Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
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2022-09-02 04:01 UTC · Community Announcements · SetArk <Nyanverick 07>
Team's Thoughts This week we put a little break on our Ascention implementation to look into some visual aspects of the game, let us know your opinion on those. Additions New Mutation Card Visuals Changes depending on how you obtained such mutation 5 Different backgrounds: Regular, Random, Free, Sigil and Creative New Crisis Dial The Crisis drawer now uses a dial instead of a number to show the current crisis duration If Cernunnos' Omen mutation is active, the drawer is always open New Steam Achievements There is now an achievement for every ascention level beaten If you already did them in th
2022-08-25 22:11 UTC · Community Announcements · SetArk <Nyanverick 07>
Additions Ascention V: Woeful Clouds Ascention IV Mutations Slow Metabolism Shaded Leaves use less water Only available in Ascention IV+ Begonia's Lesson Leaf tiles bloom when shaded during the summer Only available in Ascention IV+ Structuring When a leaf tile is placed with enough shading, it also creates a stem tile in its position Only available in Ascention IV+ Recluse Paradise Shading radius is increased by 1 This mutation stores every energy that is not generated due to shading and reduces leaf energy costs based on how much energy it has stored. Only available in Ascention IV+ Local Cl
2022-08-19 19:47 UTC · Community Announcements · Verde
Additions Ascention IV: Dense Foliage Ascention III mutations Circle of Life When a stem tile is destroyed, a leaf tile is placed in its place Recycling When a stem tile is destroyed, you gain its capacity in energy. Stem tiles placed within the last 10 turns generate less energy. Offering If 50 stem tiles are destroyed, 3 sigils are placed on the map and this mutation is removed Ironwood Stem tiles have increased health and regenerate faster Pyre For every 100 stem tiles destroyed, all your tiles gain 1 cold resistance New Voice Lines 6 new voice lines are now in the game Changes Mutation Dra
2022-08-12 21:12 UTC · Community Announcements · Verde
Additions Ascention III: Fragile Bark As per usual, to avoid spoilers I'll not post more info about the new Ascention level here. Let me know what you think about this in the comments! New Mutations Entangled Roots Allows you to place roots on other tree's root tiles Only Available in Ascention II: Selfish Neighbors Cross Pollination Increases flower generation based on the number of leaf tiles from other trees Only Available in Ascention II: Selfish Neighbors Respectful Twigs Other trees relocate when nearby your stems Only Available in Ascention II: Selfish Neighbors Comforting Canopy Comfor
2022-08-05 11:41 UTC · Community Announcements · Verde
Additions New Ascention level Called Selfish Neighbors Ascention Mutations Now in the new ascention mode, you can find some exclusive mutations that can only show up with specific ascention modifiers enabled. New Mutations Knowledge is Power For every 25 tiles revealed, increases energy generation by 1% Only Available in Ascention I: Mysterious Soil Divination Reveals the position of every sigil on the map Only Available in Ascention I: Mysterious Soil Unseen Treasures Every time you reveal a tile, there is a small chance of gaining resources Only Available in Ascention I: Mysterious Soil Wate
2022-07-30 13:13 UTC · Community Announcements · Verde
Additions Ascention Added a new game mode: Ascention. You can unlock this game mode by beating the game once in the Speed Sprout difficulty. The game mode includes cumulative modifiers that each make your game a little harder. There is only one modifier within the game, but more should come out in the following weeks. Balance Changes Sigils identification range increased from 2 to 3 tiles Quality of Life Magic 8 Ball widget now interrupts the narrator and ignores the narrator's cooldown Magic 8 Ball widget internal cooldown reduced from 120 frames to 0.5 seconds Sigils now emit a glowing spher
2022-07-22 18:50 UTC · Community Announcements · Verde
Team's Thoughts More and more development on the mobile port: Some optional optimisations and touch screen interactions are the core of today's update. Update 1.17 Additions General Loading Procedure The loading screen now shows precisely what it doing instead of what general file was last loaded Now the game also frees resources that are no longer needed during the load process itself, lowering overall memory usage. Low Memory and Low Shaders accessibility modes Can be entered by adding "lowmem" and "lowsha" to the launch options on steam properties Low Memory mode can reduce the total amount
2022-07-15 13:43 UTC · Community Announcements · Verde
Team Thoughts This update features tons of small changes and fixes as Verde decided to take every small task on the list instead of doing the big ones first. We also ran some tests for a possible mobile port, while we were able to make the game run smoothly on a simulated android, there are some changes that have to be made before it is possible to play the game normally on a touch-screen device. We also noticed that we didn't release the patch notes on steam last week, so this post will contain both of them Update 1.16 Changes Second Bloom Rework Second Bloom now uses probability instead of b
2022-07-01 19:47 UTC · Community Announcements · Verde
Team's Thoughts Recently we noticed that some features of the game were frequently going unnoticed by new players, so we plan on fixing these issues before adding more content to the game. Sadly these changes usually take time to plan and implement, so it is taking time, but we hope that what you can do within the game is more straightforward for our saplings. Additions Added an animation when fruit is obtained Added a toggle in the performance tab for turning off dynamic grass Changes When choosing the game mode, a third scroll will now appear with the game mode's description Fixes Fixed text
2022-06-24 19:15 UTC · Community Announcements · Verde
Team's Thoughts While this update doesn't introduce any new features, it brings some well-needed fixes and balance changes to the table. Balance Changes With the change to how crises work, several mutations became useless after a certain date. To counteract this, some were limited to only showing up in earlier parts of the game while others were completely reworked, here is the list: 'A Mask for Every Leaf' no longer shows up after year 2. 'Touch of the Fae' no longer shows up after year 2. 'Wax-Covered Leaves' Reworked When a leaf is going to be destroyed, it has a 50% chance of extending its
2022-06-17 16:16 UTC · Community Announcements · Verde
Team's Thoughts Verde is experimenting a little bit with the format of the patch notes, as to title, subtitle and whatnots. This update and the next one will probably introduce a bit more difficulty to the game to account for something we have planned for 1.15 Additions Winter Crises There are 3 new crises that only come up during winter. They were designed to be relatively tame because winter is already rough enough, but to bring some new challenges. Regression Removes some of the most recent stems placed. This cannot remove all stem tiles of your tree. Frozen Aquifers Aquifers are randomly f
2022-06-10 18:32 UTC · Community Announcements · Verde
Additions Two new crises Lethargy: During this crisis, energy costs increase by 1000. Cold Snap: During this crisis, winter per turn cost is applied to your tree. Balance Changes Tiered Crises Every crisis has a specific year, and it only appears during that specific year. Here is a table with every year and what crisis can happen during it: YearCrisis List 1Drought, Flood, Heat Wave, Insect Swarm, Strong Winds 2Drought, Flood, Human Greed, Parasites, Pollution 3Drought, Flood, Thunderstorm, Cold Snap 4Drought, Flood, Lethargy, Pesticides, Cold Snap Every year after the fourth is treated as a
2022-06-03 22:35 UTC · Community Announcements · Verde
Additions Creation Mode You can now unlock the creation mode on the Bazaar for 100 fruit In the creation mode, you have access to 5 special mutations that bend the reality to your will.
2022-05-28 15:49 UTC · Community Announcements · Verde
Additions Bounties As an alternative method of gathering fruit, you can now complete some tough challenges present within the bounties screen. 10 Different challenges with 3 levels of difficulty for each of them, with 500 total fruit to be obtained.
2022-05-20 17:41 UTC · Community Announcements · Verde
Team's Thoughts While the bazaar marked the beggining of the transition of the game from roguelike to roguelite, we noticed that we had two conflicting ideas about how to handle out-of-game progression: Unlocks and Bazaar. Our current plans are to unify them. To achieve this goal, unlocks were temporarily removed so they can be reintroduced later as bounties, generating fruit instead of simply giving you a mutation. We also want to keep exacly 100 mutations in the game as it starts out, so we moved a few mutations from the starting pool to the bazaar. Additions Bazaar Mutations You can now unl
Full appinfo as delivered by Steam PICS, changenumber 34867620. Also at /api/app/1653100/raw.
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