Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
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2025-10-03 17:40 UTC · Community Announcements · Tea Monster Games
Small patch to address the Unity security vulnerability reported here: https://unity.com/security/sept-2025-01 TL;DR: All files created by Unity since 2017 have a security vulnerability, but it can be patched with an update so I patched it and here's the update. Cheers! :)
2023-09-16 22:00 UTC · Community Announcements · Tea Monster Games
As you may know, both Axe Throw VR and RC Rush were made with the Unity Game Engine. Recently, Unity Technologies (the company who make the Unity engine) have made some extremely disturbing changes to their pricing. Essentially, trust in Unity as a company has been massively negatively impacted by their aggressive approach and lack of respect for developers. Even though the new fees do not affect Tea Monster Games directly (neither Axe Throw VR nor RC Rush has not sold anything near the payment theshold where this new policy kicks in), the way Unity have conducted themselves is unacceptable. M
2022-11-11 22:07 UTC · Community Announcements · Tea Monster Games
Hello all you R.C. racing superstars! Bit of a surprise update.. It's been just over a year since we launched RC Rush and it's been a fantastic ride. We launched the game on Steam, then Viveport and most recently a re-jigged version made its way onto the Xbox One just last month. The main part of this update brings major A.I. improvements and a new free roam track to play around with. Game controller support in VR (such as xbox controllers etc.) finally got fixed up. The update is jam-packed with other fixes and tweaks to make a better game, many of which come from the Xbox One version. See th
2022-07-29 18:23 UTC · Community Announcements · Tea Monster Games
Update v.1.3.2.2 The main reason for this patch was to fix a game breaking issue where the main menu UI could, in some cases, fail to start the game. This issue was introduced in the localization update, but should now be fixed. Also, this build brings some rendering optimizations in levels that use terrains (outdoor, scrapyard, winter, cave, pool and playground) If you find any issues, please do let me know in the Discussions board so that I can address them as best as possible. Thank you for your ongoing support for RC Rush and thank you for supporting indie games!
2022-07-21 20:12 UTC · Community Announcements · Tea Monster Games
v1.3.1.4 Fixed menu vehicles from giving up and going bonkers after first lap(!) Optimized terrains a bit Fixed stretched rock texture in cave track B Updated bHaptics plugin to v1.6.6
2022-07-16 21:38 UTC · Community Announcements · Tea Monster Games
Fixed issue where you could sneak around the finish and the respawn system would fail Fixed texture tiling on large rock in cave 2 Added back missing colliders to pool float things
2022-07-16 17:06 UTC · Community Announcements · Tea Monster Games
Hello again, RC racing superstars! It's time for another update, all set for start of the Steam VR Fest event starting Monday Jul 18, 2022. The biggest change this one brings is that RC Rush now allows you to play in one of 6 different languages: English, French, German, Spanish, Ukranian or Chinese (Simplified). The new update also brings nice new wobbly physics-based aerials (antennas) to all of the vehicles (!) as well as some odd fixes and tidyups here and there to make things flow a little bit smoother. We've tweaked some of the display statistics on the vehicles, too, to better reflect t
2022-03-11 02:04 UTC · Community Announcements · Tea Monster Games
One of the big updates is bHaptics support. I was sceptical at first as to what this would bring to the game, but after testing with a Tactsuit X I can honestly say that having bHaptics support adds a whole extra dimension to the experience. Playing the game in VR with VR controllers and a bHaptics vest, is almost like being plugged into the Matrix! Check out www.bhaptics.com for more information. Thanks to everyone at bHaptics and to the bHaptics team for help and support. Big shout out to AlexVR for reaching out, and also for helping us to fix a few issues in the game. As well as bHaptics, w
2022-03-11 01:50 UTC · Community Announcements · Tea Monster Games
Hello RC superstars! One of the main updates to the game is bHaptics Tactsuit X support. It adds a whole extra dimension of feedback to the game, helping to forge more of a connection between you and what's happening in the virtual world. Check out www.bhaptics.com for more information on this amazing tech. Thanks to the bHaptics team for your support, especially AlexVR for reaching out. As well as bHaptics, we've also added haptic feedback to the VR controllers to help you get more of a feel for whats going on with your RC car's suspension. You can turn this on or off via the system settings
2022-02-05 01:31 UTC · Community Announcements · Tea Monster Games
Fixed missing wall colliders on rooftop E track Added solar panels to the sides of rooftop levels where you could see the bottom of the environment on topdown camera view (so it's now hidden and looks nicer!) Fixed final campaign vehicle unlock (should have been Pinkster, not Undertaker!) In winter levels, fixed colliders of presents causing errors, which may have negatively affected performance
2022-02-02 01:35 UTC · Community Announcements · Tea Monster Games
Hello to all you RC superstars! First up, welcome to all the new superstars who bought our game since the big launch out of EA last week. We hope you're enjoying the game! Secondly, thank you to everyone for your amazing support of the game launch out of early access. Thank you to everyone who posted on social media, shared links to the game, made YouTube videos, wrote reviews.. you are amazing! Thirdly.. So, I was watching a YouTube video by Daring Games. They completed the final level of the campaign mode in RC Rush annnnnd .. nothing happened. No fanfare, no celebration, no 'you're winner'
2022-01-29 22:41 UTC · Community Announcements · Tea Monster Games
Fixed post processing mess on above (retro style) cam Hand on skateboard truck (so it's easier to see from a distance!) Disabled some old debug stuff to improve performance
2022-01-29 20:16 UTC · Community Announcements · Tea Monster Games
Fixed up a few leftovers after launch day: Tightened up timing on end of driving school Fixed auto steer not working in driving school Added licence message to events results after driving school Changed start position of player in driving school
2022-01-28 06:09 UTC · Community Announcements · Tea Monster Games
Guiding RC Rush through Steam Early Access been a fantastic adventure for us and we want to take this opportunity to thank all of you for your help and support throughout Early Access. You've told us about bugs, requested features, shared the links and written reviews - and we are super grateful for all of it. We hope you enjoy the full released version of the game - it's very different to what we started with, last year. Since it landed on Early Access, we’ve added a whopping amount of new content: 10+ new tracks, more than 20 new vehicles and two new game modes; free roam and grand prix. In
2022-01-28 05:59 UTC · Community Announcements · Tea Monster Games
Fixed santa end audio trying to be played on the wrong levels! Fixed multiplayer 'waiting for other players' host message Fixed steering sensitivity option in settings menu Adjusted intensity of the reflection probe in table top B track Disabled the ability to start a multiplayer race with no players in it Stopped race starting even after everyone drops out during countdown Fixed 'new vehicle unlocked' graphic pointing to vehicles that had previously been unlocked Improved multiplayer connection process Fixed trucks that were impossible to unlock (Army Strong and Gone Tourin') Added truck prev
Full appinfo as delivered by Steam PICS, changenumber 34867663. Also at /api/app/1654800/raw.
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