Faster, more efficient performance update
Screen switching and lists are now significantly more responsive with better performance and memory management, providing a more user friendly UI experience. We hope you enjoy this update.
You've waited long enough. Boxing management is now in your gloves. Winning fights is your goal. Running the best gym is your future. Take control. Train and steer your boxers to glory in the ring! Build up your gym, make it World class!
| App ID | 1652490 |
|---|---|
| App type | Game |
| Developer | Alternative Software Ltd |
| Publisher | Alternative Software Ltd |
| Release date | 2022-10-07 07:36 UTC |
| Release state | released |
| Workshop | Visible |
| Store page | store.steampowered.com/app/1652490 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | BCM.exe | windows | ||
| 1 | BCM.exe | windows | ||
| 2 | BCM.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:14 UTC | $39.99 | $39.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 11465801 | 2023-06-19 10:38 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1652491 | 77.59 MB | 51.44 MB | 4481416385685939808 | |||
| 1652492 | windows · 32 | 4.13 GB | 1.28 GB | 2124177559097580827 | ||
| 1652493 | windows · 64 | 4.15 GB | 1.29 GB | 5441010354253166718 | ||
| 1652494 | macos | 4.16 GB | 1.29 GB | 6859890224497842176 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 11465801 | public | 2023-06-19 10:38 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Screen switching and lists are now significantly more responsive with better performance and memory management, providing a more user friendly UI experience. We hope you enjoy this update.
Starting Records By default, there are now starting records for NEW GAMES based on the average attributes of each fighter. You can adjust the maximums and variances or set it to start with 0 0 0 records in the advanced settings in the main menu. You may want to start with 0 0 0 records so that records are accumulated from scratch during game time. This is how it previously worked. As a new manager for the Gym, earnings will represent gameplay earnings and start at 0 for you, your gym and your fighters. Earnings will be during your time as the new manager. {STEAM_CLAN_IMAGE}/41526890/547b140b65
On the training screen, Assign Training Points option, the list of fighter names on the left now remain active when the assign points box is displayed. You no longer have to keep closing and re-opening the box to check stats or select different fighters. This allows you to hover over the "i" icon to check attributes and select a different fighter while the box is on screen. {STEAM_CLAN_IMAGE}/41526890/e98637380674e5d4baf80f5bd10aa73f947ff5f4.jpg
Champion rankings per rate class are now recalculated after creating a new game using an edited database. This fixes a bug where a fight using an edited database could potentially report the wrong weight for the fighter who becomes a new champion, from a weight class changed in the editor.
Hi All! Thank you all for your encouragement, feedback and support during Early Access. With this update, we have now moved to full release. We've implemented a requested feature for different round lengths in early pro careers. Pro fight rounds are now based on the win record of your fighter as follows :- Greater than 13 wins = 10 rounds Greater than 10 wins 10 = 8 rounds Greater than 6 wins = 6 rounds 6 wins or less = 4 rounds Thanks again, please continue to enjoy the game!
Following on from our text commentary update we have now added achievements to the game. There are 57 in total for both the main game, and for the live 3D fights. Enjoy!
Welcome to another update as we continue to work to improve the game. We have added live text based fight commentary to the 3D fights. This defaults to being displayed. You can turn it off in the Settings. There are two buttons next to the commentator avatar. One will toggle a text window showing all the current commentary. The other will show and hide the full commentary panel. Thank you for your support!
Fixed rare bug where fighter could go out of the ring and the game would have to be restarted. Re-introduced possibility of knockdowns as a result of a torso punch.
Thank you for all your support! We have added a celebration screen at the end of the fight. The winner and loser will be shown with an appropriate animation. You can also view the results and stats on this screen.
We are excited to bring you a big update! You can now choose a corner interaction at the start of each round in the 3D fight. Corner Interaction options at the start of each round. Offensive - Temporary increase in attacking attributes, temporary decrease in defensive attributes Defensive - Temporary increase in defensive attributes, temporary decrease in attacking attributes Go for KO - Temporary increase in Intensity, temporary increase in opponent's Durability loss, temporary increase in Cardio usage Conserve Cardio - Temporary decrease in Intensity, temporary decrease in Cardio usage, temp
Many improvements have been made to the 3D engine. KO results are now accurately reported. AI behaviour has been rewritten. To make low level 3D fights more interesting, AI now boosts stats for punches cardio speed and footwork by 20. Punches are now more likely to register as landed hits. Scaled the speed of ring movement by an average of cardio,speed and footwork. Scaled cardio decrease rate by punch average difference and cardio average difference so that increased punch rates are not handicapped for fighters with higher cardio Durabiity decrease rate is now based on power, weight class and
When skipping time in the 3D fight, the KO result now registers and shows correctly rather than saying Decision Win.
Hi, We are continually working with your feedback on improvements. Thank you for your continued support. This update includes the following :- Bruising has been introduced. Changed pro-fights which are not title fights to 10 rounds. Fight fixes and improvements in fight balancing. This will continue to be improved and worked on. Replaced the speed controls with a skip 30 seconds button as the speed up controls caused issues in the physics.
Skin Colour added to the editor. New Create a Fighter screen in Scouting. Cardo level now affects fighting style. Improved handling of fighter model graphics leading to slightly faster pre-fight and fight load times and to greater stability on a Mac at higher graphics settings. Your fighter model for your gym will now be consistent. Please note, the CPU fighter will not be consistent and his shorts colour will change so as to not be the same as your fighter model. Improved punch timing between fighters. Skip round and fight buttons will now only activate after 1min 30secs. This is so that ther
Thanks for your support. Here are the latest improvements as a result of your valuable feedback. Ranking added to the Roster screen Ranking added to the Pre-fight screen Attribute increase rate in General Training doubled Recruitment Drive reset fixed Issues with scoring as a result of the skip fight and skip next round button should now be fixed. This may have also fixed other issues with wrong score results being displayed. Both fighters now have their durability boosted on a knockdown
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1652490/raw.
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