Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-08-27 17:26 UTC · Community Announcements · flyingfireco
A long overdue update! I typically post frequent updates on the Discord, but realized that it's been a long time since I updated any info on steam. I figure that the game is at a substantial enough point that a news update on Steam is important. I also realize that Steam has the "to be released out of Early Access" for this game as Summer 2024 (which is about to end) - and I can guarantee that that will not happen... but for good reason! I've spent the past year working a LOT on building a comprehensive suite of mod tools to be able to add content to the game. I wrote about it in the last post
2023-09-17 17:18 UTC · Community Announcements · flyingfireco
Please note, the Mod Tools Currently in Development, The development of the mod tools began after the Early Access release and are still in early stages. Changes are to be expected to features and editors before made publicly available. Expected in 2024. Please note that the mod tools are not part of the game itself, but a suite of tools that anyone can use to run in browser (on windows) to modify the contents of the game. https://projectdelta.studio/Assets/Images/Screenshots/home.png World Builder The heart of the mod tool. Create your own custom metroidvania world intuitively, piece by piece
2023-09-02 17:27 UTC · Community Announcements · flyingfireco
MAJOR: Fixed an issue where you could leave the final boss' room before the ending sequence started which would prevent you from being able to see the game's ending.
2023-07-17 02:36 UTC · Community Announcements · flyingfireco
Added Video Option: Hue Shift Strength Added Video Option: Particle Count Added Video Option: Particle Alpha Added Control Option: Jump Release Delay Added Control Option: Right Stick Click Selector Enable/Disable Can no longer interact with terminal while moving Larger area for seed terminal interaction
2023-07-06 00:48 UTC · Community Announcements · flyingfireco
Major: Fixed issue where minimap was not reading from tileset properly
2023-07-05 13:29 UTC · Community Announcements · flyingfireco
Major: Using backup saves now drops meta keys you are carrying to prevent collecting duplicates Fixed an issue which could have been causing generating T2 Forest Temple to mess up the T1 Forest's map Medium: Added icons for level up terminals and t2 terminals on map
2023-07-03 01:19 UTC · Community Announcements · flyingfireco
Major: Updated Forest Maze to ensure requirement on way to item
2023-06-27 00:41 UTC · Community Announcements · flyingfireco
- Pausing the game when pausing - Vaporia T2 require kill enemy room post input item now has requirement with input item to prevent softlock in room - Defaulting terminal to having the "Homeworld" area select selected to make escape from Aion Station during the beginning escape sequence more obvious
2023-06-25 23:22 UTC · Community Announcements · flyingfireco
GAME BREAKING BUG FIX: A bug was discovered today that could put your game in a state that you can't continue. This happens after getting through the 4 stages on Aion Station and after collecting the unknown item on the Desolate Planet map structure. If you go back to Aion Station and discover the item in one of those stages it will put your game in an incompletable state. This is an issues for v2023.06.22 and earlier. It is fixed in v2023.06.25. In the event you were affected by this and don't want to delete your file you can make manually edit some game files for you to be able to continue.
2023-06-23 00:01 UTC · Community Announcements · flyingfireco
Major: Fixed issue where inputting certain input orders on Super would break that file's ability to be used Added clearing inputs for on the world list where the world list says "Edit" for those affected by this bug Removed Require Kill Enemies requirement if third input on Super is Ice Adjusted tiles on a GHZ room
2023-06-21 23:06 UTC · Community Announcements · flyingfireco
Added full keyboard mapping: Keyboard Key - Controller Glyph - Action Control Mapping: Left Arrow - Left Arrow Move - Move Right Arrow - Right Arrow Move - Move Up Arrow - Up Arrow - Accelerate up quicker / Look Up (hold) Down Arrow - Down Arrow - Duck / Look Down (hold) A - Bottom Face Button - Jump / Confirm (in menu) Space - Right Face Button - Run / Spin Jump (while in air) / Back (in menu) S - Left Face Button - Shoot D - Top Face Button - Lay Bomb Q - Left Shoulder / L1 - Angle Bow Left Shift - Right Shoulder / R1 - Sanguki Arrows Left Control - Left Trigger / L2 - Ascend W - Right Trigg
2023-06-18 14:52 UTC · Community Announcements · flyingfireco
SEED BREAKING CHANGE Note: this update changed the routing in some rooms. This has a butterfly effect on world generation. Seeds that were previously generated will no longer produce the same outputs as previous versions. Adjusted routing for save rooms that had a climb requirement to remove requirement. Game was not taking into account in some cases that you needed the abilities to escape causing potential softlocks
2023-06-18 02:01 UTC · Community Announcements · flyingfireco
Removed parsing as a way to select timescale using enhance percept. On some machines this was causing arrow selector to throw an exception on initialization, preventing you from using the arrow selector at all. The code is now using a new component which stores the float value instead of trying to parse from the object's name (which was a pretty hacky way to try and do that in the first place)
2023-06-18 01:03 UTC · Community Announcements · flyingfireco
Doing safer float parsing for arrow selector and logging error.
2023-06-18 00:23 UTC · Community Announcements · flyingfireco
Workaround for PS controllers: Added an alternative way to select different practice (bomb) type. In the event that a controller's analog stick is not registering. You can now press in the right stick to toggle the selector indicator as an alternative to using the left analogue stick. Pressing the right stick will both open and close the menu while allowing the dpad to select which ammo type you are using.
Full appinfo as delivered by Steam PICS, changenumber 34867645. Also at /api/app/1653520/raw.
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