425085"
},
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
}
},
"library_header": {
"image": {
"english": "library_header.jpg"
}
}
},
"store_asset_mtime": "1727084734",
"associations": {
"0": {
"type": "developer",
"name": "No Sleep Till Monday"
},
"1": {
"type": "publisher",
"name": "No Sleep Till Monday"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "25",
"2": "23",
"3": "3",
"4": "2"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_23": "1",
"category_25": "1",
"category_28": "1",
"category_55": "1",
"category_56": "1",
"category_57": "1",
"category_58": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
},
"french": {
"supported": "true"
},
"italian": {
"supported": "true"
},
"german": {
"supported": "true"
},
"spanish": {
"supported": "true"
},
"danish": {
"supported": "true"
},
"polish": {
"supported": "true"
},
"czech": {
"supported": "true"
},
"dutch": {
"supported": "true"
},
"finnish": {
"supported": "true"
},
"hungarian": {
"supported": "true"
},
"norwegian": {
"supported": "true"
},
"swedish": {
"supported": "true"
},
"romanian": {
"supported": "true"
},
"bulgarian": {
"supported": "true"
},
"latam": {
"supported": "true"
},
"turkish": {
"supported": "true"
},
"russian": {
"supported": "true"
},
"brazilian": {
"supported": "true"
},
"portuguese": {
"supported": "true"
},
"ukrainian": {
"supported": "true"
}
},
"steam_release_date": "1737982142",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1650600",
"store_tags": {
"0": "42804",
"1": "3834",
"2": "4885",
"3": "4758",
"4": "1663",
"5": "8666",
"6": "1720",
"7": "3959",
"8": "122",
"9": "9",
"10": "6730",
"11": "1773",
"12": "1716",
"13": "4747",
"14": "4191",
"15": "4791",
"16": "3839",
"17": "5125",
"18": "1662",
"19": "5752"
}
},
"extended": {
"absolutemousecoordinates": "1",
"developer": "No Sleep Till Monday",
"publisher": "No Sleep Till Monday",
"homepage": "https://nstm.co.uk/"
},
"config": {
"installdir": "Circuit Runner",
"launch": {
"0": {
"executable": "Circuit Runner.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
},
"steamdecktouchscreen": "1",
"steamconfigurator3rdpartynative": "65527",
"steamcontrollertouchtemplateindex": "9",
"steamcontrollertemplateindex": "4"
},
"depots": {
"228988": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"229007": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1650601": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "7574947978131828791",
"size": "3327073412",
"download": "848854832"
},
"development": {
"gid": "7574947978131828791",
"size": "3327073412",
"download": "848854832"
}
}
},
"baselanguages": "english,german,french,italian,spanish,russian,portuguese,polish,danish,dutch,finnish,norwegian,swedish,hungarian,czech,romanian,turkish,brazilian,bulgarian,ukrainian,latam",
"branches": {
"public": {
"buildid": "17018096",
"timeupdated": "1736975987",
"timebuildupdated": "1736975756"
},
"development": {
"buildid": "17018096",
"description": "dev branch",
"timeupdated": "1736975781",
"timebuildupdated": "1736975756"
}
}
},
"ufs": {
"quota": "10000000000",
"maxnumfiles": "10000",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "No Sleep Till Monday/Circuit Runner",
"pattern": "*",
"platforms": {
"1": "Windows"
}
}
}
}
}